Refactor more stuff (Audio mostly)
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namespace Zennysoft.Ma.Adapter;
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public partial class InGameAudioLogic
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{
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public static class Output
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{
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#region BGM
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public readonly record struct PlayOverworldMusic;
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public readonly record struct PlayDungeonThemeAMusic;
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#endregion
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#region SFX
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public readonly record struct PlayPlayerAttackSound;
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public readonly record struct PlayPlayerAttackWallSound;
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public readonly record struct PlayMenuScrollSound;
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public readonly record struct PlayEquipSound;
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public readonly record struct PlayInventorySortedSound;
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public readonly record struct PlayMenuBackSound;
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public readonly record struct PlayHealingItemSound;
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public readonly record struct PlayTeleportSound;
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#endregion
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public readonly record struct PlayGameMusic;
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public readonly record struct StopGameMusic;
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}
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}
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