Fix dying loop, add death counter, add die button to debug
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@@ -8,7 +8,7 @@ public partial class GameState
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public partial record State
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{
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[Meta, LogicBlock(typeof(State), Diagram = true)]
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public partial record DebugMenu : State, IGet<Input.DebugButtonPressed>
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public partial record DebugMenu : InGame, IGet<Input.DebugButtonPressed>
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{
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public Transition On(in Input.DebugButtonPressed input)
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{
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@@ -6,6 +6,9 @@ namespace Zennysoft.Ma.Adapter;
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[Meta, Id("quest_data")]
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public partial record QuestData
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{
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[Save("death_count")]
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public int DeathCount { get; set; } = 0;
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[Save("quest_data_1")]
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public bool QuestMarker1 { get; set; } = false;
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}
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