Refactor more stuff (Audio mostly)
This commit is contained in:
7
Zennysoft.Game.Ma/src/audio/BGMPlayer.cs
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7
Zennysoft.Game.Ma/src/audio/BGMPlayer.cs
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@@ -0,0 +1,7 @@
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using Zennysoft.Game.Implementation;
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namespace Zennsoft.Game.Ma;
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public partial class BGMPlayer : DimmableAudioStreamPlayer
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{
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}
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1
Zennysoft.Game.Ma/src/audio/BGMPlayer.cs.uid
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1
Zennysoft.Game.Ma/src/audio/BGMPlayer.cs.uid
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@@ -0,0 +1 @@
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uid://d2usinntpmcry
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@@ -1,58 +0,0 @@
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namespace Zennysoft.Game.Ma;
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using Chickensoft.GodotNodeInterfaces;
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using Godot;
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public interface IDimmableAudioStreamPlayer : IAudioStreamPlayer
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{
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/// <summary>Fade this dimmable audio stream track in.</summary>
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public void FadeIn();
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/// <summary>Fade this dimmable audio stream track out.</summary>
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public void FadeOut();
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}
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public partial class DimmableAudioStreamPlayer :
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AudioStreamPlayer, IDimmableAudioStreamPlayer
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{
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#region Constants
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// -60 to -80 is considered inaudible for decibels.
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public const float VOLUME_DB_INAUDIBLE = -80f;
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public const double FADE_DURATION = 3d; // seconds
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#endregion Constants
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public ITween? FadeTween { get; set; }
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public float InitialVolumeDb;
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public override void _Ready()
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{
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InitialVolumeDb = VolumeDb;
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VolumeDb = VOLUME_DB_INAUDIBLE;
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}
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public void FadeIn()
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{
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SetupFade(InitialVolumeDb, Tween.EaseType.Out);
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Play();
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}
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public void FadeOut()
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{
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SetupFade(VOLUME_DB_INAUDIBLE, Tween.EaseType.In);
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FadeTween!.TweenCallback(Callable.From(Stop));
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}
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public void SetupFade(float volumeDb, Tween.EaseType ease)
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{
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FadeTween?.Kill();
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FadeTween = GodotInterfaces.Adapt<ITween>(CreateTween());
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FadeTween.TweenProperty(
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this,
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"volume_db",
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volumeDb,
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FADE_DURATION
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).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
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}
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}
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@@ -4,6 +4,7 @@ using Chickensoft.Introspection;
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using Godot;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Adapter;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -55,85 +56,85 @@ public partial class InGameAudio : Node
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public void Setup()
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{
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InGameAudioLogic = new InGameAudioLogic();
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InGameAudioLogic = new InGameAudioLogic();
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}
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public void OnResolved()
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{
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InGameAudioLogic.Set(AppRepo);
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InGameAudioLogic.Set(GameEventDepot);
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InGameAudioLogic.Set(Player);
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InGameAudioLogic.Set(GameRepo);
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InGameAudioLogic.Set(AppRepo);
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InGameAudioLogic.Set(GameEventDepot);
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InGameAudioLogic.Set(Player);
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InGameAudioLogic.Set(GameRepo);
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InGameAudioBinding = InGameAudioLogic.Bind();
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InGameAudioBinding = InGameAudioLogic.Bind();
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InGameAudioBinding
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.Handle((in InGameAudioLogic.Output.PlayOverworldMusic _) => StartOverworldMusic())
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.Handle((in InGameAudioLogic.Output.PlayDungeonThemeAMusic _) => StartDungeonThemeA())
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.Handle((in InGameAudioLogic.Output.PlayMenuScrollSound _) => PlayMenuScrollSound())
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.Handle((in InGameAudioLogic.Output.PlayEquipSound _) => PlayEquipSound())
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.Handle((in InGameAudioLogic.Output.PlayMenuBackSound _) => PlayMenuBackSound())
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.Handle((in InGameAudioLogic.Output.PlayInventorySortedSound _) => PlayInventorySortedSound())
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.Handle((in InGameAudioLogic.Output.PlayHealingItemSound _) => PlayHealingItemSound())
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.Handle((in InGameAudioLogic.Output.PlayTeleportSound _) => PlayTeleportSound())
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.Handle((in InGameAudioLogic.Output.PlayPlayerAttackSound _) => { PlayerAttackSFX.Stop(); PlayerAttackSFX.Play(); })
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.Handle((in InGameAudioLogic.Output.PlayPlayerAttackWallSound _) => { PlayerAttackWallSFX.Stop(); PlayerAttackWallSFX.Play(); });
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InGameAudioBinding
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.Handle((in InGameAudioLogic.Output.PlayOverworldMusic _) => StartOverworldMusic())
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.Handle((in InGameAudioLogic.Output.PlayDungeonThemeAMusic _) => StartDungeonThemeA())
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.Handle((in InGameAudioLogic.Output.PlayMenuScrollSound _) => PlayMenuScrollSound())
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.Handle((in InGameAudioLogic.Output.PlayEquipSound _) => PlayEquipSound())
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.Handle((in InGameAudioLogic.Output.PlayMenuBackSound _) => PlayMenuBackSound())
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.Handle((in InGameAudioLogic.Output.PlayInventorySortedSound _) => PlayInventorySortedSound())
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.Handle((in InGameAudioLogic.Output.PlayHealingItemSound _) => PlayHealingItemSound())
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.Handle((in InGameAudioLogic.Output.PlayTeleportSound _) => PlayTeleportSound())
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.Handle((in InGameAudioLogic.Output.PlayPlayerAttackSound _) => { PlayerAttackSFX.Stop(); PlayerAttackSFX.Play(); })
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.Handle((in InGameAudioLogic.Output.PlayPlayerAttackWallSound _) => { PlayerAttackWallSFX.Stop(); PlayerAttackWallSFX.Play(); });
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InGameAudioLogic.Start();
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InGameAudioLogic.Start();
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}
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public void OnExitTree()
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{
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InGameAudioLogic.Stop();
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InGameAudioBinding.Dispose();
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InGameAudioLogic.Stop();
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InGameAudioBinding.Dispose();
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}
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private void StartOverworldMusic()
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{
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OverworldBgm.Stop();
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OverworldBgm.FadeIn();
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OverworldBgm.Stop();
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OverworldBgm.FadeIn();
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}
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private void StartDungeonThemeA()
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{
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OverworldBgm.FadeOut();
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DungeonThemeABgm.Stop();
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DungeonThemeABgm.FadeIn();
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OverworldBgm.FadeOut();
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DungeonThemeABgm.Stop();
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DungeonThemeABgm.FadeIn();
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}
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private void PlayMenuScrollSound()
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{
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MenuScrollSFX.Stop();
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MenuScrollSFX.Play();
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MenuScrollSFX.Stop();
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MenuScrollSFX.Play();
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}
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private void PlayEquipSound()
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{
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EquipSFX.Stop();
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EquipSFX.Play();
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EquipSFX.Stop();
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EquipSFX.Play();
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}
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private void PlayMenuBackSound()
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{
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MenuBackSFX.Stop();
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MenuBackSFX.Play();
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MenuBackSFX.Stop();
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MenuBackSFX.Play();
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}
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private void PlayInventorySortedSound()
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{
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InventorySortedSFX.Stop();
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InventorySortedSFX.Play();
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InventorySortedSFX.Stop();
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InventorySortedSFX.Play();
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}
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private void PlayHealingItemSound()
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{
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HealingItemSFX.Stop();
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HealingItemSFX.Play();
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HealingItemSFX.Stop();
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HealingItemSFX.Play();
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}
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private void PlayTeleportSound()
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{
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TeleportSFX.Stop();
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TeleportSFX.Play();
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TeleportSFX.Stop();
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TeleportSFX.Play();
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}
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}
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@@ -2,8 +2,8 @@
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[ext_resource type="Script" uid="uid://2mnouyn1jcqs" path="res://src/audio/InGameAudio.cs" id="1_gpmcr"]
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[ext_resource type="AudioStream" uid="uid://dfu0fksb6slhx" path="res://src/audio/music/droney.mp3" id="2_8hfyr"]
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[ext_resource type="Script" uid="uid://br4e8xfwd73if" path="res://src/audio/DimmableAudioStreamPlayer.cs" id="2_857rw"]
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[ext_resource type="AudioStream" uid="uid://d2jrktp06xsba" path="res://src/audio/music/crossing-the-gate.mp3" id="3_wbmd6"]
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[ext_resource type="Script" path="res://src/audio/BGMPlayer.cs" id="3_wtvpb"]
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[ext_resource type="AudioStream" uid="uid://dn2e2hqujlia1" path="res://src/audio/music/tar-winds.mp3" id="4_surnl"]
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[ext_resource type="AudioStream" uid="uid://t3g04u722f2k" path="res://src/audio/music/useless immune system-1.mp3" id="6_agr3r"]
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[ext_resource type="AudioStream" uid="uid://cn8cugshq3o8k" path="res://src/audio/sfx/PlayerHitWallSFX.wav" id="7_8vh2f"]
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@@ -19,84 +19,88 @@
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process_mode = 3
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script = ExtResource("1_gpmcr")
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[node name="MenuBgm" type="AudioStreamPlayer" parent="."]
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[node name="BGM" type="Node" parent="."]
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[node name="MenuBgm" type="AudioStreamPlayer" parent="BGM"]
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unique_name_in_owner = true
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stream = ExtResource("2_8hfyr")
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parameters/looping = true
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script = ExtResource("2_857rw")
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script = ExtResource("3_wtvpb")
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[node name="OverworldBgm" type="AudioStreamPlayer" parent="."]
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[node name="OverworldBgm" type="AudioStreamPlayer" parent="BGM"]
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unique_name_in_owner = true
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stream = ExtResource("3_wbmd6")
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volume_db = -15.0
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parameters/looping = true
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script = ExtResource("2_857rw")
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script = ExtResource("3_wtvpb")
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[node name="DungeonThemeABgm" type="AudioStreamPlayer" parent="."]
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[node name="DungeonThemeABgm" type="AudioStreamPlayer" parent="BGM"]
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unique_name_in_owner = true
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stream = ExtResource("4_surnl")
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volume_db = -15.0
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parameters/looping = true
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script = ExtResource("2_857rw")
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script = ExtResource("3_wtvpb")
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[node name="DungeonThemeBBgm" type="AudioStreamPlayer" parent="."]
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[node name="DungeonThemeBBgm" type="AudioStreamPlayer" parent="BGM"]
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unique_name_in_owner = true
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stream = ExtResource("6_agr3r")
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volume_db = -15.0
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parameters/looping = true
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script = ExtResource("2_857rw")
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script = ExtResource("3_wtvpb")
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[node name="DungeonThemeCBgm" type="AudioStreamPlayer" parent="."]
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[node name="DungeonThemeCBgm" type="AudioStreamPlayer" parent="BGM"]
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unique_name_in_owner = true
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volume_db = -15.0
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script = ExtResource("2_857rw")
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script = ExtResource("3_wtvpb")
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[node name="Title_Bgm" type="AudioStreamPlayer" parent="."]
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[node name="Title_Bgm" type="AudioStreamPlayer" parent="BGM"]
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unique_name_in_owner = true
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volume_db = -15.0
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script = ExtResource("2_857rw")
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script = ExtResource("3_wtvpb")
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[node name="PlayerAttackSFX" type="AudioStreamPlayer" parent="."]
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[node name="SFX" type="Node" parent="."]
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[node name="PlayerAttackSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("7_wtvpb")
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volume_db = -5.0
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[node name="PlayerAttackWallSFX" type="AudioStreamPlayer" parent="."]
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[node name="PlayerAttackWallSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("7_8vh2f")
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volume_db = -5.0
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[node name="MenuScrollSFX" type="AudioStreamPlayer" parent="."]
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[node name="MenuScrollSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("7_777nl")
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volume_db = -10.0
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[node name="MenuBackSFX" type="AudioStreamPlayer" parent="."]
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[node name="MenuBackSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("8_1xcgo")
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volume_db = -10.0
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[node name="EquipSFX" type="AudioStreamPlayer" parent="."]
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[node name="EquipSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("8_kwybb")
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volume_db = -10.0
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[node name="HealSFX" type="AudioStreamPlayer" parent="."]
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[node name="HealSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("10_3lcw5")
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volume_db = -10.0
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[node name="TeleportSFX" type="AudioStreamPlayer" parent="."]
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[node name="TeleportSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("11_offhc")
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volume_db = -18.0
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[node name="InventorySortedSFX" type="AudioStreamPlayer" parent="."]
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[node name="InventorySortedSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("12_wprjr")
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volume_db = -15.0
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[node name="HealingItemSFX" type="AudioStreamPlayer" parent="."]
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[node name="HealingItemSFX" type="AudioStreamPlayer" parent="SFX"]
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unique_name_in_owner = true
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stream = ExtResource("10_3lcw5")
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volume_db = -15.0
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@@ -1,35 +0,0 @@
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namespace Zennysoft.Game.Ma;
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public partial class InGameAudioLogic
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{
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public static class Output
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{
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#region BGM
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public readonly record struct PlayOverworldMusic;
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public readonly record struct PlayDungeonThemeAMusic;
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#endregion
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#region SFX
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public readonly record struct PlayPlayerAttackSound;
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public readonly record struct PlayPlayerAttackWallSound;
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public readonly record struct PlayMenuScrollSound;
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public readonly record struct PlayEquipSound;
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public readonly record struct PlayInventorySortedSound;
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public readonly record struct PlayMenuBackSound;
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public readonly record struct PlayHealingItemSound;
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public readonly record struct PlayTeleportSound;
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#endregion
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public readonly record struct PlayGameMusic;
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public readonly record struct StopGameMusic;
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}
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}
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@@ -1 +0,0 @@
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uid://bfnbplmd35454
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@@ -1,12 +0,0 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma;
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public partial class InGameAudioLogic
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{
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[Meta]
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public partial record State : StateLogic<State>
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{
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}
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}
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@@ -1 +0,0 @@
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uid://c8cfpu81338hk
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@@ -1,13 +0,0 @@
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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namespace Zennysoft.Game.Ma;
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public interface IInGameAudioLogic : ILogicBlock<InGameAudioLogic.State>;
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[Meta]
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[LogicBlock(typeof(State))]
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public partial class InGameAudioLogic :
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LogicBlock<InGameAudioLogic.State>, IInGameAudioLogic
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{
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public override Transition GetInitialState() => To<Enabled>();
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}
|
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@@ -1 +0,0 @@
|
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uid://on5thilbaogw
|
||||
@@ -1,11 +0,0 @@
|
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using Chickensoft.Introspection;
|
||||
|
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namespace Zennysoft.Game.Ma;
|
||||
|
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public partial class InGameAudioLogic
|
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{
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[Meta]
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public partial record Disabled : State
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{
|
||||
}
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}
|
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@@ -1 +0,0 @@
|
||||
uid://c02hwxip7xksf
|
||||
@@ -1,74 +0,0 @@
|
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using Chickensoft.Introspection;
|
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using Zennysoft.Ma.Adapter;
|
||||
|
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namespace Zennysoft.Game.Ma;
|
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|
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public partial class InGameAudioLogic
|
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{
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[Meta]
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public partial record Enabled : State
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{
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public Enabled()
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{
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OnAttach(() =>
|
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{
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var player = Get<IPlayer>();
|
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OnOverworldEntered();
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||||
var gameEventDepot = Get<IGameEventDepot>();
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var gameRepo = Get<IGameRepo>();
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gameEventDepot.OverworldEntered += OnOverworldEntered;
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gameEventDepot.DungeonAThemeAreaEntered += OnDungeonAThemeEntered;
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gameEventDepot.MenuScrolled += OnMenuScrolled;
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gameEventDepot.MenuBackedOut += OnMenuBackedOut;
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player.EquippedWeapon.Changed += OnEquippedItem;
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player.EquippedArmor.Changed += OnEquippedItem;
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player.EquippedAccessory.Changed += OnEquippedItem;
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gameEventDepot.InventorySorted += OnInventorySorted;
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gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
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gameEventDepot.RestorativePickedUp += OnRestorativePickedUp;
|
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gameEventDepot.TeleportEntered += OnTeleportEntered;
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gameRepo.PlayerAttack += OnPlayerAttack;
|
||||
gameRepo.PlayerAttackedWall += OnPlayerAttackWall;
|
||||
});
|
||||
OnDetach(() =>
|
||||
{
|
||||
var gameEventDepot = Get<IGameEventDepot>();
|
||||
var player = Get<IPlayer>();
|
||||
var gameRepo = Get<IGameRepo>();
|
||||
gameEventDepot.OverworldEntered -= OnOverworldEntered;
|
||||
gameEventDepot.DungeonAThemeAreaEntered -= OnDungeonAThemeEntered;
|
||||
gameEventDepot.MenuScrolled -= OnMenuScrolled;
|
||||
gameEventDepot.MenuBackedOut -= OnMenuBackedOut;
|
||||
player.EquippedWeapon.Changed -= OnEquippedItem;
|
||||
player.EquippedArmor.Changed -= OnEquippedItem;
|
||||
player.EquippedAccessory.Changed -= OnEquippedItem;
|
||||
gameEventDepot.InventorySorted -= OnInventorySorted;
|
||||
gameEventDepot.TeleportEntered -= OnTeleportEntered;
|
||||
gameRepo.PlayerAttack -= OnPlayerAttack;
|
||||
gameRepo.PlayerAttackedWall -= OnPlayerAttackWall;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnPlayerAttack() => Output(new Output.PlayPlayerAttackSound());
|
||||
|
||||
private void OnPlayerAttackWall() => Output(new Output.PlayPlayerAttackWallSound());
|
||||
|
||||
private void OnRestorativePickedUp(Restorative restorative) => Output(new Output.PlayHealingItemSound());
|
||||
|
||||
private void OnMenuBackedOut() => Output(new Output.PlayMenuBackSound());
|
||||
|
||||
private void OnHealingItemConsumed(ConsumableItemStats stats) => Output(new Output.PlayHealingItemSound());
|
||||
|
||||
private void OnInventorySorted() => Output(new Output.PlayInventorySortedSound());
|
||||
|
||||
private void OnEquippedItem(EquipableItem equipableItem) => Output(new Output.PlayEquipSound());
|
||||
|
||||
private void OnOverworldEntered() => Output(new Output.PlayOverworldMusic());
|
||||
|
||||
private void OnDungeonAThemeEntered() => Output(new Output.PlayDungeonThemeAMusic());
|
||||
|
||||
private void OnMenuScrolled() => Output(new Output.PlayMenuScrollSound());
|
||||
|
||||
private void OnTeleportEntered() => Output(new Output.PlayTeleportSound());
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://ddvs2b5hjchag
|
||||
Reference in New Issue
Block a user