Add chariot, fix water room doors, add item picked up message

This commit is contained in:
2024-09-23 18:33:46 -07:00
parent 68c7b30e57
commit a4c18e7cf6
556 changed files with 11172 additions and 886 deletions

View File

@@ -129,6 +129,7 @@ public partial class Game : Node3D, IGame
InGameUI.UseTeleportPrompt.CloseTeleportPrompt += UseTeleportPrompt_CloseTeleportPrompt;
GameRepo.PlayerData.Inventory.InventoryAtCapacity += PlayerInventory_InventoryAtCapacity;
GameRepo.PlayerData.Inventory.PickedUpItem += Inventory_PickedUpItem;
GameRepo.PlayerData.Inventory.RaiseStatRequest += Inventory_RaiseStatRequest;
FloorClearMenu.GoToNextFloor += FloorClearMenu_GoToNextFloor;
FloorClearMenu.ReturnToHubWorld += ReturnToHubWorld;
@@ -142,6 +143,11 @@ public partial class Game : Node3D, IGame
GameEventDepot.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
}
private void Inventory_PickedUpItem(string pickedUpItemName)
{
InGameUI.PlayerInfoUI.DisplayPickedUpMessage(pickedUpItemName);
}
public void DropItem(IInventoryItem item)
{
var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");