Fix dying loop, add death counter, add die button to debug
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@@ -99,6 +99,7 @@ public partial class Game : Node3D, IGame
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},
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QuestData = new QuestData()
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{
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DeathCount = QuestData.DeathCount,
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QuestMarker1 = QuestData.QuestMarker1
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}
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};
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@@ -145,6 +146,8 @@ public partial class Game : Node3D, IGame
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public async void OnResolved()
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{
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LoadExistingGame();
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await InitializeGame();
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GameState.Set(GameRepo);
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@@ -256,8 +259,10 @@ public partial class Game : Node3D, IGame
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public IDungeonFloor CurrentFloor => _map.CurrentFloor;
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public void GameOver()
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public async void GameOver()
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{
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QuestData.DeathCount++;
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await Save();
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_player.Deactivate();
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GameState.Input(new GameState.Input.GameOver());
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}
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@@ -363,8 +368,8 @@ public partial class Game : Node3D, IGame
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})
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.Handle((in GameState.Output.GameOver _) =>
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{
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//GameRepo.Pause();
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//DeathMenu.FadeIn();
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GameRepo.Pause();
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GameOverMenu.FadeIn();
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});
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}
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