Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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@@ -1018,8 +1018,8 @@ process_material = SubResource("ParticleProcessMaterial_1p4ye")
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draw_pass_1 = SubResource("QuadMesh_s0dni")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 2.50541, 1.14748)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 5.1024, -0.181477)
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light_energy = 3.174
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shadow_enabled = true
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omni_range = 7.805
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omni_range = 9.46
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omni_attenuation = 1.469
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