Add more floors, light refactoring
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@@ -63,9 +63,9 @@ public partial class ThrowableItem : Node3D, IUsableItem
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public void Use()
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{
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if (_throwableItemStats.HealHPAmount > 0)
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Game.HealHP(_throwableItemStats.HealHPAmount);
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Player.HealHP(_throwableItemStats.HealHPAmount);
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if (_throwableItemStats.HealVTAmount > 0)
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Game.HealVT(_throwableItemStats.HealVTAmount);
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Player.HealVT(_throwableItemStats.HealVTAmount);
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if (_throwableItemStats.UsableItemTags.Contains(UsableItemTag.DoubleEXP))
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Game.DoubleEXP(TimeSpan.FromSeconds(30));
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