Add options menu persistence
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109
Zennysoft.Game.Ma/src/options/OptionsMenu.cs
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109
Zennysoft.Game.Ma/src/options/OptionsMenu.cs
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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public partial class OptionsMenu : Control
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{
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public override void _Notification(int what) => this.Notify(what);
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[Node] public OptionButton ResolutionOptions { get; set; }
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[Node] public HSlider MasterVolumeSlider { get; set; }
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[Node] public HSlider MusicVolumeSlider { get; set; }
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[Node] public HSlider SFXVolumeSlider { get; set; }
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[Node] public Button SaveAndExitButton { get; set; }
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public OptionsData OptionsData;
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private int _masterBusIndex;
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private int _musicBusIndex;
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private int _sfxBusIndex;
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private readonly DisplayServer.WindowMode[] _windowModes = [DisplayServer.WindowMode.Windowed, DisplayServer.WindowMode.Maximized, DisplayServer.WindowMode.Fullscreen, DisplayServer.WindowMode.ExclusiveFullscreen];
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[Signal] public delegate void OptionsMenuExitedEventHandler();
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public void OnReady()
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{
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ResolutionOptions.AddItem("Windowed");
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ResolutionOptions.AddItem("Maximized");
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ResolutionOptions.AddItem("Fullscreen");
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ResolutionOptions.AddItem("Exclusive Fullscreen");
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ResolutionOptions.Select(0);
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OptionsData = new OptionsData()
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{
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MasterVolumeLevel = MasterVolumeSlider.Value,
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MusicVolumeLevel = MusicVolumeSlider.Value,
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SFXVolumeLevel = SFXVolumeSlider.Value,
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ScreenResolution = ResolutionOptions.GetSelectedId()
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};
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MasterVolumeSlider.ValueChanged += MasterVolumeSlider_Changed;
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MusicVolumeSlider.ValueChanged += MusicVolumeSlider_Changed;
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SFXVolumeSlider.ValueChanged += SFXVolumeSlider_Changed;
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ResolutionOptions.ItemSelected += ResolutionOptions_ItemSelected;
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SaveAndExitButton.ButtonUp += SaveAndExitButton_ButtonUp;
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_masterBusIndex = AudioServer.GetBusIndex("Master");
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_musicBusIndex = AudioServer.GetBusIndex("MUSIC");
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_sfxBusIndex = AudioServer.GetBusIndex("SFX");
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}
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private void ResolutionOptions_ItemSelected(long index)
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{
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var resolutionIndex = ResolutionOptions.GetSelectedId();
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OptionsData.ScreenResolution = resolutionIndex;
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DisplayServer.WindowSetMode(_windowModes[resolutionIndex]);
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}
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public void Load(OptionsData optionsData)
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{
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MasterVolumeSlider.Value = optionsData.MasterVolumeLevel;
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MusicVolumeSlider.Value = optionsData.MusicVolumeLevel;
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SFXVolumeSlider.Value = optionsData.SFXVolumeLevel;
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ResolutionOptions.Select(optionsData.ScreenResolution);
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DisplayServer.WindowSetMode(_windowModes[optionsData.ScreenResolution]);
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}
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private void SaveAndExitButton_ButtonUp() => EmitSignal(SignalName.OptionsMenuExited);
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private void MasterVolumeSlider_Changed(double valueChanged)
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{
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OptionsData.MasterVolumeLevel = valueChanged;
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AudioServer.SetBusVolumeDb(_masterBusIndex, Mathf.LinearToDb((float)valueChanged));
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}
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private void MusicVolumeSlider_Changed(double valueChanged)
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{
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OptionsData.MusicVolumeLevel = valueChanged;
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AudioServer.SetBusVolumeDb(_musicBusIndex, Mathf.LinearToDb((float)valueChanged));
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}
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private void SFXVolumeSlider_Changed(double valueChanged)
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{
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OptionsData.SFXVolumeLevel = valueChanged;
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AudioServer.SetBusVolumeDb(_sfxBusIndex, Mathf.LinearToDb((float)valueChanged));
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}
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}
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[Meta, Id("options_data")]
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public partial class OptionsData : Node
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{
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[Save("MasterVolume")]
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public required double MasterVolumeLevel { get; set; }
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[Save("MusicVolume")]
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public required double MusicVolumeLevel { get; set; }
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[Save("SFXVolume")]
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public required double SFXVolumeLevel { get; set; }
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[Save("ScreenResolution")]
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public required int ScreenResolution { get; set; }
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}
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