Add more floors, light refactoring

This commit is contained in:
2025-02-12 00:49:16 -08:00
parent 9352e4c0fd
commit a1c66df038
31 changed files with 422 additions and 186 deletions

View File

@@ -43,6 +43,8 @@ public partial class Accessory : Node3D, IEquipableItem
public ImmutableList<AccessoryTag> AccessoryTags => [.. _accessoryStats.AccessoryTags];
public ImmutableList<ItemTag> ItemTags => [.. _accessoryStats.ItemTags];
public void OnReady()
{
Pickup.BodyEntered += OnEntered;
@@ -54,16 +56,6 @@ public partial class Accessory : Node3D, IEquipableItem
_accessoryStats = (AccessoryStats)inventoryItemStats;
}
public void Equip()
{
GameEventDepot.OnEquippedAccessory(this);
}
public void Unequip()
{
GameEventDepot.OnUnequippedAccessory();
}
public void Throw()
{
Player.Inventory.Remove(this);