Rewrite and simplify Inventory Menu, various fixes for item effects

This commit is contained in:
2025-11-04 01:12:16 -08:00
parent 7b7fc910bd
commit a5846e08dc
49 changed files with 1070 additions and 826 deletions

View File

@@ -1,4 +1,6 @@
using Chickensoft.Collections;
using Godot;
using System;
using Zennysoft.Ma.Adapter;
using Zennysoft.Ma.Adapter.Entity;
@@ -17,6 +19,8 @@ public class EquipmentComponent : IEquipmentComponent
public AutoProp<EquipableItem> _equippedAccessory;
public event Action<EquipableItem> EquipmentChanged;
public int BonusAttack => _equippedWeapon.Value.BonusAttack + _equippedArmor.Value.BonusAttack + _equippedAccessory.Value.BonusAttack;
public int BonusDefense => _equippedWeapon.Value.BonusDefense + _equippedArmor.Value.BonusDefense + _equippedAccessory.Value.BonusDefense;
@@ -51,6 +55,7 @@ public class EquipmentComponent : IEquipmentComponent
_equippedArmor.OnNext(armor);
if (equipable is Accessory accessory)
_equippedAccessory.OnNext(accessory);
EquipmentChanged?.Invoke(equipable);
}
public void Unequip(EquipableItem equipable)
@@ -61,6 +66,7 @@ public class EquipmentComponent : IEquipmentComponent
_equippedArmor.OnNext(new Armor());
if (equipable is Accessory accessory)
_equippedAccessory.OnNext(new Accessory());
EquipmentChanged?.Invoke(equipable);
}
public bool IsItemEquipped(InventoryItem item)

View File

@@ -60,11 +60,15 @@ public class HealthComponent : IHealthComponent
public void SetMaximumHealth(int health)
{
_maximumHP.OnNext(health);
if (_currentHP.Value > _maximumHP.Value)
_currentHP.OnNext(_maximumHP.Value);
}
public void RaiseMaximumHP(int raiseAmount)
public void RaiseMaximumHP(int raiseAmount, bool restoreHP = true)
{
_maximumHP.OnNext(raiseAmount);
Heal(raiseAmount);
_maximumHP.OnNext(_maximumHP.Value + raiseAmount);
if (restoreHP)
Heal(raiseAmount);
}
}

View File

@@ -49,9 +49,18 @@ public class VTComponent : IVTComponent
_currentVT.OnNext(cappedAmount);
}
public void RaiseMaximumVT(int raiseAmount)
public void RaiseMaximumVT(int raiseAmount, bool restoreVT = true)
{
_maximumVT.OnNext(raiseAmount);
Restore(raiseAmount);
_maximumVT.OnNext(_maximumVT.Value + raiseAmount);
if (restoreVT)
Restore(raiseAmount);
}
public void SetMaximumVT(int vt)
{
_maximumVT.OnNext(vt);
if (_currentVT.Value > _maximumVT.Value)
_currentVT.OnNext(_maximumVT.Value);
}
}

View File

@@ -127,6 +127,7 @@ public partial class App : Node, IApp
{
ResourceLoader.LoadThreadedRequest(GAME_SCENE_PATH);
_loadingGame = true;
MainMenu.ReleaseFocus();
MainMenu.Hide();
})
.Handle((in AppLogic.Output.ShowMainMenu _) =>

View File

@@ -267,7 +267,7 @@ public partial class Game : Node3D, IGame
})
.Handle((in GameState.Output.OpenInventoryMenu _) =>
{
InGameUI.InventoryMenu.RefreshInventoryScreen();
//InGameUI.InventoryMenu.RefreshInventoryScreen();
InGameUI.InventoryMenu.Show();
InGameUI.InventoryMenu.SetProcessInput(true);
})
@@ -460,7 +460,7 @@ public partial class Game : Node3D, IGame
if (item is IStackable stackableItem && stackableItem.Count > 1)
stackableItem.SetCount(stackableItem.Count - 1);
else
GameRepo.RemoveItemFromInventory(item);
_player.Inventory.Remove(item);
}
private void MovePlayer(Transform3D spawnPoint) => _player.TeleportPlayer(spawnPoint);

View File

@@ -19,6 +19,7 @@ public partial class Inventory : Node, IInventory
private const int _maxInventorySize = 20;
public event Action<string> BroadcastMessage;
public event Action InventoryChanged;
public Inventory()
{
@@ -32,10 +33,7 @@ public partial class Inventory : Node, IInventory
{
var isAdded = TryAdd(item);
if (isAdded)
{
BroadcastMessage?.Invoke($"{item.ItemName} picked up.");
item.QueueFree();
}
else
BroadcastMessage?.Invoke($"Could not pick up {item.ItemName}.");
@@ -48,6 +46,7 @@ public partial class Inventory : Node, IInventory
return false;
Items.Add(inventoryItem);
InventoryChanged?.Invoke();
return true;
}
@@ -57,11 +56,15 @@ public partial class Inventory : Node, IInventory
return false;
Items.Insert(index, inventoryItem);
InventoryChanged?.Invoke();
return true;
}
public void Remove(InventoryItem inventoryItem) => Items.Remove(inventoryItem);
public void Remove(InventoryItem inventoryItem)
{
Items.Remove(inventoryItem);
InventoryChanged?.Invoke();
}
public void Sort(EquipableItem currentWeapon, EquipableItem currentArmor, EquipableItem currentAccessory)
{

View File

@@ -9,9 +9,11 @@ namespace Zennysoft.Game.Ma;
public abstract partial class InventoryItemStats : Resource
{
[Export]
[Save("equipment_name")]
public string Name { get; set; }
[Export(PropertyHint.MultilineText)]
[Save("equipment_description")]
public string Description { get; set; }
[Export(PropertyHint.Range, "0, 1, 0.01")]
@@ -30,33 +32,43 @@ public abstract partial class InventoryItemStats : Resource
public double BonusLuck { get; set; } = 0.05;
[Export]
[Save("equipment_bonus_hp")]
public int BonusHP { get; set; } = 0;
[Export]
[Save("equipment_bonus_vt")]
public int BonusVT { get; set; } = 0;
[Export]
[Save("equipment_aeolic_resist")]
public int AeolicResistance { get; set; } = 0;
[Export]
[Save("equipment_telluric_resist")]
public int TelluricResistance { get; set; } = 0;
[Export]
[Save("equipment_hydric_resist")]
public int HydricResistance { get; set; } = 0;
[Export]
[Save("equipment_igneous_resist")]
public int IgneousResistance { get; set; } = 0;
[Export]
[Save("equipment_ferrum_resist")]
public int FerrumResistance { get; set; } = 0;
[Export(PropertyHint.Range, "0, 25, 0.1")]
[Save("equipment_throw_speed")]
public float ThrowSpeed { get; set; } = 12.0f;
[Export(PropertyHint.Range, "0, 999, 1")]
public int IncreaseMaxHPAmount { get; set; }
[Export(PropertyHint.Range, "0, 999, 1")]
public int IncreaseMaxVTAmount { get; set; }
[Export(PropertyHint.Range, "0, 999, 1")]
[Save("equipment_throw_damage")]
public int ThrowDamage { get; set; } = 5;
[Export]
[Save("equipment_item_tag")]
public ItemTag ItemTag { get; set; } = ItemTag.None;
[Export]

View File

@@ -62,7 +62,6 @@ public class ItemDatabase
weaponScene.Stats = weaponInfo;
if (!database.Contains(weaponScene))
database.Add(weaponScene);
database.Add(weaponScene);
}
foreach (var accessory in accessoryResources)
@@ -72,7 +71,6 @@ public class ItemDatabase
accessoryScene.Stats = accessoryInfo;
if (!database.Contains(accessoryScene))
database.Add(accessoryScene);
database.Add(accessoryScene);
}
foreach (var throwable in throwableResources)
@@ -82,7 +80,6 @@ public class ItemDatabase
throwableItemScene.Stats = throwableItemInfo;
if (!database.Contains(throwableItemScene))
database.Add(throwableItemScene);
database.Add(throwableItemScene);
}
foreach (var consumable in consumableResources)
@@ -92,7 +89,6 @@ public class ItemDatabase
consumableItemScene.Stats = consumableItemInfo;
if (!database.Contains(consumableItemScene))
database.Add(consumableItemScene);
database.Add(consumableItemScene);
}
foreach (var effectItem in effectResources)
@@ -102,7 +98,6 @@ public class ItemDatabase
effectItemScene.Stats = effectItemInfo;
if (!database.Contains(effectItemScene))
database.Add(effectItemScene);
database.Add(effectItemScene);
}
Items = [.. database];

View File

@@ -28,6 +28,14 @@ public partial class Accessory : EquipableItem
public override float ThrowSpeed => Stats.ThrowSpeed;
public override int BonusAttack => Stats.BonusAttack;
public override int BonusDefense => Stats.BonusDefense;
public override int BonusHP => Stats.BonusHP;
public override int BonusVT => Stats.BonusVT;
public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance);
[Save("accessory_tag")]

View File

@@ -5,18 +5,21 @@
[resource]
script = ExtResource("1_xqaot")
ATKUp = 0
DEFUp = 0
LuckUp = 0.1
MaxHPUp = 0
MaxVTUp = 0
AccessoryTag = 0
Name = "Mask of the Goddess of Avarice"
Description = "Raises Luck"
Texture = ExtResource("1_q42cv")
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.3
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_q42cv")

View File

@@ -1,17 +1,25 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://d4bcem2nup7ef"]
[ext_resource type="Texture2D" uid="uid://db7i7iy5gagae" path="res://src/items/accessory/textures/MASK 02.PNG" id="1_0p1ot"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_vef66"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_vef66"]
[resource]
script = ExtResource("1_vef66")
ATKUp = 3
DEFUp = 0
LUCKUp = 0.0
MaxHPUp = 0
MaxVTUp = 0
AccessoryTags = [0]
AccessoryTag = 0
Name = "Mask of the Goddess of Destruction"
Description = "Raises ATK."
Texture = ExtResource("1_0p1ot")
SpawnRate = 0.1
BonusAttack = 3
BonusDefense = 0
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_0p1ot")

View File

@@ -1,17 +1,25 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://bejy3lpudgawg"]
[ext_resource type="Texture2D" uid="uid://db7i7iy5gagae" path="res://src/items/accessory/textures/MASK 02.PNG" id="1_0k42r"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_cgxkh"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_cgxkh"]
[resource]
script = ExtResource("1_cgxkh")
ATKUp = 1
DEFUp = 1
LUCKUp = 0.0
MaxHPUp = 30
MaxVTUp = 30
AccessoryTags = []
AccessoryTag = 0
Name = "Mask of the Goddess of Guilt"
Description = "Raises MAX HP, MAX VT, ATK, DEF"
Texture = ExtResource("1_0k42r")
SpawnRate = 0.1
BonusAttack = 2
BonusDefense = 2
BonusLuck = 0.05
BonusHP = 25
BonusVT = 25
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_0k42r")

View File

@@ -1,17 +1,25 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://ddwyaxxqvk52h"]
[ext_resource type="Texture2D" uid="uid://db7i7iy5gagae" path="res://src/items/accessory/textures/MASK 02.PNG" id="1_1uw37"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_kuyyj"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_kuyyj"]
[resource]
script = ExtResource("1_kuyyj")
ATKUp = 0
DEFUp = 3
LUCKUp = 0.0
MaxHPUp = 0
MaxVTUp = 0
AccessoryTags = []
AccessoryTag = 0
Name = "Mask of the Goddess of Obstinance"
Description = "Raises DEF."
Texture = ExtResource("1_1uw37")
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 3
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_1uw37")

View File

@@ -1,17 +1,25 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://d02kuxaus43mk"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_3iw2y"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_3iw2y"]
[ext_resource type="Texture2D" uid="uid://db7i7iy5gagae" path="res://src/items/accessory/textures/MASK 02.PNG" id="1_vc77e"]
[resource]
script = ExtResource("1_3iw2y")
ATKUp = 0
DEFUp = 0
LUCKUp = 0.0
MaxHPUp = 0
MaxVTUp = 50
AccessoryTags = []
AccessoryTag = 0
Name = "Mask of the Goddess of Suffering"
Description = "Raises MAX VT"
Texture = ExtResource("1_vc77e")
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 50
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_vc77e")

View File

@@ -1,17 +1,25 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://b0bxwp55mcyyp"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_0u4rq"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_0u4rq"]
[ext_resource type="Texture2D" uid="uid://db7i7iy5gagae" path="res://src/items/accessory/textures/MASK 02.PNG" id="1_ggv41"]
[resource]
script = ExtResource("1_0u4rq")
ATKUp = 0
DEFUp = 0
LUCKUp = 0.0
MaxHPUp = 50
MaxVTUp = 0
AccessoryTags = []
AccessoryTag = 0
Name = "Mask of the Goddess of Zeal"
Description = "Raises MAX HP"
Texture = ExtResource("1_ggv41")
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 50
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_ggv41")

View File

@@ -5,9 +5,6 @@
[resource]
script = ExtResource("1_si4wu")
Name = "Acceptance"
Description = "+9 DEF"
Defense = 9
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
@@ -16,9 +13,17 @@ _ferrumResistance = 0.0
Name = "Acceptance"
Description = "+9 DEF"
SpawnRate = 0.01
BonusAttack = 0
BonusDefense = 9
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_p85jd")

View File

@@ -5,18 +5,25 @@
[resource]
script = ExtResource("1_6r2bl")
Defense = 1
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Atoner's Adornments"
Description = "+1 DEF"
Texture = ExtResource("1_588l8")
SpawnRate = 0.25
BonusAttack = 0
BonusDefense = 1
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_588l8")

View File

@@ -1,17 +1,29 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://dnu241lh47oqd"]
[ext_resource type="Script" path="res://src/items/armor/ArmorStats.cs" id="1_0qtvf"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_0qtvf"]
[ext_resource type="Texture2D" uid="uid://vvhbibkslh57" path="res://src/items/armor/textures/CEREMONIAL.PNG" id="1_s4gpg"]
[resource]
script = ExtResource("1_0qtvf")
Defense = 2
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Ceremonial Vestments"
Description = "+2 DEF"
Texture = ExtResource("1_s4gpg")
SpawnRate = 0.2
BonusAttack = 0
BonusDefense = 2
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_s4gpg")

View File

@@ -1,17 +1,29 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://4s7wjsb7eb6e"]
[ext_resource type="Texture2D" uid="uid://381ddynsa3gc" path="res://src/items/armor/textures/DEVIC.PNG" id="1_5ik54"]
[ext_resource type="Script" path="res://src/items/armor/ArmorStats.cs" id="1_w3lql"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_w3lql"]
[resource]
script = ExtResource("1_w3lql")
Defense = 7
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Devic Layers"
Description = "+7 DEF"
Texture = ExtResource("1_5ik54")
SpawnRate = 0.05
BonusAttack = 0
BonusDefense = 7
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_5ik54")

View File

@@ -1,17 +1,29 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://dc0qjer88chme"]
[ext_resource type="Script" path="res://src/items/armor/ArmorStats.cs" id="1_3mc7x"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_3mc7x"]
[ext_resource type="Texture2D" uid="uid://c57kuugsc2lti" path="res://src/items/armor/textures/GODDESS.PNG" id="1_5vleh"]
[resource]
script = ExtResource("1_3mc7x")
Defense = 8
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Goddess' Robe"
Description = "+8 DEF"
Texture = ExtResource("1_5vleh")
SpawnRate = 0.03
BonusAttack = 0
BonusDefense = 8
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_5vleh")

View File

@@ -1,17 +1,29 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://ceqnyutl7y7t4"]
[ext_resource type="Script" path="res://src/items/armor/ArmorStats.cs" id="1_iqj2w"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_iqj2w"]
[ext_resource type="Texture2D" uid="uid://cj5m8qkpqrcx4" path="res://src/items/armor/textures/IRON.PNG" id="1_jyoar"]
[resource]
script = ExtResource("1_iqj2w")
Defense = 4
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Iron Cage"
Description = "+4 DEF"
Texture = ExtResource("1_jyoar")
SpawnRate = 0.15
BonusAttack = 0
BonusDefense = 4
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_jyoar")

View File

@@ -1,17 +1,29 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://chhxktntl4k8r"]
[ext_resource type="Script" path="res://src/items/armor/ArmorStats.cs" id="1_frqfh"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_frqfh"]
[ext_resource type="Texture2D" uid="uid://2qvbtq2obsac" path="res://src/items/armor/textures/LOGISTIAN.PNG" id="1_kh3n2"]
[resource]
script = ExtResource("1_frqfh")
Defense = 5
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Logistician's Garb"
Description = "+5 DEF"
Texture = ExtResource("1_kh3n2")
SpawnRate = 0.08
BonusAttack = 0
BonusDefense = 5
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_kh3n2")

View File

@@ -1,17 +1,29 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://d3l8aa87tevgt"]
[ext_resource type="Script" path="res://src/items/armor/ArmorStats.cs" id="1_dh6tr"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_dh6tr"]
[ext_resource type="Texture2D" uid="uid://ddtscpfj6nf6i" path="res://src/items/armor/textures/STOIC.PNG" id="1_xpphu"]
[resource]
script = ExtResource("1_dh6tr")
Defense = 6
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Stoic"
Description = "+6 DEF"
Texture = ExtResource("1_xpphu")
SpawnRate = 0.05
BonusAttack = 0
BonusDefense = 6
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_xpphu")

View File

@@ -1,17 +1,29 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://dq4c6an78qa4q"]
[ext_resource type="Script" path="res://src/items/armor/ArmorStats.cs" id="1_bkpin"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_bkpin"]
[ext_resource type="Texture2D" uid="uid://dghvd33w32q63" path="res://src/items/armor/textures/WOODEN.PNG" id="1_vs6ua"]
[resource]
script = ExtResource("1_bkpin")
Defense = 3
TelluricResistance = 0.0
AeolicResistance = 0.0
HydricResistance = 0.0
IgneousResistance = 0.0
FerrumResistance = 0.0
_telluricResistance = 0.0
_aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
Name = "Wooden Armament"
Description = "+3 DEF"
Texture = ExtResource("1_vs6ua")
SpawnRate = 0.3
BonusAttack = 0
BonusDefense = 3
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_vs6ua")

View File

@@ -1,16 +1,29 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://d0cxrf0nldona"]
[ext_resource type="Texture2D" uid="uid://ttmu3vttq8yo" path="res://src/items/consumable/textures/amrit shard.PNG" id="1_f1n30"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_riwik"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_riwik"]
[resource]
script = ExtResource("2_riwik")
HealHPAmount = 60
RaiseHPAmount = 16
HealVTAmount = 0
RaiseVTAmount = 0
PermanentRaiseHPAmount = 16
PermanentRaiseVTAmount = 0
Name = "Amrit Shard"
Description = "A droplet of the heavenly elixir, frozen in time.
Restores 60 HP. If HP full, raises MAX HP by 16."
Texture = ExtResource("1_f1n30")
SpawnRate = 0.05
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_f1n30")

View File

@@ -1,15 +1,28 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://dns281deffo6q"]
[ext_resource type="Texture2D" uid="uid://bg47n2tmintm0" path="res://src/items/consumable/textures/past self remnant.PNG" id="1_rc8t1"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_e61q8"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_e61q8"]
[resource]
script = ExtResource("2_e61q8")
HealHPAmount = 1000
RaiseHPAmount = 25
HealHPAmount = 999
HealVTAmount = 0
RaiseVTAmount = 0
PermanentRaiseHPAmount = 25
PermanentRaiseVTAmount = 0
Name = "Past Self's Fragment"
Description = "Restores all HP. If HP full, raises MAX HP by 25."
Texture = ExtResource("1_rc8t1")
SpawnRate = 0.05
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_rc8t1")

View File

@@ -1,15 +1,28 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://bnec53frgyue8"]
[ext_resource type="Texture2D" uid="uid://cj0x1u7rknrvy" path="res://src/items/consumable/textures/past self spirit.PNG" id="1_jx43p"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_wmtl1"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_wmtl1"]
[resource]
script = ExtResource("2_wmtl1")
HealHPAmount = 0
RaiseHPAmount = 0
HealVTAmount = 1000
RaiseVTAmount = 20
PermanentRaiseHPAmount = 0
PermanentRaiseVTAmount = 20
Name = "Past Self's Spirit"
Description = "Restores all VT. If VT full, raises MAX VT by 20."
Texture = ExtResource("1_jx43p")
SpawnRate = 0.05
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_jx43p")

View File

@@ -1,16 +1,29 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://75fpkwfp0t0k"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="1_f8ogj"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="1_f8ogj"]
[ext_resource type="Texture2D" uid="uid://dbl5v5i1s3m2u" path="res://src/items/consumable/textures/stelo fragment.PNG" id="1_ic5xm"]
[resource]
script = ExtResource("1_f8ogj")
HealHPAmount = 0
RaiseHPAmount = 0
HealVTAmount = 30
RaiseVTAmount = 10
PermanentRaiseHPAmount = 0
PermanentRaiseVTAmount = 10
Name = "Stelo Fragment"
Description = "A small gathered piece of the former heavens.
Restores 30 VT. If VT full, raises MAX VT by 10."
Texture = ExtResource("1_ic5xm")
SpawnRate = 0.5
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_ic5xm")

View File

@@ -1,16 +1,29 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://ypw2yg10430p"]
[ext_resource type="Texture2D" uid="uid://bqyjjdgub6iem" path="res://src/items/consumable/textures/suna fragment.PNG" id="1_ldd10"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_41hue"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_41hue"]
[resource]
script = ExtResource("2_41hue")
HealHPAmount = 0
RaiseHPAmount = 0
HealVTAmount = 60
RaiseVTAmount = 20
PermanentRaiseHPAmount = 0
PermanentRaiseVTAmount = 20
Name = "Suna Fragment"
Description = "A large gathered piece of the former heavens.
Restores 60 VT. If VT full, raises MAX VT by 20."
Texture = ExtResource("1_ldd10")
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_ldd10")

View File

@@ -1,16 +1,29 @@
[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://lu0ddu3538p6"]
[ext_resource type="Texture2D" uid="uid://dw06kkltgk3sv" path="res://src/items/consumable/textures/ydunic fragment.PNG" id="1_4llax"]
[ext_resource type="Script" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_q4pyq"]
[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_q4pyq"]
[resource]
script = ExtResource("2_q4pyq")
HealHPAmount = 30
RaiseHPAmount = 8
HealVTAmount = 0
RaiseVTAmount = 0
HealVTAmount = 8
PermanentRaiseHPAmount = 0
PermanentRaiseVTAmount = 0
Name = "Ydunic Shard"
Description = "A fragment of the divine fruit, frozen in time.
Restores 30 HP. If HP full, raises MAX HP by 8."
Texture = ExtResource("1_4llax")
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_4llax")

View File

@@ -5,9 +5,8 @@
[resource]
script = ExtResource("1_ewck5")
Name = "Geomantic Dice"
Description = "Inflicts base damage when thrown.
Use item to change Affinity."
HealHPAmount = 10
HealVTAmount = 5
ThrowableItemTag = 3
ElementType = 0
UsableItemTag = 0
@@ -17,9 +16,17 @@ Name = "Geomantic Dice"
Description = "Inflicts base damage when thrown.
Use item to change Affinity."
SpawnRate = 1.0
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 20.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 20
ItemTag = 0
Texture = ExtResource("1_jhits")

View File

@@ -5,9 +5,9 @@
[resource]
script = ExtResource("2_m680r")
Name = "Gospel of Dimension"
Description = "Teleports target to a random location."
ThrowableItemTag = 0
HealHPAmount = 0
HealVTAmount = 0
ThrowableItemTag = 4
ElementType = 0
UsableItemTag = 0
MinimumCount = 1
@@ -15,9 +15,17 @@ MaximumCount = 8
Name = "Gospel of Dimension"
Description = "Teleports target to a random location."
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 20.0
HealHPAmount = 0
HealVTAmount = 0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 20
ItemTag = 0
Texture = ExtResource("1_xt2mp")

View File

@@ -5,17 +5,27 @@
[resource]
script = ExtResource("1_s3pq7")
Name = "Spell Sign: Knowledge"
Description = "Doubles experience points earned. Effect is temporary."
HealHPAmount = 8
HealVTAmount = 3
ThrowableItemTag = 1
ElementType = 0
UsableItemTag = 0
MinimumCount = 1
MaximumCount = 8
Name = "Spell Sign: Knowledge"
Description = "Doubles experience points earned. Effect is temporary."
SpawnRate = 0.1
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_3605p")

View File

@@ -89,10 +89,16 @@ public partial class OptionsMenu : Control
Controller.MoveForwardKeyboard.GrabFocus();
}
private void OptionsMenu_VisibilityChanged() => CanvasLayer.Visible = !CanvasLayer.Visible;
private void OptionsMenu_VisibilityChanged()
{
CanvasLayer.Visible = !CanvasLayer.Visible;
}
public override void _Input(InputEvent @event)
{
if (!Visible)
return;
var interactInputs = InputHelper.GetKeyboardOrJoypadInputsForAction(GameInputs.Interact);
if (interactInputs.Any(x => x.IsMatch(@event)))
{

View File

@@ -99,173 +99,179 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
public void Initialize()
{
var container = new SimpleInjector.Container();
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
var container = new SimpleInjector.Container();
container.Register<IPlayerLogic, PlayerLogic>(Lifestyle.Singleton);
PlayerLogic = container.GetInstance<IPlayerLogic>();
PlayerLogic.Set(this as IPlayer);
PlayerLogic.Set(Settings);
PlayerLogic = container.GetInstance<IPlayerLogic>();
PlayerLogic.Set(this as IPlayer);
PlayerLogic.Set(Settings);
Inventory = new Inventory();
HealthComponent = new HealthComponent(InitialHP);
VTComponent = new VTComponent(InitialVT);
AttackComponent = new AttackComponent(InitialAttack);
DefenseComponent = new DefenseComponent(InitialDefense);
ExperiencePointsComponent = new ExperiencePointsComponent();
LuckComponent = new LuckComponent(InitialLuck);
EquipmentComponent = new EquipmentComponent();
Inventory = new Inventory();
HealthComponent = new HealthComponent(InitialHP);
VTComponent = new VTComponent(InitialVT);
AttackComponent = new AttackComponent(InitialAttack);
DefenseComponent = new DefenseComponent(InitialDefense);
ExperiencePointsComponent = new ExperiencePointsComponent();
LuckComponent = new LuckComponent(InitialLuck);
EquipmentComponent = new EquipmentComponent();
_itemReroller = new ItemReroller(ItemDatabase.Instance);
_itemReroller = new ItemReroller(ItemDatabase.Instance);
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
PlayerBinding = PlayerLogic.Bind();
PlayerBinding = PlayerLogic.Bind();
PlayerBinding
.Handle((in PlayerLogic.Output.ThrowItem output) =>
{
})
.Handle((in PlayerLogic.Output.Move output) =>
{
Move(output.delta);
});
PlayerBinding
.Handle((in PlayerLogic.Output.ThrowItem output) =>
{
})
.Handle((in PlayerLogic.Output.Move output) =>
{
Move(output.delta);
});
PlayerLogic.Start();
this.Provide();
PlayerLogic.Start();
this.Provide();
}
public void ResetPlayerData()
{
foreach (var item in Inventory.Items)
Inventory.Remove(item);
foreach (var item in Inventory.Items)
Inventory.Remove(item);
HealthComponent.Reset();
VTComponent.Reset();
AttackComponent.Reset();
DefenseComponent.Reset();
ExperiencePointsComponent.Reset();
LuckComponent.Reset();
EquipmentComponent.Reset();
HealthComponent.Reset();
VTComponent.Reset();
AttackComponent.Reset();
DefenseComponent.Reset();
ExperiencePointsComponent.Reset();
LuckComponent.Reset();
EquipmentComponent.Reset();
HealthTimer.Timeout += OnHealthTimerTimeout;
HealthTimer.Timeout += OnHealthTimerTimeout;
}
#region Initialization
public void OnReady()
{
Hitbox.AreaEntered += Hitbox_AreaEntered;
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
SwordSlashAnimation.Position = GetViewport().GetVisibleRect().Size / 2;
HealthComponent.HealthReachedZero += Die;
HealthTimer.WaitTime = _healthTimerWaitTime;
SetProcessInput(false);
SetPhysicsProcess(false);
Hitbox.AreaEntered += Hitbox_AreaEntered;
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
SwordSlashAnimation.Position = GetViewport().GetVisibleRect().Size / 2;
HealthComponent.HealthReachedZero += Die;
HealthTimer.WaitTime = _healthTimerWaitTime;
SetProcessInput(false);
SetPhysicsProcess(false);
}
#endregion
public void Activate()
{
SetProcessInput(true);
SetPhysicsProcess(true);
SetHealthTimerStatus(HealthTimerIsActive);
SetProcessInput(true);
SetPhysicsProcess(true);
SetHealthTimerStatus(HealthTimerIsActive);
}
public void Deactivate()
{
SetProcessInput(false);
SetPhysicsProcess(false);
SetHealthTimerStatus(false);
SetProcessInput(false);
SetPhysicsProcess(false);
SetHealthTimerStatus(false);
}
private void SetHealthTimerStatus(bool isActive)
{
if (isActive)
HealthTimer.Start();
else
HealthTimer.Stop();
if (isActive)
HealthTimer.Start();
else
HealthTimer.Stop();
}
public void TeleportPlayer(Transform3D newTransform)
{
Transform = newTransform;
Transform = newTransform;
}
public void TakeDamage(AttackData damage)
{
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
HealthComponent.Damage(damageReceived);
var damageReceived = DamageCalculator.CalculateDamage(damage, DefenseComponent.CurrentDefense.Value + EquipmentComponent.BonusDefense, EquipmentComponent.ElementalResistance);
HealthComponent.Damage(damageReceived);
}
public void Knockback(float impulse)
{
_knockbackStrength = impulse;
_knockbackDirection = GlobalBasis.Z.Normalized();
_knockbackStrength = impulse;
_knockbackDirection = GlobalBasis.Z.Normalized();
}
public void LevelUp()
{
var rng = new RandomNumberGenerator();
rng.Randomize();
var hpIncrease = rng.RandiRange(3, 6);
HealthComponent.RaiseMaximumHP(hpIncrease);
ExperiencePointsComponent.LevelUp();
var rng = new RandomNumberGenerator();
rng.Randomize();
var hpIncrease = rng.RandiRange(3, 6);
HealthComponent.RaiseMaximumHP(hpIncrease);
ExperiencePointsComponent.LevelUp();
}
public void Die()
{
HealthTimer.WaitTime = _healthTimerWaitTime;
HealthTimer.Timeout -= OnHealthTimerTimeout;
SwordSlashAnimation.Stop();
SetProcessInput(false);
SetPhysicsProcess(false);
PlayerDied?.Invoke();
HealthTimer.WaitTime = _healthTimerWaitTime;
HealthTimer.Timeout -= OnHealthTimerTimeout;
SwordSlashAnimation.Stop();
SetProcessInput(false);
SetPhysicsProcess(false);
PlayerDied?.Invoke();
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.Attack))
Attack();
if (@event.IsActionPressed(GameInputs.Sprint))
Settings.MoveSpeed *= 2;
if (@event.IsActionReleased(GameInputs.Sprint))
Settings.MoveSpeed /= 2;
if (@event.IsActionPressed(GameInputs.Attack))
Attack();
if (@event.IsActionPressed(GameInputs.Sprint))
Settings.MoveSpeed *= 2;
if (@event.IsActionReleased(GameInputs.Sprint))
Settings.MoveSpeed /= 2;
}
public void OnPhysicsProcess(double delta)
{
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
PlayerLogic.Input(new PlayerLogic.Input.PhysicsTick(delta));
PlayerLogic.Input(new PlayerLogic.Input.Moved(GlobalPosition, GlobalTransform));
}
public void Equip(EquipableItem equipable)
{
if (equipable.ItemTag == ItemTag.MysteryItem)
{
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
Equip(rerolledItem);
return;
}
if (equipable.ItemTag == ItemTag.MysteryItem)
{
var rerolledItem = _itemReroller.RerollItem(equipable, Inventory);
Equip(rerolledItem);
return;
}
EquipmentComponent.Equip(equipable);
HealthComponent.RaiseMaximumHP(equipable.BonusHP, false);
VTComponent.RaiseMaximumVT(equipable.BonusVT, false);
EquipmentComponent.Equip(equipable);
}
public void Unequip(EquipableItem equipable)
{
EquipmentComponent.Unequip(equipable);
HealthComponent.SetMaximumHealth(HealthComponent.MaximumHP.Value - equipable.BonusHP);
VTComponent.SetMaximumVT(VTComponent.MaximumVT.Value - equipable.BonusVT);
EquipmentComponent.Unequip(equipable);
}
private static Vector3 GlobalInputVector
{
get
{
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
var input = new Vector3
{
X = rawInput.X,
Z = rawInput.Y
};
return input with { Y = 0f };
}
get
{
var rawInput = Input.GetVector(GameInputs.MoveLeft, GameInputs.MoveRight, GameInputs.MoveUp, GameInputs.MoveDown);
var input = new Vector3
{
X = rawInput.X,
Z = rawInput.Y
};
return input with { Y = 0f };
}
}
private static float LeftStrafeInputVector => Input.GetActionStrength(GameInputs.StrafeLeft);
@@ -274,140 +280,140 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
private void Attack()
{
if (PlayerIsHittingGeometry())
{
AnimationPlayer.Play("hit_wall");
}
else
{
PlayAttackAnimation();
}
if (PlayerIsHittingGeometry())
{
AnimationPlayer.Play("hit_wall");
}
else
{
PlayAttackAnimation();
}
}
private void ThrowItem()
{
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
var throwItem = itemScene.Instantiate<ThrowableItem>();
GetTree().Root.AddChildEx(throwItem);
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
throwItem.GlobalRotation = GlobalRotation;
var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
var throwItem = itemScene.Instantiate<ThrowableItem>();
GetTree().Root.AddChildEx(throwItem);
throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
throwItem.GlobalRotation = GlobalRotation;
}
private void PlayAttackAnimation()
{
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
AnimationPlayer.SetSpeedScale((float)attackSpeed);
AnimationPlayer.Play("attack");
var attackSpeed = ((Weapon)EquipmentComponent.EquippedWeapon.Value).AttackSpeed;
AnimationPlayer.SetSpeedScale((float)attackSpeed);
AnimationPlayer.Play("attack");
}
private void OnExitTree()
{
PlayerLogic.Stop();
PlayerBinding.Dispose();
Hitbox.AreaEntered -= Hitbox_AreaEntered;
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
HealthComponent.HealthReachedZero -= Die;
HealthTimer.Timeout -= OnHealthTimerTimeout;
PlayerLogic.Stop();
PlayerBinding.Dispose();
Hitbox.AreaEntered -= Hitbox_AreaEntered;
CollisionDetector.AreaEntered -= CollisionDetector_AreaEntered;
HealthComponent.HealthReachedZero -= Die;
HealthTimer.Timeout -= OnHealthTimerTimeout;
}
private void Move(float delta)
{
var rawInput = GlobalInputVector;
var strafeLeftInput = LeftStrafeInputVector;
var strafeRightInput = RightStrafeInputVector;
var rawInput = GlobalInputVector;
var strafeLeftInput = LeftStrafeInputVector;
var strafeRightInput = RightStrafeInputVector;
var transform = Transform;
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
_knockbackStrength *= 0.9f;
Transform = Transform with { Basis = transform.Basis };
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
MoveAndSlide();
var transform = Transform;
transform.Basis = new Basis(Vector3.Up, Settings.RotationSpeed * -rawInput.X * delta) * transform.Basis;
var moveDirection = new Vector3(strafeRightInput - strafeLeftInput, 0, rawInput.Z).Normalized();
var velocity = Basis * moveDirection * Settings.MoveSpeed * Settings.Acceleration;
_knockbackStrength *= 0.9f;
Transform = Transform with { Basis = transform.Basis };
Velocity = velocity + (_knockbackDirection * _knockbackStrength);
MoveAndSlide();
}
private void OnPlayerPositionUpdated(Vector3 globalPosition) => GlobalPosition = globalPosition;
private void OnHealthTimerTimeout()
{
if (VTComponent.CurrentVT.Value > 0)
{
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
reduceOnTick = !reduceOnTick;
if (VTComponent.CurrentVT.Value > 0)
{
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
reduceOnTick = !reduceOnTick;
HealthComponent.Heal(1);
HealthComponent.Heal(1);
if (reduceOnTick)
VTComponent.Reduce(1);
}
else
HealthComponent.Damage(1);
if (reduceOnTick)
VTComponent.Reduce(1);
}
else
HealthComponent.Damage(1);
}
private void Hitbox_AreaEntered(Area3D area)
{
var target = area.GetOwner();
if (target is IEnemy enemy)
HitEnemy(enemy);
var target = area.GetOwner();
if (target is IEnemy enemy)
HitEnemy(enemy);
}
private void HitEnemy(IEnemy enemy)
{
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
var ignoreElementalResistance = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreAffinity;
var ignoreDefense = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponTag == WeaponTag.IgnoreDefense;
var isCriticalHit = BattleExtensions.IsCriticalHit(LuckComponent.Luck.Value + EquipmentComponent.BonusLuck);
var totalDamage = AttackComponent.CurrentAttack.Value + EquipmentComponent.BonusAttack;
var element = (EquipmentComponent.EquippedWeapon.Value as Weapon).WeaponElement;
if (isCriticalHit)
totalDamage += (int)(totalDamage * 0.5f);
if (isCriticalHit)
totalDamage += (int)(totalDamage * 0.5f);
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
enemy.HealthComponent.Damage(damageDealt);
var baseAttack = new AttackData(totalDamage, element, ignoreDefense, ignoreElementalResistance);
var damageDealt = DamageCalculator.CalculateDamage(baseAttack, enemy.DefenseComponent.CurrentDefense.Value, ElementalResistanceSet.None);
enemy.HealthComponent.Damage(damageDealt);
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
HealthComponent.Damage(5);
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.Knockback && enemy is IKnockbackable knockbackable)
knockbackable.Knockback(0.3f, -CurrentBasis.Z.Normalized());
if (((Weapon)EquipmentComponent.EquippedWeapon.Value).WeaponTag == WeaponTag.SelfDamage)
HealthComponent.Damage(5);
}
private void CollisionDetector_AreaEntered(Area3D area)
{
if (area.GetParent() is InventoryItem inventoryItem)
{
var isAdded = Inventory.PickUpItem(inventoryItem);
if (isAdded)
inventoryItem.QueueFree();
}
if (area.GetParent() is DroppedItem droppedItem)
{
var isAdded = Inventory.PickUpItem(droppedItem.Item);
if (isAdded)
droppedItem.QueueFree();
}
if (area.GetParent() is ThrownItem thrownItem)
{
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
if (isAdded)
thrownItem.QueueFree();
}
if (area.GetParent() is Restorative restorative)
{
//_gameRepo.OnRestorativePickedUp(restorative);
restorative.QueueFree();
}
if (area.GetParent() is InventoryItem inventoryItem)
{
var isAdded = Inventory.PickUpItem(inventoryItem);
if (isAdded)
inventoryItem.QueueFree();
}
if (area.GetParent() is DroppedItem droppedItem)
{
var isAdded = Inventory.PickUpItem(droppedItem.Item);
if (isAdded)
droppedItem.QueueFree();
}
if (area.GetParent() is ThrownItem thrownItem)
{
var isAdded = Inventory.PickUpItem(thrownItem.ItemThatIsThrown);
if (isAdded)
thrownItem.QueueFree();
}
if (area.GetParent() is Restorative restorative)
{
//_gameRepo.OnRestorativePickedUp(restorative);
restorative.QueueFree();
}
}
private bool PlayerIsHittingGeometry()
{
var collisions = WallCheck.GetCollidingBodies();
return collisions.Count > 0;
var collisions = WallCheck.GetCollidingBodies();
return collisions.Count > 0;
}
private void WallCheck_BodyEntered(Node body)
{
GD.Print("Hit wall");
AnimationPlayer.Stop();
GD.Print("Hit wall");
AnimationPlayer.Stop();
}
}

View File

@@ -44,9 +44,9 @@ public partial class InGameUI : Control, IInGameUI
InGameUILogicBinding
.Handle((in InGameUILogic.Output.AnnounceMessageOnMainScreen output) => { InventoryMessageUI.DisplayMessage(output.Message); })
.Handle((in InGameUILogic.Output.AnnounceMessageInInventory output) => { InventoryMenu.DisplayMessage(output.Message); })
.Handle((in InGameUILogic.Output.RemoveItemFromInventory output) => { InventoryMenu.RemoveItem(output.Item); })
.Handle((in InGameUILogic.Output.ShowInventory _) => { InventoryMenu.RefreshInventoryScreen(); InventoryMenu.Show(); InventoryMenu.SetProcessInput(true); })
.Handle((in InGameUILogic.Output.AnnounceMessageInInventory output) => { })
.Handle((in InGameUILogic.Output.RemoveItemFromInventory output) => { })
.Handle((in InGameUILogic.Output.ShowInventory _) => { InventoryMenu.Show(); InventoryMenu.SetProcessInput(true); })
.Handle((in InGameUILogic.Output.HideInventory _) => { CloseInventory(); });
InGameUILogic.Start();

View File

@@ -0,0 +1,7 @@
using Chickensoft.GodotNodeInterfaces;
namespace Zennysoft.Game.Ma;
public interface IInventoryMenu : IControl
{
}

View File

@@ -0,0 +1 @@
uid://nhhwcce8ma3a

View File

@@ -1,18 +1,19 @@
using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces;
using Zennysoft.Game.Implementation;
using System;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public interface IItemSlot : IHBoxContainer
public interface IItemSlot : IButton
{
public InventoryItem Item { get; set; }
public AutoProp<InventoryItem> Item { get; }
public bool IsSelected { get; set; }
public void SetItemStyle();
public void SetSelectedItemStyle();
public void SetEquippedItemStyle();
public void SetEquippedSelectedItemStyle();
public event Action<InventoryItem> ItemPressed;
public event Action<IItemSlot> ItemEnterFocus;
public event Action<IItemSlot> ItemExitFocus;
}

View File

@@ -1,32 +1,52 @@
using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public interface IInventoryMenu : IControl
{
public Task RefreshInventoryScreen();
public Task DisplayMessage(string message);
public void RemoveItem(InventoryItem item);
}
[Meta(typeof(IAutoNode))]
public partial class InventoryMenu : Control, IInventoryMenu
{
public override void _Notification(int what) => this.Notify(what);
[Node] public VBoxContainer ItemsPage { get; set; }
[Node] public Label ATKValue { get; set; }
[Node] public Label ATKBonusLabel { get; set; }
[Node] public Label DEFValue { get; set; }
[Node] public Label DEFBonusLabel { get; set; }
[Node] public Button UseButton { get; set; }
[Node] public Button ThrowButton { get; set; }
[Node] public Button DropButton { get; set; }
[Node] public Label ItemDescriptionTitle { get; set; }
[Node] public Label UseItemPrompt { get; set; }
[Node] public Label ItemEffectLabel { get; set; }
[Node] public Label BackArrow { get; set; } = default!;
[Node] public Label ForwardArrow { get; set; } = default!;
[Node] public ItemSlot ItemSlot1 { get; set; }
[Node] public ItemSlot ItemSlot2 { get; set; }
[Node] public ItemSlot ItemSlot3 { get; set; }
[Node] public ItemSlot ItemSlot4 { get; set; }
[Node] public ItemSlot ItemSlot5 { get; set; }
[Node] public ItemSlot ItemSlot6 { get; set; }
[Node] public ItemSlot ItemSlot7 { get; set; }
[Node] public ItemSlot ItemSlot8 { get; set; }
[Node] public ItemSlot ItemSlot9 { get; set; }
[Node] public ItemSlot ItemSlot10 { get; set; }
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
[Dependency] private IGame _game => this.DependOn<IGame>();
[Dependency] private IGameRepo _gameRepo => this.DependOn<IGameRepo>();
[Dependency] public IGame Game => this.DependOn<IGame>();
[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
private List<IItemSlot> ItemSlots;
private InventoryPageNumber _currentPageNumber = InventoryPageNumber.FirstPage;
@@ -34,204 +54,208 @@ public partial class InventoryMenu : Control, IInventoryMenu
private const int _itemsPerPage = 10;
private int _currentIndex = 0;
private IItemSlot _currentlySelectedItem = null;
private IItemSlot[] ItemSlots => [.. ItemsPage.GetChildren().OfType<IItemSlot>()];
#region Control Nodes
[Node] public Label ATKValue { get; set; } = default!;
[Node] public Label ATKBonusLabel { get; set; } = default!;
[Node] public Label DEFValue { get; set; } = default!;
[Node] public Label DEFBonusLabel { get; set; } = default!;
[Node] public Label ItemDescriptionTitle { get; set; } = default!;
[Node] public Label ItemEffectLabel { get; set; } = default!;
// Item Menu
[Node] public Label BackArrow { get; set; } = default!;
[Node] public Label ForwardArrow { get; set; } = default!;
[Node] public Control ItemsPage { get; set; } = default!;
// User Prompt Menu
[Node] public Label UseItemPrompt { get; set; } = default!;
[Node] public Button UseButton { get; set; } = default!;
[Node] public Button ThrowButton { get; set; } = default!;
[Node] public Button DropButton { get; set; } = default!;
[Node] public AnimationPlayer AnimationPlayer { get; set; } = default!;
#endregion
public InventoryMenu()
public override void _EnterTree()
{
SetProcessInput(false);
SetProcess(false);
}
public void OnResolved()
{
ItemSlots = [ItemSlot1, ItemSlot2, ItemSlot3, ItemSlot4, ItemSlot5, ItemSlot6, ItemSlot7, ItemSlot8, ItemSlot9, ItemSlot10];
_currentlySelectedItem = ItemSlot1;
foreach (var item in ItemSlots)
{
item.ItemPressed += Item_Pressed;
item.ItemEnterFocus += Item_FocusEntered;
item.ItemExitFocus += Item_ItemExitFocus;
}
_player.AttackComponent.CurrentAttack.Sync += Attack_Sync;
_player.AttackComponent.MaximumAttack.Sync += Attack_Sync;
_player.DefenseComponent.CurrentDefense.Sync += Defense_Sync;
_player.DefenseComponent.MaximumDefense.Sync += Defense_Sync;
_player.EquipmentComponent.EquipmentChanged += EquipmentComponent_EquipmentChanged;
_player.Inventory.InventoryChanged += Inventory_InventoryChanged;
UseButton.Pressed += UseButtonPressed;
ThrowButton.Pressed += ThrowButtonPressed;
DropButton.Pressed += DropButtonPressed;
Player.AttackComponent.CurrentAttack.Sync += AttackSync;
Player.AttackComponent.MaximumAttack.Sync += AttackSync;
Player.EquipmentComponent.EquippedWeapon.Sync += BonusSync;
Player.EquipmentComponent.EquippedArmor.Sync += BonusSync;
Player.EquipmentComponent.EquippedAccessory.Sync += BonusSync;
Player.DefenseComponent.CurrentDefense.Sync += DefenseSync;
Player.DefenseComponent.MaximumDefense.Sync += DefenseSync;
VisibilityChanged += InventoryMenu2_VisibilityChanged;
}
public void OnExitTree()
{
Player.AttackComponent.CurrentAttack.Sync -= AttackSync;
Player.AttackComponent.MaximumAttack.Sync -= AttackSync;
Player.EquipmentComponent.EquippedWeapon.Sync -= BonusSync;
Player.EquipmentComponent.EquippedArmor.Sync -= BonusSync;
Player.EquipmentComponent.EquippedAccessory.Sync -= BonusSync;
Player.DefenseComponent.CurrentDefense.Sync -= DefenseSync;
Player.DefenseComponent.MaximumDefense.Sync -= DefenseSync;
}
public async Task DisplayMessage(string message)
{
SetProcessInput(false);
await HideUserActionPrompt();
await ShowInventoryInfo();
ItemEffectLabel.Text = message;
await ToSignal(GetTree().CreateTimer(1f), "timeout");
await RefreshInventoryScreen();
SetProcessInput(true);
}
private void AttackSync(int obj) => ATKValue.Text = $"{Player.AttackComponent.CurrentAttack.Value}/{Player.AttackComponent.MaximumAttack.Value}";
private void BonusSync(EquipableItem equip)
{
ATKBonusLabel.Text = $"{Player.EquipmentComponent.BonusAttack:+0;-#;\\.\\.\\.}";
DEFBonusLabel.Text = $"{Player.EquipmentComponent.BonusDefense:+0;-#;\\.\\.\\.}";
}
private void DefenseSync(int obj) => DEFValue.Text = $"{Player.DefenseComponent.CurrentDefense.Value}/{Player.DefenseComponent.MaximumDefense.Value}";
public async Task RefreshInventoryScreen()
{
await ClearItems();
PopulateInventory();
PopulatePlayerInfo();
await HideUserActionPrompt();
await ShowInventoryInfo();
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public override void _Input(InputEvent @event)
{
if (Visible && @event.IsActionPressed(GameInputs.Inventory))
{
if (UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus())
{
HideUserActionPrompt();
ShowInventoryInfo();
Autoload.AudioManager.Play(SoundEffect.Cancel);
}
else
{
AcceptEvent();
Autoload.AudioManager.Play(SoundEffect.Cancel);
_gameRepo.CloseInventory();
}
}
if (ItemSlots.Length == 0 || UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus())
if (!Visible)
return;
if (@event.IsActionPressed(GameInputs.MoveRight) && _currentPageNumber == InventoryPageNumber.FirstPage)
if (Input.IsActionJustPressed(GameInputs.Inventory) && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
{
var inventory = Player.Inventory;
if (inventory.Items.Count > _itemsPerPage)
ChangeInventoryPage(InventoryPageNumber.SecondPage);
AcceptEvent();
_gameRepo.CloseInventory();
}
if (Input.IsActionJustPressed(GameInputs.UiCancel) && (UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
{
AcceptEvent();
HideUserActionPrompt();
}
else if (Input.IsActionJustPressed(GameInputs.UiCancel))
{
AcceptEvent();
_gameRepo.CloseInventory();
}
if (_currentPageNumber == InventoryPageNumber.FirstPage && _player.Inventory.Items.Count > 10 && Input.IsActionJustPressed(GameInputs.MoveRight))
{
_currentPageNumber = InventoryPageNumber.SecondPage;
Inventory_InventoryChanged();
_currentlySelectedItem = ItemSlot1;
ItemSlot1.GrabFocus();
}
else if (_currentPageNumber == InventoryPageNumber.SecondPage && Input.IsActionJustPressed(GameInputs.MoveLeft))
{
_currentPageNumber = InventoryPageNumber.FirstPage;
Inventory_InventoryChanged();
_currentlySelectedItem = ItemSlot1;
ItemSlot1.GrabFocus();
}
if (@event.IsActionPressed(GameInputs.MoveLeft) && _currentPageNumber == InventoryPageNumber.SecondPage)
ChangeInventoryPage(InventoryPageNumber.FirstPage);
if (@event.IsActionPressed(GameInputs.MoveDown))
if (Input.IsActionJustPressed(GameInputs.InventorySort))
{
var oldIndex = _currentIndex;
var newIndex = new[] { _currentIndex + 1, _itemsPerPage - 1, ItemSlots.Length - 1 }.Min();
if (oldIndex == newIndex)
return;
SetToUnselectedStyle(ItemSlots.ElementAt(oldIndex));
SetToSelectedStyle(ItemSlots.ElementAt(newIndex));
Autoload.AudioManager.Play(SoundEffect.MoveThroughOptions);
_currentIndex = newIndex;
}
if (@event.IsActionPressed(GameInputs.MoveUp))
{
var oldIndex = _currentIndex;
var newIndex = new[] { _currentIndex - 1, 0 }.Max();
if (oldIndex == newIndex)
return;
SetToUnselectedStyle(ItemSlots.ElementAt(oldIndex));
SetToSelectedStyle(ItemSlots.ElementAt(newIndex));
Autoload.AudioManager.Play(SoundEffect.MoveThroughOptions);
_currentIndex = newIndex;
}
if (@event.IsActionPressed(GameInputs.Attack))
{
DisplayUserActionPrompt();
Autoload.AudioManager.Play(SoundEffect.Select);
}
if (@event.IsActionPressed(GameInputs.InventorySort))
{
var inventory = Player.Inventory;
inventory.Sort(Player.EquipmentComponent.EquippedWeapon.Value, Player.EquipmentComponent.EquippedArmor.Value, Player.EquipmentComponent.EquippedAccessory.Value);
if (_currentIndex > inventory.Items.Count - 1)
_currentIndex = inventory.Items.Count - 1;
RefreshInventoryScreen();
_player.Inventory.Sort(_player.EquipmentComponent.EquippedWeapon.Value, _player.EquipmentComponent.EquippedArmor.Value, _player.EquipmentComponent.EquippedAccessory.Value);
Inventory_InventoryChanged();
foreach (var slot in ItemSlots)
slot.SetItemStyle();
Item_ItemExitFocus(_currentlySelectedItem);
_currentlySelectedItem = ItemSlot1;
_currentlySelectedItem.GrabFocus();
}
}
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public async void RemoveItem(InventoryItem item)
private void InventoryMenu2_VisibilityChanged()
{
Player.Inventory.Remove(item);
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
_currentlySelectedItem.GrabFocus();
}
private void PopulateItems()
private void Item_ItemExitFocus(IItemSlot itemSlot)
{
PopulateInventory();
PopulatePlayerInfo();
}
private async Task ClearItems()
{
foreach (var item in ItemSlots)
ItemsPage.RemoveChildEx(item);
ItemDescriptionTitle.Text = string.Empty;
ItemEffectLabel.Text = string.Empty;
itemSlot.IsSelected = false;
itemSlot.SetItemStyle();
}
private void PopulatePlayerInfo()
private void Item_FocusEntered(IItemSlot itemSlot)
{
if (ItemSlots.Length != 0)
if (itemSlot.Item.Value == null)
return;
ItemDescriptionTitle.Text = $"{itemSlot.Item.Value.ItemName}";
ItemEffectLabel.Text = $"{itemSlot.Item.Value.Description}";
_currentlySelectedItem = itemSlot;
itemSlot.IsSelected = true;
itemSlot.SetItemStyle();
}
private void Item_Pressed(InventoryItem item) => DisplayUserActionPrompt(item);
private async void Inventory_InventoryChanged()
{
foreach (var slot in ItemSlots)
{
var item = ItemSlots.ElementAt(_currentIndex).Item;
ItemDescriptionTitle.Text = $"{item.ItemName}";
ItemEffectLabel.Text = $"{item.Description}";
slot.Visible = false;
slot.SetItemStyle();
}
if (_currentPageNumber == InventoryPageNumber.SecondPage && _player.Inventory.Items.Count <= 10)
{
_currentPageNumber = InventoryPageNumber.FirstPage;
var elementToSelect = _player.Inventory.Items.IndexOf(_player.Inventory.Items.Last());
_currentlySelectedItem = ItemSlots.ElementAt(elementToSelect);
_currentlySelectedItem.GrabFocus();
}
var itemsToDisplay = new List<InventoryItem>();
if (_currentPageNumber == InventoryPageNumber.FirstPage)
itemsToDisplay = [.. _player.Inventory.Items.Take(_itemsPerPage)];
else
itemsToDisplay = [.. _player.Inventory.Items.TakeLast(_player.Inventory.Items.Count - _itemsPerPage)];
for (var i = 0; i < itemsToDisplay.Count; i++)
{
ItemSlots[i].Item.OnNext(itemsToDisplay[i]);
ItemSlots[i].Visible = true;
}
SetPageIndicators();
if (!_player.Inventory.Items.Contains(_currentlySelectedItem.Item.Value))
{
_currentlySelectedItem.Item.OnNext(null);
var elementToSelect = Mathf.Max(0, ItemSlots.IndexOf(_currentlySelectedItem) - 1);
_currentlySelectedItem = ItemSlots.ElementAt(elementToSelect);
_currentlySelectedItem.GrabFocus();
}
}
private void DisplayUserActionPrompt()
private void SetPageIndicators()
{
if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.FirstPage)
{
ForwardArrow.Text = "►";
BackArrow.Text = "";
}
else if (_player.Inventory.Items.Count > 10 && _currentPageNumber == InventoryPageNumber.SecondPage)
{
ForwardArrow.Text = "";
BackArrow.Text = "◄";
}
}
private void Attack_Sync(int obj) => ATKValue.Text = $"{_player.AttackComponent.CurrentAttack.Value}/{_player.AttackComponent.MaximumAttack.Value}";
private void Defense_Sync(int obj) => DEFValue.Text = $"{_player.DefenseComponent.CurrentDefense.Value}/{_player.DefenseComponent.MaximumDefense.Value}";
private void EquipmentComponent_EquipmentChanged(EquipableItem equipableItem)
{
ATKBonusLabel.Text = $"{_player.EquipmentComponent.BonusAttack:+0;-#;\\.\\.\\.}";
DEFBonusLabel.Text = $"{_player.EquipmentComponent.BonusDefense:+0;-#;\\.\\.\\.}";
}
private async void UseButtonPressed()
{
UseButton.Disabled = true;
if (_currentlySelectedItem.Item.Value is EquipableItem equipable)
await EquipOrUnequipItem(equipable);
else
await _game.UseItem(_currentlySelectedItem.Item.Value);
UseButton.Disabled = false;
HideUserActionPrompt();
await ShowInventoryInfo();
await ToSignal(GetTree().CreateTimer(1f), "timeout");
}
private async void ThrowButtonPressed()
{
_game.ThrowItem(_currentlySelectedItem.Item.Value);
_player.Inventory.Remove(_currentlySelectedItem.Item.Value);
HideUserActionPrompt();
await ShowInventoryInfo();
_gameRepo.CloseInventory();
}
private async void DropButtonPressed()
{
_game.DropItem(_currentlySelectedItem.Item.Value);
_player.Inventory.Remove(_currentlySelectedItem.Item.Value);
HideUserActionPrompt();
await ShowInventoryInfo();
_gameRepo.CloseInventory();
}
private void DisplayUserActionPrompt(InventoryItem item)
{
ItemDescriptionTitle.Hide();
ItemEffectLabel.Hide();
@@ -240,11 +264,9 @@ public partial class InventoryMenu : Control, IInventoryMenu
ThrowButton.Show();
DropButton.Show();
var currentItem = ItemSlots.ElementAt(_currentIndex).Item;
if (currentItem is EquipableItem equipable)
if (item is EquipableItem equipable)
{
var isItemEquipped = Player.EquipmentComponent.IsItemEquipped(equipable);
var isItemEquipped = _player.EquipmentComponent.IsItemEquipped(equipable);
UseButton.Text = isItemEquipped ? "Unequip" : "Equip";
ThrowButton.Disabled = isItemEquipped;
ThrowButton.FocusMode = isItemEquipped ? FocusModeEnum.None : FocusModeEnum.All;
@@ -259,7 +281,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
UseButton.CallDeferred(MethodName.GrabFocus);
}
private async Task HideUserActionPrompt()
private void HideUserActionPrompt()
{
UseItemPrompt.Hide();
UseButton.Hide();
@@ -268,6 +290,23 @@ public partial class InventoryMenu : Control, IInventoryMenu
UseButton.ReleaseFocus();
ThrowButton.ReleaseFocus();
DropButton.ReleaseFocus();
_currentlySelectedItem.GrabFocus();
}
private async Task EquipOrUnequipItem(EquipableItem equipable)
{
if (_player.EquipmentComponent.IsItemEquipped(equipable))
{
ItemEffectLabel.Text = $"{equipable.GetType().Name} unequipped.";
_player.Unequip(equipable);
}
else
{
var itemSlot = _currentlySelectedItem;
ItemEffectLabel.Text = $"{equipable.GetType().Name} equipped.";
_player.Equip(equipable);
_currentlySelectedItem = itemSlot;
}
}
private async Task ShowInventoryInfo()
@@ -276,149 +315,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
ItemEffectLabel.Show();
}
private async Task ChangeInventoryPage(InventoryPageNumber pageToChangeTo)
{
await ClearItems();
await ToSignal(GetTree().CreateTimer(0.1f), "timeout");
_currentIndex = 0;
_currentPageNumber = pageToChangeTo;
await RefreshInventoryScreen();
Autoload.AudioManager.Play(SoundEffect.MoveThroughOptions);
}
private async void PopulateInventory()
{
var inventory = Player.Inventory;
var numberOfItemsToDisplay = _currentPageNumber == InventoryPageNumber.FirstPage ? Mathf.Min(inventory.Items.Count, _itemsPerPage) : Mathf.Min(inventory.Items.Count - _itemsPerPage, _itemsPerPage);
var indexToStart = _currentPageNumber == InventoryPageNumber.FirstPage ? 0 : _itemsPerPage;
ForwardArrow.Text = "";
BackArrow.Text = "";
if (_currentPageNumber == InventoryPageNumber.FirstPage && inventory.Items.Count > _itemsPerPage)
{
ForwardArrow.Text = "►";
BackArrow.Text = "";
}
if (_currentPageNumber == InventoryPageNumber.SecondPage)
{
ForwardArrow.Text = "";
BackArrow.Text = "◄";
}
for (var i = 0; i < numberOfItemsToDisplay; i++)
{
var item = inventory.Items.ElementAt(i + indexToStart);
var itemScene = GD.Load<PackedScene>(ITEM_SLOT_SCENE);
var itemSlot = itemScene.Instantiate<IItemSlot>();
itemSlot.Item = item;
ItemsPage.AddChildEx(itemSlot);
if (Player.EquipmentComponent.IsItemEquipped(itemSlot.Item))
itemSlot.SetEquippedItemStyle();
}
if (ItemSlots.Length != 0)
{
ItemSlots.ElementAt(_currentIndex).SetSelectedItemStyle();
if (Player.EquipmentComponent.IsItemEquipped(ItemSlots.ElementAt(_currentIndex).Item))
ItemSlots.ElementAt(_currentIndex).SetEquippedSelectedItemStyle();
}
}
private async Task SetToUnselectedStyle(IItemSlot itemSlot)
{
await ToSignal(GetTree().CreateTimer(0.1f), "timeout");
itemSlot.SetItemStyle();
if (Player.EquipmentComponent.IsItemEquipped(itemSlot.Item))
itemSlot.SetEquippedItemStyle();
}
private async Task SetToSelectedStyle(IItemSlot itemSlot)
{
await ToSignal(GetTree().CreateTimer(0.1f), "timeout");
itemSlot.SetSelectedItemStyle();
ItemDescriptionTitle.Text = $"{itemSlot.Item.ItemName}";
ItemEffectLabel.Text = $"{itemSlot.Item.Description}";
}
private async Task EquipOrUnequipItem()
{
var itemSlot = ItemSlots[_currentIndex];
if (itemSlot.Item is not EquipableItem)
return;
var equippableItem = (EquipableItem)itemSlot.Item;
if (Player.EquipmentComponent.IsItemEquipped(equippableItem))
{
ItemEffectLabel.Text = $"{equippableItem.GetType().Name} unequipped.";
Player.EquipmentComponent.Unequip(equippableItem);
itemSlot.SetSelectedItemStyle();
if (itemSlot.Item.ItemTag == ItemTag.BreaksOnChange)
Player.Inventory.Remove(equippableItem);
}
else
{
ItemEffectLabel.Text = $"{equippableItem.GetType().Name} equipped.";
Player.Equip(equippableItem);
itemSlot.SetEquippedSelectedItemStyle();
}
RefreshUIAfterUserSelection();
}
private async void UseButtonPressed()
{
UseButton.Disabled = true;
var currentItem = ItemSlots[_currentIndex].Item;
if (currentItem is EquipableItem)
await EquipOrUnequipItem();
else
await Game.UseItem(currentItem);
RefreshUIAfterUserSelection();
UseButton.Disabled = false;
}
private async void ThrowButtonPressed()
{
var currentItem = ItemSlots[_currentIndex].Item;
Game.ThrowItem(currentItem);
Player.Inventory.Remove(currentItem);
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
_gameRepo.CloseInventory();
}
private async void DropButtonPressed()
{
var currentItem = ItemSlots[_currentIndex].Item;
Game.DropItem(currentItem);
Player.Inventory.Remove(currentItem);
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
_gameRepo.CloseInventory();
}
private async void RefreshUIAfterUserSelection()
{
SetProcessInput(false);
await HideUserActionPrompt();
await ShowInventoryInfo();
await RefreshInventoryScreen();
await ToSignal(GetTree().CreateTimer(1f), "timeout");
SetProcessInput(true);
}
private enum InventoryPageNumber
{
FirstPage,

View File

@@ -1 +1 @@
uid://cmtet15hi5oiy
uid://bi1xopts68paw

View File

@@ -1,14 +1,14 @@
[gd_scene load_steps=30 format=3 uid="uid://dlj8qdg1c5048"]
[gd_scene load_steps=27 format=3 uid="uid://dlj8qdg1c5048"]
[ext_resource type="Script" uid="uid://cmtet15hi5oiy" path="res://src/ui/inventory_menu/InventoryMenu.cs" id="1_l64wl"]
[ext_resource type="Script" uid="uid://bi1xopts68paw" path="res://src/ui/inventory_menu/InventoryMenu.cs" id="1_b6rkr"]
[ext_resource type="Shader" uid="uid://cnphwvmr05hp1" path="res://src/ui/inventory_menu/InventoryMenu.gdshader" id="2_0fvsh"]
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="3_lm4o1"]
[ext_resource type="PackedScene" uid="uid://c005nd0m2eim" path="res://src/ui/inventory_menu/ItemSlot.tscn" id="4_aiji3"]
[ext_resource type="FontFile" uid="uid://cb41qqmxqurj8" path="res://src/ui/fonts/FT88-Bold.ttf" id="4_rg5yb"]
[ext_resource type="FontFile" uid="uid://dit3vylt7hmmx" path="res://src/ui/fonts/FT88-Regular.ttf" id="5_2qnnx"]
[ext_resource type="LabelSettings" uid="uid://ca1q6yu8blwxf" path="res://src/ui/label_settings/InventoryMainTextBold.tres" id="6_tmdno"]
[ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="7_vyrxm"]
[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="8_khyvo"]
[ext_resource type="Shortcut" uid="uid://dumkrjur22k2a" path="res://src/ui/ButtonShortcut.tres" id="9_b6rkr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i55tv"]
shader = ExtResource("2_0fvsh")
@@ -72,67 +72,6 @@ font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ct6ql"]
[sub_resource type="Animation" id="Animation_dg155"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:text")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [""]
}
[sub_resource type="Animation" id="Animation_7by7u"]
resource_name = "status_up"
length = 2.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:text")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(2.5),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [""]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eivo2"]
_data = {
&"RESET": SubResource("Animation_dg155"),
&"status_up": SubResource("Animation_7by7u")
}
[node name="InventoryMenu" type="Control"]
custom_minimum_size = Vector2(1440, 1080)
layout_mode = 3
@@ -141,7 +80,8 @@ offset_right = 1440.0
offset_bottom = 1080.0
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_l64wl")
mouse_filter = 2
script = ExtResource("1_b6rkr")
[node name="BG" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_i55tv")
@@ -151,6 +91,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = SubResource("PlaceholderTexture2D_3ynpe")
expand_mode = 2
@@ -206,7 +147,6 @@ horizontal_alignment = 2
[node name="ItemsPage" type="VBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/separation = 15
alignment = 1
@@ -214,8 +154,59 @@ alignment = 1
custom_minimum_size = Vector2(0, 14)
layout_mode = 2
[node name="ItemSlot1" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot2" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot3" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot4" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot5" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot6" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot7" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot8" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot9" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="ItemSlot10" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage" instance=ExtResource("4_aiji3")]
unique_name_in_owner = true
visible = false
layout_mode = 2
[node name="PlayerInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"]
layout_mode = 2
mouse_filter = 2
theme_override_constants/separation = 20
[node name="VTBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
@@ -382,7 +373,6 @@ theme_override_styles/disabled = SubResource("StyleBoxEmpty_fu7o2")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_nkvce")
theme_override_styles/normal = SubResource("StyleBoxEmpty_545ij")
button_mask = 0
shortcut = ExtResource("9_b6rkr")
text = "Use"
alignment = 0
@@ -407,7 +397,6 @@ theme_override_styles/disabled = SubResource("StyleBoxEmpty_ascpt")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_abpb1")
theme_override_styles/normal = SubResource("StyleBoxEmpty_545ij")
button_mask = 0
shortcut = ExtResource("9_b6rkr")
text = "Throw"
alignment = 0
@@ -432,12 +421,5 @@ theme_override_styles/disabled = SubResource("StyleBoxEmpty_uerb4")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_lvcf8")
theme_override_styles/normal = SubResource("StyleBoxEmpty_ct6ql")
button_mask = 0
shortcut = ExtResource("9_b6rkr")
text = "Drop"
alignment = 0
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_eivo2")
}

View File

@@ -1,18 +1,19 @@
using Chickensoft.AutoInject;
using Chickensoft.Collections;
using Chickensoft.Introspection;
using Godot;
using System;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class ItemSlot : HBoxContainer, IItemSlot
public partial class ItemSlot : Button, IItemSlot
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
[Dependency] private IPlayer _player => this.DependOn<IPlayer>();
[Node] public TextureRect ItemTexture { get; set; } = default!;
@@ -20,6 +21,8 @@ public partial class ItemSlot : HBoxContainer, IItemSlot
[Node] public Label ItemCount { get; set; } = default!;
public AutoProp<InventoryItem> Item { get; } = new AutoProp<InventoryItem>(default);
private static LabelSettings ItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextBold.tres");
private static LabelSettings SelectedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontItalicized.tres");
@@ -28,53 +31,89 @@ public partial class ItemSlot : HBoxContainer, IItemSlot
private static LabelSettings SelectedEquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontSelectedEquipped.tres");
public void OnReady()
{
ItemName.Text = Item.ItemName;
ItemTexture.Texture = Item.GetTexture();
Player.EquipmentComponent.EquippedWeapon.Sync += EquipableItem_Sync;
Player.EquipmentComponent.EquippedArmor.Sync += EquipableItem_Sync;
Player.EquipmentComponent.EquippedAccessory.Sync += EquipableItem_Sync;
public event Action<InventoryItem> ItemPressed;
public event Action<IItemSlot> ItemEnterFocus;
public event Action<IItemSlot> ItemExitFocus;
if (Item is IStackable stackableItem)
{
ItemCount.Text = $"{stackableItem.Count:D2}";
ItemCount.Visible = true;
}
}
public bool IsSelected { get; set; } = false;
private void EquipableItem_Sync(EquipableItem obj)
public void OnResolved()
{
if (Item is EquipableItem equipableItem && equipableItem == obj)
{
SetEquippedSelectedItemStyle();
}
if (Item is EquipableItem unequippedItem && unequippedItem != obj)
{
SetItemStyle();
}
Item.Changed += Item_Changed;
_player.EquipmentComponent.EquippedWeapon.Sync += EquipableItem_Sync;
_player.EquipmentComponent.EquippedArmor.Sync += EquipableItem_Sync;
_player.EquipmentComponent.EquippedAccessory.Sync += EquipableItem_Sync;
FocusEntered += ItemSlot_FocusEntered;
FocusExited += ItemSlot_FocusExited;
Pressed += ItemSlot_Pressed;
}
public void SetItemStyle()
{
ItemName.LabelSettings = ItemFont;
if (_player.EquipmentComponent.IsItemEquipped(Item.Value) && IsSelected)
SetEquippedSelectedItemStyle();
else if (_player.EquipmentComponent.IsItemEquipped(Item.Value))
SetEquippedItemStyle();
else if (IsSelected)
SetSelectedItemStyle();
else
SetToUnselectedStyle();
}
public void SetSelectedItemStyle()
public void SetToUnselectedStyle()
{
if (Player.EquipmentComponent.IsItemEquipped(Item))
SetItemFont();
if (_player.EquipmentComponent.IsItemEquipped(Item.Value))
SetEquippedItemStyle();
}
private void EquipableItem_Sync(EquipableItem item) => SetItemStyle();
private void ItemSlot_Pressed()
{
if (Item.Value == null)
return;
ItemPressed?.Invoke(Item.Value);
}
private void ItemSlot_FocusExited() => ItemExitFocus?.Invoke(this);
private void ItemSlot_FocusEntered() => ItemEnterFocus?.Invoke(this);
private void Item_Changed(InventoryItem obj)
{
if (obj == null)
return;
ItemName.Text = obj.ItemName;
ItemTexture.Texture = obj.GetTexture();
if (obj is IStackable stackableItem)
{
ItemCount.Text = $"{stackableItem.Count:D2}";
ItemCount.Visible = true;
}
else
{
ItemCount.Text = string.Empty;
ItemCount.Visible = false;
}
}
private void SetToSelectedStyle() => SetSelectedItemStyle();
private void SetSelectedItemStyle()
{
if (_player.EquipmentComponent.IsItemEquipped(Item.Value))
ItemName.LabelSettings = SelectedEquippedItemFont;
else
ItemName.LabelSettings = SelectedItemFont;
}
public void SetEquippedItemStyle()
{
ItemName.LabelSettings = EquippedItemFont;
}
private void SetItemFont() => ItemName.LabelSettings = ItemFont;
public void SetEquippedSelectedItemStyle()
{
ItemName.LabelSettings = SelectedEquippedItemFont;
}
private void SetEquippedItemStyle() => ItemName.LabelSettings = EquippedItemFont;
public InventoryItem Item { get; set; } = default!;
private void SetEquippedSelectedItemStyle() => ItemName.LabelSettings = SelectedEquippedItemFont;
}

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://c005nd0m2eim"]
[gd_scene load_steps=8 format=3 uid="uid://c005nd0m2eim"]
[ext_resource type="Script" uid="uid://cglxk7v8hpesn" path="res://src/ui/inventory_menu/ItemSlot.cs" id="1_yttxt"]
[ext_resource type="Texture2D" uid="uid://0r1dws4ajhdx" path="res://src/items/accessory/textures/MASK 01.PNG" id="2_7kdbd"]
@@ -6,42 +6,65 @@
[ext_resource type="FontFile" uid="uid://bohbd123672ea" path="res://src/ui/fonts/FT88-Italic.ttf" id="4_vcxwm"]
[ext_resource type="LabelSettings" uid="uid://bl5xpqyq8vjtv" path="res://src/ui/inventory_menu/InventoryLabelSettings.tres" id="5_a7hko"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_lt1pw"]
[sub_resource type="LabelSettings" id="LabelSettings_lgjx0"]
font = ExtResource("4_vcxwm")
font_size = 30
font_color = Color(0, 0.682353, 0.937255, 1)
[node name="ItemSlot" type="HBoxContainer"]
[node name="ItemSlot" type="Button"]
custom_minimum_size = Vector2(100, 60)
offset_right = 1748.0
offset_bottom = 85.0
anchors_preset = -1
anchor_right = 0.885
anchor_bottom = 0.093
offset_right = 0.799927
offset_bottom = -0.440002
theme_override_styles/focus = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/disabled_mirrored = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/disabled = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/hover_pressed_mirrored = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/hover_pressed = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/hover_mirrored = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/hover = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/pressed_mirrored = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/normal_mirrored = SubResource("StyleBoxEmpty_lt1pw")
theme_override_styles/normal = SubResource("StyleBoxEmpty_lt1pw")
flat = true
alignment = 0
script = ExtResource("1_yttxt")
[node name="ReferenceRect" type="ReferenceRect" parent="."]
[node name="HBox" type="HBoxContainer" parent="."]
custom_minimum_size = Vector2(100, 60)
layout_mode = 0
offset_right = 1700.0
offset_bottom = 100.0
[node name="ReferenceRect" type="ReferenceRect" parent="HBox"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
[node name="ItemTexture" type="TextureRect" parent="."]
[node name="ItemTexture" type="TextureRect" parent="HBox"]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("2_7kdbd")
expand_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="."]
[node name="ReferenceRect2" type="ReferenceRect" parent="HBox"]
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
[node name="ItemName" type="Label" parent="."]
[node name="ItemName" type="Label" parent="HBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(550, 50)
layout_mode = 2
text = "Mask of the Goddess of Destruction"
label_settings = SubResource("LabelSettings_lgjx0")
vertical_alignment = 1
autowrap_mode = 2
script = ExtResource("3_xlgl0")
[node name="ItemCount" type="Label" parent="."]
[node name="ItemCount" type="Label" parent="HBox"]
unique_name_in_owner = true
visible = false
layout_mode = 2

View File

@@ -1,10 +1,8 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System;
using System.Collections.Immutable;
using System.Linq;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;