Add chariot, fix water room doors, add item picked up message
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@@ -31,6 +31,8 @@ public interface IInventory : INode
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event Inventory.InventoryAtCapacityEventHandler InventoryAtCapacity;
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event Inventory.PickedUpItemEventHandler PickedUpItem;
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event Inventory.AccessoryUnequippedEventHandler AccessoryUnequipped;
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}
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@@ -45,6 +47,8 @@ public partial class Inventory : Node, IInventory
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public delegate void AccessoryUnequippedEventHandler(AccessoryStats unequippedAccessory);
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[Signal]
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public delegate void RaiseStatRequestEventHandler(ConsumableItemStats consumableItemStats);
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[Signal]
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public delegate void PickedUpItemEventHandler(string pickedUpItemName);
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public Inventory()
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{
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@@ -71,6 +75,7 @@ public partial class Inventory : Node, IInventory
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}
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Items.Add(inventoryItem);
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EmitSignal(SignalName.PickedUpItem, inventoryItem.Info.Name);
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return true;
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}
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