Add options menu persistence
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@@ -26,6 +26,8 @@ public partial class MainMenu : Control, IMainMenu
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[Node] public IButton GalleryButton { get; set; } = default!;
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[Node] public IButton OptionsButton { get; set; } = default!;
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[Node] public IButton QuitButton { get; set; } = default!;
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[Signal]
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@@ -35,6 +37,8 @@ public partial class MainMenu : Control, IMainMenu
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[Signal]
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public delegate void GalleryEventHandler();
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[Signal]
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public delegate void OptionsEventHandler();
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[Signal]
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public delegate void QuitEventHandler();
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public void OnReady()
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@@ -42,6 +46,7 @@ public partial class MainMenu : Control, IMainMenu
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StartGameButton.Pressed += OnStartGamePressed;
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EnemyViewerButton.Pressed += EnemyViewerButton_Pressed;
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GalleryButton.Pressed += GalleryButton_Pressed;
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OptionsButton.Pressed += OptionsButton_Pressed;
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QuitButton.Pressed += OnQuitPressed;
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StartGameButton.GrabFocus();
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}
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@@ -57,6 +62,7 @@ public partial class MainMenu : Control, IMainMenu
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StartGameButton.Pressed -= OnStartGamePressed;
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EnemyViewerButton.Pressed -= EnemyViewerButton_Pressed;
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GalleryButton.Pressed -= GalleryButton_Pressed;
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OptionsButton.Pressed -= OptionsButton_Pressed;
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QuitButton.Pressed -= OnQuitPressed;
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}
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@@ -66,5 +72,7 @@ public partial class MainMenu : Control, IMainMenu
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private void EnemyViewerButton_Pressed() => EmitSignal(SignalName.EnemyViewer);
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private void OptionsButton_Pressed() => EmitSignal(SignalName.Options);
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public void OnQuitPressed() => EmitSignal(SignalName.Quit);
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}
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@@ -60,6 +60,14 @@ focus_neighbor_bottom = NodePath("../QuitButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Gallery"
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[node name="OptionsButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_top = NodePath("../EnemyViewerButton")
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focus_neighbor_bottom = NodePath("../QuitButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Options"
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[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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