Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.

This commit is contained in:
Pal
2025-10-07 21:38:27 -07:00
parent 4c5281c852
commit 9ed5f8600c
43 changed files with 3963 additions and 1195 deletions

View File

@@ -510,10 +510,7 @@ shadow_mesh = SubResource("ArrayMesh_psnf0")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rd0mx"]
resource_name = "FLOOR SYMBOL2"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
transparency = 4
albedo_texture = ExtResource("13_2q6hq")
[sub_resource type="ArrayMesh" id="ArrayMesh_o5883"]
@@ -683,7 +680,7 @@ _limits = [-2.0, 2.0, 0.0, 1.0]
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_312b8"]
[sub_resource type="CurveTexture" id="CurveTexture_1up8d"]
curve = SubResource("Curve_k6i88")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4bxb6"]
@@ -694,12 +691,12 @@ angle_min = -245.3
angle_max = 417.9
orbit_velocity_min = -0.0269999
orbit_velocity_max = 0.0400001
orbit_velocity_curve = SubResource("CurveTexture_312b8")
orbit_velocity_curve = SubResource("CurveTexture_1up8d")
gravity = Vector3(0, -0.07, 0)
scale_min = 0.0
scale_max = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jig7d"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6jb2l"]
transparency = 1
cull_mode = 2
shading_mode = 0
@@ -708,7 +705,7 @@ albedo_texture = ExtResource("17_6jb2l")
billboard_mode = 2
[sub_resource type="QuadMesh" id="QuadMesh_sasor"]
material = SubResource("StandardMaterial3D_jig7d")
material = SubResource("StandardMaterial3D_6jb2l")
size = Vector2(0.1, 0.1)
subdivide_width = 1
subdivide_depth = 1
@@ -809,7 +806,7 @@ mesh = SubResource("ArrayMesh_gia0o")
skeleton = NodePath("")
[node name="Circle" type="MeshInstance3D" parent="A1-Balcony"]
transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.097109, 8.04889, -1.84557)
transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.0971088, 8.04889, -1.84557)
mesh = SubResource("ArrayMesh_n0el2")
skeleton = NodePath("")
@@ -846,7 +843,6 @@ draw_pass_1 = SubResource("QuadMesh_sasor")
[node name="Collision" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
visible = false
[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5355, -69.5131, -79.2895)
@@ -1017,7 +1013,6 @@ size = Vector3(2, 20, 12)
[node name="Spawn Points" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
visible = false
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
@@ -1042,7 +1037,6 @@ unique_name_in_owner = true
[node name="Room" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
visible = false
[node name="Room" type="Area3D" parent="Room"]
unique_name_in_owner = true
@@ -1063,7 +1057,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -10.2003, -1.80546
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1785, 1.98844)
visible = false
layers = 2
mesh = SubResource("PlaneMesh_f286s")
surface_material_override/0 = SubResource("StandardMaterial3D_awhym")