Add chariot, fix water room doors, add item picked up message
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@@ -129,6 +129,7 @@ public partial class Game : Node3D, IGame
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InGameUI.UseTeleportPrompt.CloseTeleportPrompt += UseTeleportPrompt_CloseTeleportPrompt;
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GameRepo.PlayerData.Inventory.InventoryAtCapacity += PlayerInventory_InventoryAtCapacity;
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GameRepo.PlayerData.Inventory.PickedUpItem += Inventory_PickedUpItem;
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GameRepo.PlayerData.Inventory.RaiseStatRequest += Inventory_RaiseStatRequest;
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FloorClearMenu.GoToNextFloor += FloorClearMenu_GoToNextFloor;
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FloorClearMenu.ReturnToHubWorld += ReturnToHubWorld;
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@@ -142,6 +143,11 @@ public partial class Game : Node3D, IGame
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GameEventDepot.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
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}
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private void Inventory_PickedUpItem(string pickedUpItemName)
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{
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InGameUI.PlayerInfoUI.DisplayPickedUpMessage(pickedUpItemName);
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}
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public void DropItem(IInventoryItem item)
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{
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var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
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