Fix dying loop, add death counter, add die button to debug
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@@ -2847,6 +2847,9 @@ animations = [{
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ywo1c")
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}, {
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"duration": 1.0,
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"texture": null
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}],
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"loop": false,
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"name": &"default",
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@@ -8002,6 +8005,9 @@ animations = [{
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_d4xbt")
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}, {
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"duration": 1.0,
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"texture": null
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}],
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"loop": false,
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"name": &"default",
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@@ -12585,7 +12591,7 @@ frame_progress = 1.0
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[node name="Crit Marker" type="AnimatedSprite2D" parent="ScreenFX/SubViewportContainer/SubViewport"]
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position = Vector2(730, 531)
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sprite_frames = SubResource("SpriteFrames_gtij5")
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frame = 31
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frame = 32
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frame_progress = 1.0
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speed_scale = 2.0
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