Refactor more stuff (Audio mostly)
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13
Zennysoft.Game.Ma.Implementation/Item/EquipableItem.cs
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13
Zennysoft.Game.Ma.Implementation/Item/EquipableItem.cs
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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namespace Zennysoft.Ma.Adapter;
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[Meta, Id("equipable_item")]
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public abstract partial class EquipableItem : InventoryItem
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{
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public abstract ItemTag ItemTag { get; }
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[Save("equipable_item_is_equipped")]
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public bool IsEquipped { get; set; }
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}
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