Add more floors, light refactoring

This commit is contained in:
2025-02-12 00:49:16 -08:00
parent 9352e4c0fd
commit a1c66df038
31 changed files with 422 additions and 186 deletions

View File

@@ -0,0 +1,42 @@
[gd_scene load_steps=16 format=3 uid="uid://cgtqjgh1f5fqi"]
[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_un5rc"]
[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_purgj"]
[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_67qnt"]
[ext_resource type="PackedScene" uid="uid://b82dx66mgs2d7" path="res://src/map/dungeon/scenes/BasinRoom.tscn" id="4_ogmgc"]
[ext_resource type="PackedScene" uid="uid://b7111krf365x0" path="res://src/map/dungeon/scenes/InnerBalcony.tscn" id="5_fjqnq"]
[ext_resource type="PackedScene" uid="uid://c1qicmrcg6q6x" path="res://src/map/dungeon/scenes/ColumnRoom.tscn" id="6_bji1g"]
[ext_resource type="PackedScene" uid="uid://dfpyfpnya0f4u" path="res://src/map/dungeon/scenes/WaterRoom.tscn" id="7_sqvag"]
[ext_resource type="PackedScene" uid="uid://vdhl32je6hq2" path="res://src/map/dungeon/scenes/Antechamber_2.tscn" id="8_c5i81"]
[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/scenes/PitRoom2.tscn" id="9_lo82o"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="10_xvcp8"]
[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="11_xast8"]
[ext_resource type="PackedScene" uid="uid://cvk007twac22c" path="res://src/enemy/enemy_types/3. filth_eater/FilthEater.tscn" id="12_tr8km"]
[ext_resource type="PackedScene" uid="uid://feegakykn3fv" path="res://src/enemy/enemy_types/5. ballos/Ballos.tscn" id="13_43euk"]
[ext_resource type="PackedScene" uid="uid://dlw5cvutvypxn" path="res://src/enemy/enemy_types/6. chariot/Chariot.tscn" id="14_purgj"]
[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
border_size = 1.0
agent_height = 3.0
agent_radius = 0.1
[node name="Floor07" type="Node3D"]
script = ExtResource("1_un5rc")
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
unique_name_in_owner = true
navigation_mesh = SubResource("NavigationMesh_gqi8w")
[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
unique_name_in_owner = true
script = ExtResource("2_purgj")
room_scenes = Array[PackedScene]([ExtResource("3_67qnt"), ExtResource("4_ogmgc"), ExtResource("5_fjqnq"), ExtResource("6_bji1g"), ExtResource("7_sqvag"), ExtResource("8_c5i81"), ExtResource("9_lo82o")])
corridor_room_scene = ExtResource("10_xvcp8")
dungeon_size = Vector3i(60, 1, 60)
voxel_scale = Vector3(4, 4, 4)
generate_on_ready = false
[node name="EnemyDatabase" parent="." instance=ExtResource("11_xast8")]
unique_name_in_owner = true
EnemyList = Array[PackedScene]([ExtResource("12_tr8km"), ExtResource("13_43euk"), ExtResource("14_purgj")])
SpawnRate = PackedFloat32Array(0.5, 1, 0.25)