Fix dying loop, add death counter, add die button to debug

This commit is contained in:
2026-01-20 21:18:10 -08:00
parent 670f8baabf
commit a1f67c3d71
16 changed files with 390 additions and 294 deletions

View File

@@ -8,7 +8,7 @@ public partial class GameState
public partial record State public partial record State
{ {
[Meta, LogicBlock(typeof(State), Diagram = true)] [Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record DebugMenu : State, IGet<Input.DebugButtonPressed> public partial record DebugMenu : InGame, IGet<Input.DebugButtonPressed>
{ {
public Transition On(in Input.DebugButtonPressed input) public Transition On(in Input.DebugButtonPressed input)
{ {

View File

@@ -6,6 +6,9 @@ namespace Zennysoft.Ma.Adapter;
[Meta, Id("quest_data")] [Meta, Id("quest_data")]
public partial record QuestData public partial record QuestData
{ {
[Save("death_count")]
public int DeathCount { get; set; } = 0;
[Save("quest_data_1")] [Save("quest_data_1")]
public bool QuestMarker1 { get; set; } = false; public bool QuestMarker1 { get; set; } = false;
} }

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1"> <Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -1,38 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<WarningsAsErrors>CS9057</WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.AutoInject" Version="2.5.0" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.16.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.16.0" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.6.0-250131-2115.Release" />
<PackageReference Include="SimpleInjector" Version="5.5.0" />
<PackageReference Include="SSH.NET" Version="2024.2.0" />
<PackageReference Include="System.IO.Abstractions" Version="22.0.11" />
<PackageReference Include="Zeroconf" Version="3.7.16" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Godot.Implementation\Zennysoft.Game.Implementation.csproj" />
<ProjectReference Include="..\Zennysoft.Game.Ma.Implementation\Zennysoft.Ma.Adapter.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="Godot.SourceGenerators" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharp" Version="4.4.0-dev.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Update="GodotSharpEditor" Version="4.4.0-dev.2" />
</ItemGroup>
</Project>

View File

@@ -99,6 +99,7 @@ public partial class Game : Node3D, IGame
}, },
QuestData = new QuestData() QuestData = new QuestData()
{ {
DeathCount = QuestData.DeathCount,
QuestMarker1 = QuestData.QuestMarker1 QuestMarker1 = QuestData.QuestMarker1
} }
}; };
@@ -145,6 +146,8 @@ public partial class Game : Node3D, IGame
public async void OnResolved() public async void OnResolved()
{ {
LoadExistingGame();
await InitializeGame(); await InitializeGame();
GameState.Set(GameRepo); GameState.Set(GameRepo);
@@ -256,8 +259,10 @@ public partial class Game : Node3D, IGame
public IDungeonFloor CurrentFloor => _map.CurrentFloor; public IDungeonFloor CurrentFloor => _map.CurrentFloor;
public void GameOver() public async void GameOver()
{ {
QuestData.DeathCount++;
await Save();
_player.Deactivate(); _player.Deactivate();
GameState.Input(new GameState.Input.GameOver()); GameState.Input(new GameState.Input.GameOver());
} }
@@ -363,8 +368,8 @@ public partial class Game : Node3D, IGame
}) })
.Handle((in GameState.Output.GameOver _) => .Handle((in GameState.Output.GameOver _) =>
{ {
//GameRepo.Pause(); GameRepo.Pause();
//DeathMenu.FadeIn(); GameOverMenu.FadeIn();
}); });
} }

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@@ -1,9 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://33ek675mfb5n"] [gd_scene load_steps=6 format=3 uid="uid://33ek675mfb5n"]
[ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"] [ext_resource type="Script" uid="uid://chftlu4proh3d" path="res://src/game/Game.cs" id="1_ytcii"]
[ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"] [ext_resource type="PackedScene" uid="uid://b1muxus5qdbeu" path="res://src/ui/in_game_ui/InGameUI.tscn" id="5_lxtnp"]
[ext_resource type="PackedScene" uid="uid://cgwiwufvxvfs4" path="res://src/ui/load_next_level/LoadNextLevel.tscn" id="7_yw8km"] [ext_resource type="PackedScene" uid="uid://cgwiwufvxvfs4" path="res://src/ui/load_next_level/LoadNextLevel.tscn" id="7_yw8km"]
[ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="11_5ng8c"]
[ext_resource type="PackedScene" uid="uid://dbtfgrtgpr4qg" path="res://src/ui/game_over/GameOverMenu.tscn" id="11_wypid"] [ext_resource type="PackedScene" uid="uid://dbtfgrtgpr4qg" path="res://src/ui/game_over/GameOverMenu.tscn" id="11_wypid"]
[ext_resource type="PackedScene" uid="uid://blbqgw3wosc1w" path="res://src/ui/pause_menu/PauseMenu.tscn" id="12_yev8k"] [ext_resource type="PackedScene" uid="uid://blbqgw3wosc1w" path="res://src/ui/pause_menu/PauseMenu.tscn" id="12_yev8k"]
@@ -45,4 +44,3 @@ unique_name_in_owner = true
[node name="PauseMenu" parent="." instance=ExtResource("12_yev8k")] [node name="PauseMenu" parent="." instance=ExtResource("12_yev8k")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
script = ExtResource("11_5ng8c")

View File

@@ -53,4 +53,6 @@ public partial class RescuedItems : Node3D
Game.RescuedItems.Items.Clear(); Game.RescuedItems.Items.Clear();
} }
public override void _ExitTree() => base._ExitTree();
} }

View File

@@ -76,15 +76,63 @@ libraries = {
[node name="MapOrder" type="Node" parent="."] [node name="MapOrder" type="Node" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
[node name="Overworld" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0")
[node name="Altar" type="Node" parent="MapOrder"] [node name="Altar" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0") script = ExtResource("3_v14r0")
FloorName = 1 FloorName = 1
[node name="FirstFloor" type="Node" parent="MapOrder"] [node name="Floor01" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7") script = ExtResource("2_00xd7")
FolderName = "SetAFloors" FolderName = "Floor01"
FloorOdds = Array[float]([0.0, 1.0]) FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0 Sproingy = 1.0
[node name="Overworld" type="Node" parent="MapOrder"] [node name="Floor02" type="Node" parent="MapOrder"]
script = ExtResource("3_v14r0") script = ExtResource("2_00xd7")
FolderName = "Floor02"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0
[node name="Floor03" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor03"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0
[node name="Floor04" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor04"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0
[node name="Floor05" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor05"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0
[node name="Floor06" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor06"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0
[node name="Floor07" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor07"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0
[node name="Floor08" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor08"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0
[node name="Floor09" type="Node" parent="MapOrder"]
script = ExtResource("2_00xd7")
FolderName = "Floor09"
FloorOdds = Array[float]([0.0, 1.0])
Sproingy = 1.0

View File

@@ -18,8 +18,6 @@ public partial class Overworld : Node3D, IDungeonFloor
[Node] private Area3D Exit { get; set; } = default!; [Node] private Area3D Exit { get; set; } = default!;
[Node] private RescuedItems RescuedItems { get; set; } = default!;
[Node] private Area3D RestoreArea { get; set; } = default!; [Node] private Area3D RestoreArea { get; set; } = default!;
public ImmutableList<IDungeonRoom> Rooms => []; public ImmutableList<IDungeonRoom> Rooms => [];
@@ -32,7 +30,6 @@ public partial class Overworld : Node3D, IDungeonFloor
{ {
Show(); Show();
Exit.AreaEntered += Exit_AreaEntered; Exit.AreaEntered += Exit_AreaEntered;
RescuedItems.SpawnRescuedItems();
RestoreArea.AreaEntered += RestoreArea_AreaEntered; RestoreArea.AreaEntered += RestoreArea_AreaEntered;
RestoreArea.AreaExited += RestoreArea_AreaExited; RestoreArea.AreaExited += RestoreArea_AreaExited;
RestoreTimer = new Timer(); RestoreTimer = new Timer();

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=523 format=4 uid="uid://dvnc26rebk6o0"] [gd_scene load_steps=522 format=4 uid="uid://dvnc26rebk6o0"]
[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"] [ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"] [ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
[ext_resource type="AudioStream" uid="uid://dqmsaok6fyhe7" path="res://src/audio/amb/amb_perlin.wav" id="2_wbbo3"] [ext_resource type="AudioStream" uid="uid://dqmsaok6fyhe7" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
[ext_resource type="AudioStream" uid="uid://dl07vg00se7hd" path="res://src/audio/amb/amb_white_noise.wav" id="3_c2gp5"] [ext_resource type="AudioStream" uid="uid://dl07vg00se7hd" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
[ext_resource type="AudioStream" uid="uid://boypvgaweep8a" path="res://src/audio/amb/amb_beach.wav" id="3_pvi8n"] [ext_resource type="AudioStream" uid="uid://boypvgaweep8a" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
[ext_resource type="Texture2D" uid="uid://w33fr6exryiy" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_37.png" id="3_uyygh"] [ext_resource type="Texture2D" uid="uid://w33fr6exryiy" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_37.png" id="3_uyygh"]
[ext_resource type="Texture2D" uid="uid://dv10yaqvp3mub" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_71.png" id="4_r8r3k"] [ext_resource type="Texture2D" uid="uid://dv10yaqvp3mub" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_71.png" id="4_r8r3k"]
[ext_resource type="Shader" uid="uid://brhf7s3riyag5" path="res://src/map/map shaders/Metal.gdshader" id="5_d1qcb"] [ext_resource type="Shader" uid="uid://brhf7s3riyag5" path="res://src/map/map shaders/Metal.gdshader" id="5_d1qcb"]
@@ -104,7 +104,6 @@
[ext_resource type="PackedScene" uid="uid://clml6uw8csbw1" path="res://src/map/overworld/Models/Overworld Re-Scaled (Missing Distance Objects).glb" id="108_yksd7"] [ext_resource type="PackedScene" uid="uid://clml6uw8csbw1" path="res://src/map/overworld/Models/Overworld Re-Scaled (Missing Distance Objects).glb" id="108_yksd7"]
[ext_resource type="PackedScene" uid="uid://dld10xlpr8d17" path="res://src/map/assets/OW_gate.glb" id="109_8vsb2"] [ext_resource type="PackedScene" uid="uid://dld10xlpr8d17" path="res://src/map/assets/OW_gate.glb" id="109_8vsb2"]
[ext_resource type="PackedScene" uid="uid://dnomijv6j8s3" path="res://src/map/overworld/Models/Overworld COLLISION.glb" id="109_vbsj2"] [ext_resource type="PackedScene" uid="uid://dnomijv6j8s3" path="res://src/map/overworld/Models/Overworld COLLISION.glb" id="109_vbsj2"]
[ext_resource type="PackedScene" uid="uid://tc5kdfoggrng" path="res://src/item_rescue/RescuedItems.tscn" id="141_b6pah"]
[ext_resource type="Texture2D" uid="uid://bd3ad0jb6emg" path="res://src/vfx/World/GREEN_FLAME.png" id="141_fmewe"] [ext_resource type="Texture2D" uid="uid://bd3ad0jb6emg" path="res://src/vfx/World/GREEN_FLAME.png" id="141_fmewe"]
[ext_resource type="Texture2D" uid="uid://b7kj1pxt7wx1g" path="res://src/vfx/World/BLUE_FLAME.png" id="142_8vsb2"] [ext_resource type="Texture2D" uid="uid://b7kj1pxt7wx1g" path="res://src/vfx/World/BLUE_FLAME.png" id="142_8vsb2"]
[ext_resource type="Texture2D" uid="uid://tqkq5kaijq7f" path="res://src/vfx/World/REGULAR_FLAME.png" id="143_xuv6m"] [ext_resource type="Texture2D" uid="uid://tqkq5kaijq7f" path="res://src/vfx/World/REGULAR_FLAME.png" id="143_xuv6m"]
@@ -10671,10 +10670,6 @@ omni_range = 60.893
[node name="Item Transport" type="Node3D" parent="Node3D"] [node name="Item Transport" type="Node3D" parent="Node3D"]
[node name="RescuedItems" parent="Node3D/Item Transport" instance=ExtResource("141_b6pah")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -349.863, 9.41853, 131.703)
[node name="Flames" type="Node3D" parent="Node3D"] [node name="Flames" type="Node3D" parent="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -384.577, -32.0995, 112.205) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -384.577, -32.0995, 112.205)

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@@ -2,7 +2,7 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://rq7xhwirdq4k" uid="uid://d2b7x8y1t8h0c"
path="res://.godot/imported/A1-Longroom_brick_corridor_corrected.png-b1ea2c8e973447760ca54f5a871194df.ctex" path="res://.godot/imported/A1-Longroom_brick_corridor_corrected.png-b1ea2c8e973447760ca54f5a871194df.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false

File diff suppressed because one or more lines are too long

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@@ -117,3 +117,25 @@ popup/item_14/id = 14
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "Load Next Floor" text = "Load Next Floor"
[node name="DieButton" type="Button" parent="MarginContainer/VBoxContainer/HBoxContainer/VFlowContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Die"
[node name="DeathCountLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 58.0
offset_top = 657.0
offset_right = 160.0
offset_bottom = 680.0
text = "Death Count:"
[node name="DeathCount" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 0
offset_left = 165.0
offset_top = 658.0
offset_right = 205.0
offset_bottom = 681.0
text = "100"

View File

@@ -150,6 +150,8 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
public void ResetPlayerData() public void ResetPlayerData()
{ {
PlayerFXAnimations.Play("RESET");
foreach (var item in Inventory.Items) foreach (var item in Inventory.Items)
Inventory.Remove(item); Inventory.Remove(item);
@@ -170,6 +172,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
Hitbox.AreaEntered += Hitbox_AreaEntered; Hitbox.AreaEntered += Hitbox_AreaEntered;
CollisionDetector.AreaEntered += CollisionDetector_AreaEntered; CollisionDetector.AreaEntered += CollisionDetector_AreaEntered;
HealthComponent.HealthReachedZero += Die; HealthComponent.HealthReachedZero += Die;
PlayerFXAnimations.AnimationFinished += PlayerFXAnimations_AnimationFinished;
HealthTimer.WaitTime = _healthTimerWaitTime; HealthTimer.WaitTime = _healthTimerWaitTime;
SetProcessInput(false); SetProcessInput(false);
SetPhysicsProcess(false); SetPhysicsProcess(false);
@@ -237,7 +240,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
HealthTimer.Timeout -= OnHealthTimerTimeout; HealthTimer.Timeout -= OnHealthTimerTimeout;
SetProcessInput(false); SetProcessInput(false);
SetPhysicsProcess(false); SetPhysicsProcess(false);
PlayerDied?.Invoke();
} }
public void Reset() public void Reset()
@@ -337,6 +339,12 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
AnimationPlayer.Play("attack"); AnimationPlayer.Play("attack");
} }
private void PlayerFXAnimations_AnimationFinished(StringName animName)
{
if (animName == "death")
PlayerDied?.Invoke();
}
private void OnExitTree() private void OnExitTree()
{ {
PlayerLogic.Stop(); PlayerLogic.Stop();

View File

@@ -2847,6 +2847,9 @@ animations = [{
}, { }, {
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_ywo1c") "texture": SubResource("AtlasTexture_ywo1c")
}, {
"duration": 1.0,
"texture": null
}], }],
"loop": false, "loop": false,
"name": &"default", "name": &"default",
@@ -8002,6 +8005,9 @@ animations = [{
}, { }, {
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_d4xbt") "texture": SubResource("AtlasTexture_d4xbt")
}, {
"duration": 1.0,
"texture": null
}], }],
"loop": false, "loop": false,
"name": &"default", "name": &"default",
@@ -12585,7 +12591,7 @@ frame_progress = 1.0
[node name="Crit Marker" type="AnimatedSprite2D" parent="ScreenFX/SubViewportContainer/SubViewport"] [node name="Crit Marker" type="AnimatedSprite2D" parent="ScreenFX/SubViewportContainer/SubViewport"]
position = Vector2(730, 531) position = Vector2(730, 531)
sprite_frames = SubResource("SpriteFrames_gtij5") sprite_frames = SubResource("SpriteFrames_gtij5")
frame = 31 frame = 32
frame_progress = 1.0 frame_progress = 1.0
speed_scale = 2.0 speed_scale = 2.0

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@@ -12,6 +12,8 @@ public partial class PauseDebugMenu : Control, IDebugMenu
{ {
public override void _Notification(int what) => this.Notify(what); public override void _Notification(int what) => this.Notify(what);
[Dependency] private IGame _game => this.DependOn<IGame>();
[Dependency] private IMap _map => this.DependOn<IMap>(() => new Map()); [Dependency] private IMap _map => this.DependOn<IMap>(() => new Map());
[Dependency] private IPlayer _player => this.DependOn<IPlayer>(); [Dependency] private IPlayer _player => this.DependOn<IPlayer>();
@@ -24,6 +26,10 @@ public partial class PauseDebugMenu : Control, IDebugMenu
[Node] public Button LoadNextFloorButton { get; set; } = default!; [Node] public Button LoadNextFloorButton { get; set; } = default!;
[Node] public Button DieButton { get; set; } = default!;
[Node] public Label DeathCount { get; set; } = default!;
private readonly string _floorFilePath = @"res://src/map/dungeon/floors/"; private readonly string _floorFilePath = @"res://src/map/dungeon/floors/";
private readonly string _enemyFilePath = @"res://src/enemy/enemy_types"; private readonly string _enemyFilePath = @"res://src/enemy/enemy_types";
@@ -35,6 +41,8 @@ public partial class PauseDebugMenu : Control, IDebugMenu
public override void _Ready() public override void _Ready()
{ {
LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed; LoadNextFloorButton.Pressed += LoadNextFloorButton_Pressed;
DieButton.Pressed += DieButton_Pressed;
VisibilityChanged += PauseDebugMenu_VisibilityChanged;
_itemDatabase = ItemDatabase.Instance; _itemDatabase = ItemDatabase.Instance;
_spawnableItems = _itemDatabase.Items; _spawnableItems = _itemDatabase.Items;
@@ -79,6 +87,10 @@ public partial class PauseDebugMenu : Control, IDebugMenu
SpawnEnemyDropDown.ItemSelected += SpawnEnemyDropDown_ItemSelected; SpawnEnemyDropDown.ItemSelected += SpawnEnemyDropDown_ItemSelected;
} }
private void DieButton_Pressed() => _player.Die();
private void PauseDebugMenu_VisibilityChanged() => DeathCount.Text = _game.QuestData.DeathCount.ToString("D2");
private void FloorSelectDropDown_ItemSelected(long index) private void FloorSelectDropDown_ItemSelected(long index)
{ {
var sceneName = FloorSelectDropDown.GetItemText((int)index); var sceneName = FloorSelectDropDown.GetItemText((int)index);