Add more floors, light refactoring
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://bc1sp6xwe0j65"]
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[gd_scene load_steps=16 format=3 uid="uid://bc1sp6xwe0j65"]
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[ext_resource type="Script" uid="uid://dwt6302nsf4vq" path="res://src/map/dungeon/code/DungeonFloor.cs" id="1_0ecnn"]
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[ext_resource type="Script" uid="uid://b1x125h0tya2w" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="2_cxmwa"]
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@@ -14,13 +14,12 @@
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[ext_resource type="PackedScene" uid="uid://dbvr8ewajja6a" path="res://src/enemy/EnemyDatabase.tscn" id="12_aw26s"]
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[ext_resource type="PackedScene" uid="uid://bksq62muhk3h5" path="res://src/enemy/enemy_types/1. sproingy/Sproingy.tscn" id="13_kwaga"]
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[ext_resource type="PackedScene" uid="uid://b0gwivt7cw7nd" path="res://src/enemy/enemy_types/2. michael/Michael.tscn" id="14_gkkr3"]
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[ext_resource type="PackedScene" uid="uid://cvk007twac22c" path="res://src/enemy/enemy_types/3. filth_eater/FilthEater.tscn" id="15_kwaga"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_4d8mx"]
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sample_partition_type = 2
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geometry_parsed_geometry_type = 0
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[node name="Floor1" type="Node3D"]
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[node name="Floor01" type="Node3D"]
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script = ExtResource("1_0ecnn")
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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@@ -41,5 +40,4 @@ hide_debug_visuals_for_all_generated_rooms = false
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[node name="EnemyDatabase" parent="." instance=ExtResource("12_aw26s")]
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unique_name_in_owner = true
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EnemyList = Array[PackedScene]([ExtResource("13_kwaga"), ExtResource("14_gkkr3"), ExtResource("15_kwaga")])
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SpawnRate = PackedFloat32Array(1, 1, 10)
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EnemyList = Array[PackedScene]([ExtResource("13_kwaga"), ExtResource("14_gkkr3")])
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