Add more floors, light refactoring
This commit is contained in:
42
src/map/dungeon/floors/Floor07.tscn
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42
src/map/dungeon/floors/Floor07.tscn
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[gd_scene load_steps=16 format=3 uid="uid://cgtqjgh1f5fqi"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_un5rc"]
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[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_purgj"]
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[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_67qnt"]
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[ext_resource type="PackedScene" uid="uid://b82dx66mgs2d7" path="res://src/map/dungeon/scenes/BasinRoom.tscn" id="4_ogmgc"]
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[ext_resource type="PackedScene" uid="uid://b7111krf365x0" path="res://src/map/dungeon/scenes/InnerBalcony.tscn" id="5_fjqnq"]
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[ext_resource type="PackedScene" uid="uid://c1qicmrcg6q6x" path="res://src/map/dungeon/scenes/ColumnRoom.tscn" id="6_bji1g"]
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[ext_resource type="PackedScene" uid="uid://dfpyfpnya0f4u" path="res://src/map/dungeon/scenes/WaterRoom.tscn" id="7_sqvag"]
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[ext_resource type="PackedScene" uid="uid://vdhl32je6hq2" path="res://src/map/dungeon/scenes/Antechamber_2.tscn" id="8_c5i81"]
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[ext_resource type="PackedScene" uid="uid://cam640h4euewx" path="res://src/map/dungeon/scenes/PitRoom2.tscn" id="9_lo82o"]
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[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="10_xvcp8"]
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[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="11_xast8"]
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[ext_resource type="PackedScene" uid="uid://cvk007twac22c" path="res://src/enemy/enemy_types/3. filth_eater/FilthEater.tscn" id="12_tr8km"]
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[ext_resource type="PackedScene" uid="uid://feegakykn3fv" path="res://src/enemy/enemy_types/5. ballos/Ballos.tscn" id="13_43euk"]
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[ext_resource type="PackedScene" uid="uid://dlw5cvutvypxn" path="res://src/enemy/enemy_types/6. chariot/Chariot.tscn" id="14_purgj"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
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border_size = 1.0
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agent_height = 3.0
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agent_radius = 0.1
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[node name="Floor07" type="Node3D"]
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script = ExtResource("1_un5rc")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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unique_name_in_owner = true
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navigation_mesh = SubResource("NavigationMesh_gqi8w")
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[node name="DungeonGenerator" type="Node3D" parent="NavigationRegion3D"]
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unique_name_in_owner = true
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script = ExtResource("2_purgj")
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room_scenes = Array[PackedScene]([ExtResource("3_67qnt"), ExtResource("4_ogmgc"), ExtResource("5_fjqnq"), ExtResource("6_bji1g"), ExtResource("7_sqvag"), ExtResource("8_c5i81"), ExtResource("9_lo82o")])
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corridor_room_scene = ExtResource("10_xvcp8")
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dungeon_size = Vector3i(60, 1, 60)
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voxel_scale = Vector3(4, 4, 4)
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generate_on_ready = false
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[node name="EnemyDatabase" parent="." instance=ExtResource("11_xast8")]
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unique_name_in_owner = true
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EnemyList = Array[PackedScene]([ExtResource("12_tr8km"), ExtResource("13_43euk"), ExtResource("14_purgj")])
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SpawnRate = PackedFloat32Array(0.5, 1, 0.25)
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