Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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@@ -256,7 +256,6 @@ shape = SubResource("BoxShape3D_2nfuf")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_44h5a")
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skeleton = NodePath("")
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@@ -271,7 +270,7 @@ process_material = SubResource("ParticleProcessMaterial_iskcw")
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draw_pass_1 = SubResource("QuadMesh_0ydkh")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.4526, 3.48991, 26.2586)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.4526, 4.83975, 26.2586)
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light_color = Color(0.939964, 0.858607, 0.64025, 1)
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light_energy = 4.956
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light_specular = 0.0
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@@ -280,7 +279,7 @@ omni_range = 20.0
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omni_attenuation = 1.231
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 3.48784, 26.2237)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 4.97055, 26.2237)
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light_color = Color(0.939964, 0.858607, 0.64025, 1)
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light_energy = 4.956
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light_specular = 0.0
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@@ -316,7 +315,7 @@ omni_range = 20.0
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omni_attenuation = 1.231
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[node name="OmniLight3D4" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 3.48784, -24.361)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 5.00923, -24.361)
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light_color = Color(0.939964, 0.858607, 0.64025, 1)
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light_energy = 4.956
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light_specular = 0.0
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@@ -327,6 +326,7 @@ omni_attenuation = 1.231
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6, -10)
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light_energy = 10.618
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shadow_enabled = true
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spot_range = 12.0
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spot_attenuation = 0.65
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spot_angle = 38.9975
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@@ -334,6 +334,7 @@ spot_angle = 38.9975
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[node name="SpotLight3D2" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7, 11)
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light_energy = 10.618
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shadow_enabled = true
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spot_range = 12.0
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spot_attenuation = 0.65
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spot_angle = 38.9975
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@@ -348,10 +349,12 @@ size = Vector3(6, 5, 8)
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[node name="OmniLight3D7" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, -10)
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shadow_enabled = true
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omni_range = 3.747
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omni_attenuation = -0.85
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[node name="OmniLight3D8" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 10.1454)
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shadow_enabled = true
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omni_range = 3.747
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omni_attenuation = -0.85
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