Refactor more stuff (Audio mostly)
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Ma.Adapter;
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public interface IInGameAudioLogic : ILogicBlock<InGameAudioLogic.State>;
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[Meta]
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[LogicBlock(typeof(State))]
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public partial class InGameAudioLogic :
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LogicBlock<InGameAudioLogic.State>, IInGameAudioLogic
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{
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public override Transition GetInitialState() => To<Enabled>();
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}
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