Barrier
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@@ -630,6 +630,9 @@ public partial class Game : Node3D, IGame
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{
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switch (effectItem.UsableItemTag)
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{
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case UsableItemTag.BriefImmunity:
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_player.EnactBriefImmunity();
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break;
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case UsableItemTag.TeleportAllEnemiesToRoom:
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_effectService.TeleportEnemiesToCurrentRoom([.. GetTree().GetNodesInGroup("enemy").OfType<IEnemy>()]);
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SfxDatabase.Instance.Play(SoundEffect.RecallEnemies);
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