Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=13 format=3 uid="uid://5cstpejxygy6"]
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[gd_scene load_steps=19 format=3 uid="uid://5cstpejxygy6"]
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_i2lux"]
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[ext_resource type="PackedScene" uid="uid://bglktekocmksl" path="res://src/map/dungeon/models/Area 2/CircleColumn/A2-CircleColumn.glb" id="2_nqsfp"]
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[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="6_vfp5g"]
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[ext_resource type="Texture2D" uid="uid://bo32lieutx4fr" path="res://src/minimap/textures/Room Maps/mi_column_circle.png" id="7_be25c"]
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="15_28m48"]
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[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="19_p6lr6"]
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@@ -29,6 +30,41 @@ transparency = 1
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albedo_texture = ExtResource("7_be25c")
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texture_filter = 0
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[sub_resource type="Curve" id="Curve_nqsfp"]
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_limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_be25c"]
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curve = SubResource("Curve_nqsfp")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6drtk"]
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lifetime_randomness = 0.05
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emission_shape = 3
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emission_box_extents = Vector3(22.2, 22.505, 22)
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angle_min = -245.3
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angle_max = 417.9
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orbit_velocity_min = -0.0269999
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orbit_velocity_max = 0.0400001
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orbit_velocity_curve = SubResource("CurveTexture_be25c")
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gravity = Vector3(0, -0.07, 0)
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scale_min = 0.0
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scale_max = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5a2sq"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(1, 1, 1, 0.0862745)
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albedo_texture = ExtResource("6_vfp5g")
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_oelme"]
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material = SubResource("StandardMaterial3D_5a2sq")
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size = Vector2(0.1, 0.1)
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subdivide_width = 1
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subdivide_depth = 1
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[node name="Column Circle Room" type="Node3D"]
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script = ExtResource("2_i2lux")
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@@ -203,8 +239,31 @@ shape = SubResource("BoxShape3D_6sers")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.524475, 0)
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layers = 2
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mesh = SubResource("PlaneMesh_6drtk")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_ixa6b")
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
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transform = Transform3D(0.499, 0, 0, 0, 0.307, 0, 0, 0, 0.507, 0.281, 6.094, -0.438)
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amount = 20
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lifetime = 41.19
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_6drtk")
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draw_pass_1 = SubResource("QuadMesh_oelme")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.082139, 4.86582, -0.0836668)
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light_energy = 4.5
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shadow_enabled = true
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shadow_blur = 0.373
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omni_range = 13.0
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[node name="FogVolume" type="FogVolume" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.279114, 11.441, -0.138376)
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size = Vector3(20.0836, 8.33643, 19.1257)
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[node name="FogVolume" type="FogVolume" parent="FogVolume"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.353651, -5.22283, 0.0979897)
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size = Vector3(3.38, 2.69, 3.08)
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shape = 2
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