Add more floors, light refactoring
This commit is contained in:
42
src/map/dungeon/floors/Floor09.tscn
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42
src/map/dungeon/floors/Floor09.tscn
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[gd_scene load_steps=16 format=3 uid="uid://b5jk743ng6fqg"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_ah6eb"]
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[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_2l5nt"]
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[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_f55jb"]
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[ext_resource type="PackedScene" uid="uid://b82dx66mgs2d7" path="res://src/map/dungeon/scenes/BasinRoom.tscn" id="4_iljqd"]
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[ext_resource type="PackedScene" uid="uid://b7111krf365x0" path="res://src/map/dungeon/scenes/InnerBalcony.tscn" id="5_2admg"]
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[ext_resource type="PackedScene" uid="uid://c1qicmrcg6q6x" path="res://src/map/dungeon/scenes/ColumnRoom.tscn" id="6_fuh3g"]
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[ext_resource type="PackedScene" uid="uid://dfpyfpnya0f4u" path="res://src/map/dungeon/scenes/WaterRoom.tscn" id="7_lk05i"]
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[ext_resource type="PackedScene" uid="uid://vdhl32je6hq2" path="res://src/map/dungeon/scenes/Antechamber_2.tscn" id="8_b81ow"]
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[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/scenes/PitRoom2.tscn" id="9_tl40f"]
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[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="10_glh5y"]
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[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="11_xxd5b"]
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[ext_resource type="PackedScene" uid="uid://feegakykn3fv" path="res://src/enemy/enemy_types/5. ballos/Ballos.tscn" id="12_mhyau"]
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[ext_resource type="PackedScene" uid="uid://dlw5cvutvypxn" path="res://src/enemy/enemy_types/6. chariot/Chariot.tscn" id="13_v2ihw"]
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[ext_resource type="PackedScene" uid="uid://bkj1kyqu7reul" path="res://src/enemy/enemy_types/13. gold sproingy/GoldSproingy.tscn" id="14_2l5nt"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
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border_size = 1.0
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agent_height = 3.0
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agent_radius = 0.1
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[node name="Floor09" type="Node3D"]
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script = ExtResource("1_ah6eb")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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unique_name_in_owner = true
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navigation_mesh = SubResource("NavigationMesh_gqi8w")
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[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
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unique_name_in_owner = true
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script = ExtResource("2_2l5nt")
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room_scenes = Array[PackedScene]([ExtResource("3_f55jb"), ExtResource("4_iljqd"), ExtResource("5_2admg"), ExtResource("6_fuh3g"), ExtResource("7_lk05i"), ExtResource("8_b81ow"), ExtResource("9_tl40f")])
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corridor_room_scene = ExtResource("10_glh5y")
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dungeon_size = Vector3i(60, 1, 60)
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voxel_scale = Vector3(4, 4, 4)
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generate_on_ready = false
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[node name="EnemyDatabase" parent="." instance=ExtResource("11_xxd5b")]
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unique_name_in_owner = true
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EnemyList = Array[PackedScene]([ExtResource("12_mhyau"), ExtResource("13_v2ihw"), ExtResource("14_2l5nt")])
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SpawnRate = PackedFloat32Array(1, 1, 0.05)
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