Add more floors, light refactoring
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://dmiqwmivkjgmq"]
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[gd_scene load_steps=16 format=3 uid="uid://dmiqwmivkjgmq"]
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[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_afeds"]
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[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_7txs6"]
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@@ -13,13 +13,14 @@
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[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="11_yvj8v"]
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[ext_resource type="PackedScene" uid="uid://bksq62muhk3h5" path="res://src/enemy/enemy_types/1. sproingy/Sproingy.tscn" id="12_pmbic"]
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[ext_resource type="PackedScene" uid="uid://b0gwivt7cw7nd" path="res://src/enemy/enemy_types/2. michael/Michael.tscn" id="13_eyrkc"]
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[ext_resource type="PackedScene" uid="uid://bkj1kyqu7reul" path="res://src/enemy/enemy_types/13. gold sproingy/GoldSproingy.tscn" id="14_pmbic"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_gqi8w"]
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border_size = 1.0
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agent_height = 3.0
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agent_radius = 0.1
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[node name="Floor1" type="Node3D"]
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[node name="Floor02" type="Node3D"]
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script = ExtResource("5_ld0kt")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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@@ -37,4 +38,5 @@ generate_on_ready = false
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[node name="EnemyDatabase" parent="." instance=ExtResource("11_yvj8v")]
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unique_name_in_owner = true
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EnemyList = Array[PackedScene]([ExtResource("12_pmbic"), ExtResource("13_eyrkc")])
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EnemyList = Array[PackedScene]([ExtResource("12_pmbic"), ExtResource("13_eyrkc"), ExtResource("14_pmbic")])
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SpawnRate = PackedFloat32Array(1, 1, 0.05)
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