Fix dying loop, add death counter, add die button to debug
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@@ -18,8 +18,6 @@ public partial class Overworld : Node3D, IDungeonFloor
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[Node] private Area3D Exit { get; set; } = default!;
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[Node] private RescuedItems RescuedItems { get; set; } = default!;
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[Node] private Area3D RestoreArea { get; set; } = default!;
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public ImmutableList<IDungeonRoom> Rooms => [];
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@@ -32,7 +30,6 @@ public partial class Overworld : Node3D, IDungeonFloor
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RescuedItems.SpawnRescuedItems();
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RestoreArea.AreaEntered += RestoreArea_AreaEntered;
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RestoreArea.AreaExited += RestoreArea_AreaExited;
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RestoreTimer = new Timer();
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