Move files and folders to new repo format to enable multi-project format

This commit is contained in:
2025-03-06 22:07:25 -08:00
parent 12cbb82ac9
commit a09f6ec5a5
3973 changed files with 1781 additions and 2938 deletions

View File

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using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class BossFloor : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
private BossRoomA BossRoom;
public ImmutableList<IDungeonRoom> Rooms => [];
public void InitializeDungeon()
{
var bossRoomScene = GD.Load<PackedScene>($"res://src/map/dungeon/scenes/BossRoom.tscn");
BossRoom = bossRoomScene.Instantiate<BossRoomA>();
FloorIsLoaded = true;
}
public bool FloorIsLoaded { get; set; }
public Transform3D GetPlayerSpawnPoint() => BossRoom.PlayerSpawn.GlobalTransform;
}