Item spawning
This commit is contained in:
@@ -125,10 +125,11 @@ namespace GameJamDungeon
|
||||
})
|
||||
.Handle((in PlayerLogic.Output.Animations.Attack output) =>
|
||||
{
|
||||
var attackSpeed = (float)GameRepo.EquippedWeapon.WeaponInfo.AttackSpeed;
|
||||
var weaponInfo = (WeaponInfo)GameRepo.EquippedWeapon.Info;
|
||||
var attackSpeed = (float)weaponInfo.AttackSpeed;
|
||||
AnimationPlayer.SetSpeedScale(attackSpeed);
|
||||
AnimationPlayer.Play("attack");
|
||||
if (GameRepo.EquippedWeapon.WeaponInfo.WeaponTags.Contains(WeaponTag.SelfDamage))
|
||||
if (weaponInfo.WeaponTags.Contains(WeaponTag.SelfDamage))
|
||||
_currentHP.OnNext(_currentHP.Value - 5);
|
||||
})
|
||||
.Handle((in PlayerLogic.Output.ThrowItem output) =>
|
||||
@@ -160,7 +161,7 @@ namespace GameJamDungeon
|
||||
var roll = rng.Randf();
|
||||
if (roll <= enemy.EnemyStatInfo.Luck)
|
||||
isCriticalHit = true;
|
||||
var damage = DamageCalculator.CalculateEnemyDamage(hitBox.Damage, PlayerStatInfo, enemy.EnemyStatInfo, GameRepo.EquippedArmor, isCriticalHit);
|
||||
var damage = DamageCalculator.CalculateEnemyDamage(hitBox.Damage, PlayerStatInfo, enemy.EnemyStatInfo, GameRepo.EquippedArmor.ArmorInfo, isCriticalHit);
|
||||
_currentHP.OnNext(_currentHP.Value - damage);
|
||||
GD.Print($"Player hit for {damage} damage.");
|
||||
}
|
||||
@@ -215,7 +216,7 @@ namespace GameJamDungeon
|
||||
AnimationPlayer.AnimationFinished -= OnAnimationFinished;
|
||||
}
|
||||
|
||||
private void OnEquippedWeaponChanged(Weapon info) => Hitbox.Damage = info.WeaponInfo.Damage;
|
||||
private void OnEquippedWeaponChanged(Weapon info) => Hitbox.Damage = ((WeaponInfo)info.Info).Damage;
|
||||
|
||||
private void OnHPChanged(double newHP)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user