Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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@@ -510,10 +510,7 @@ shadow_mesh = SubResource("ArrayMesh_psnf0")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rd0mx"]
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resource_name = "FLOOR SYMBOL2"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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transparency = 4
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albedo_texture = ExtResource("13_2q6hq")
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[sub_resource type="ArrayMesh" id="ArrayMesh_o5883"]
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@@ -683,7 +680,7 @@ _limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_312b8"]
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[sub_resource type="CurveTexture" id="CurveTexture_1up8d"]
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curve = SubResource("Curve_k6i88")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4bxb6"]
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@@ -694,12 +691,12 @@ angle_min = -245.3
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angle_max = 417.9
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orbit_velocity_min = -0.0269999
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orbit_velocity_max = 0.0400001
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orbit_velocity_curve = SubResource("CurveTexture_312b8")
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orbit_velocity_curve = SubResource("CurveTexture_1up8d")
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gravity = Vector3(0, -0.07, 0)
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scale_min = 0.0
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scale_max = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jig7d"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6jb2l"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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@@ -708,7 +705,7 @@ albedo_texture = ExtResource("17_6jb2l")
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_sasor"]
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material = SubResource("StandardMaterial3D_jig7d")
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material = SubResource("StandardMaterial3D_6jb2l")
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size = Vector2(0.1, 0.1)
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subdivide_width = 1
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subdivide_depth = 1
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@@ -809,7 +806,7 @@ mesh = SubResource("ArrayMesh_gia0o")
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skeleton = NodePath("")
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[node name="Circle" type="MeshInstance3D" parent="A1-Balcony"]
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transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.097109, 8.04889, -1.84557)
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transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.0971088, 8.04889, -1.84557)
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mesh = SubResource("ArrayMesh_n0el2")
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skeleton = NodePath("")
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@@ -846,7 +843,6 @@ draw_pass_1 = SubResource("QuadMesh_sasor")
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5355, -69.5131, -79.2895)
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@@ -1017,7 +1013,6 @@ size = Vector3(2, 20, 12)
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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visible = false
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -1042,7 +1037,6 @@ unique_name_in_owner = true
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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visible = false
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[node name="Room" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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@@ -1063,7 +1057,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -10.2003, -1.80546
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1785, 1.98844)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_f286s")
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surface_material_override/0 = SubResource("StandardMaterial3D_awhym")
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