Item spawning
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@@ -1,15 +1,30 @@
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[gd_scene load_steps=10 format=3 uid="uid://c10nhqq8su6pp"]
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[gd_scene load_steps=9 format=3 uid="uid://c10nhqq8su6pp"]
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[ext_resource type="Script" path="res://src/items/weapons/Weapon.cs" id="1_f8v7v"]
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[ext_resource type="Resource" uid="uid://b4oxsf4k3nr43" path="res://src/items/weapons/resources/RareSword.tres" id="2_6nmyd"]
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[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="3_meaac"]
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[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="3_o6dnw"]
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[sub_resource type="Resource" id="Resource_s6hhf"]
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script = ExtResource("3_o6dnw")
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Damage = 7
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Luck = 0.05
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AttackSpeed = 1.0
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = []
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Name = ""
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Description = ""
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Texture = ExtResource("3_meaac")
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[sub_resource type="Animation" id="Animation_w4iur"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Rigid/Pickup:position")
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@@ -25,7 +40,7 @@ length = 0.75
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Rigid/Pickup:position")
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@@ -41,19 +56,12 @@ _data = {
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"drop": SubResource("Animation_gkdye")
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}
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_n11ob"]
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rough = true
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uhvnd"]
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radius = 0.4
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height = 1.4
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4ic28"]
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radius = 0.470016
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[node name="RareSword" type="Node3D"]
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script = ExtResource("1_f8v7v")
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Info = ExtResource("2_6nmyd")
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WeaponInfo = SubResource("Resource_s6hhf")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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@@ -61,23 +69,12 @@ libraries = {
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"": SubResource("AnimationLibrary_s2htf")
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}
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[node name="Rigid" type="RigidBody3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4)
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mass = 50.0
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physics_material_override = SubResource("PhysicsMaterial_n11ob")
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sleeping = true
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lock_rotation = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Rigid"]
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shape = SubResource("CapsuleShape3D_uhvnd")
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[node name="Pickup" type="Area3D" parent="Rigid"]
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 4
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collision_mask = 4
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[node name="Sprite" type="Sprite3D" parent="Rigid/Pickup"]
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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billboard = 2
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double_sided = false
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@@ -87,5 +84,5 @@ alpha_antialiasing_mode = 1
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texture_filter = 0
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texture = ExtResource("3_meaac")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Rigid/Pickup"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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shape = SubResource("CapsuleShape3D_4ic28")
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