Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.

This commit is contained in:
Pal
2025-10-07 21:38:27 -07:00
parent 4c5281c852
commit 9ed5f8600c
43 changed files with 3963 additions and 1195 deletions
@@ -1018,8 +1018,8 @@ process_material = SubResource("ParticleProcessMaterial_1p4ye")
draw_pass_1 = SubResource("QuadMesh_s0dni")
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 2.50541, 1.14748)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 5.1024, -0.181477)
light_energy = 3.174
shadow_enabled = true
omni_range = 7.805
omni_range = 9.46
omni_attenuation = 1.469