Add more floors, light refactoring
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@@ -43,6 +43,8 @@ public partial class Accessory : Node3D, IEquipableItem
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public ImmutableList<AccessoryTag> AccessoryTags => [.. _accessoryStats.AccessoryTags];
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public ImmutableList<ItemTag> ItemTags => [.. _accessoryStats.ItemTags];
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public void OnReady()
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{
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Pickup.BodyEntered += OnEntered;
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@@ -54,16 +56,6 @@ public partial class Accessory : Node3D, IEquipableItem
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_accessoryStats = (AccessoryStats)inventoryItemStats;
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}
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public void Equip()
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{
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GameEventDepot.OnEquippedAccessory(this);
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}
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public void Unequip()
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{
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GameEventDepot.OnUnequippedAccessory();
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}
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public void Throw()
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{
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Player.Inventory.Remove(this);
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