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@@ -252,17 +252,13 @@ public class EffectService
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public void TradeRandomItem<T>(BoxItem box)
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where T : IBaseInventoryItem
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{
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var tradableItems = _player.Inventory.Items.OfType<T>().Where(x => x != box).ToList();
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var tradableItems = _player.Inventory.Items.OfType<T>().ToList();
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var randomIndex = rng.RandiRange(0, tradableItems.Count - 1);
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var randomItem = tradableItems[randomIndex];
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if (randomItem is IEquipableItem equipableItem)
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{
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if (_player.EquipmentComponent.IsItemEquipped(equipableItem))
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_player.Unequip(equipableItem);
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}
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if (randomItem is IEquipableItem equipableItem && _player.EquipmentComponent.IsItemEquipped(equipableItem))
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_player.Unequip(equipableItem);
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_player.Inventory.Remove(randomItem);
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GetRandomItemOfType<T>();
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