Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
This commit is contained in:
@@ -510,10 +510,7 @@ shadow_mesh = SubResource("ArrayMesh_psnf0")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rd0mx"]
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resource_name = "FLOOR SYMBOL2"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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transparency = 4
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albedo_texture = ExtResource("13_2q6hq")
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[sub_resource type="ArrayMesh" id="ArrayMesh_o5883"]
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@@ -683,7 +680,7 @@ _limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_312b8"]
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[sub_resource type="CurveTexture" id="CurveTexture_1up8d"]
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curve = SubResource("Curve_k6i88")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4bxb6"]
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@@ -694,12 +691,12 @@ angle_min = -245.3
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angle_max = 417.9
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orbit_velocity_min = -0.0269999
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orbit_velocity_max = 0.0400001
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orbit_velocity_curve = SubResource("CurveTexture_312b8")
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orbit_velocity_curve = SubResource("CurveTexture_1up8d")
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gravity = Vector3(0, -0.07, 0)
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scale_min = 0.0
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scale_max = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jig7d"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6jb2l"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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@@ -708,7 +705,7 @@ albedo_texture = ExtResource("17_6jb2l")
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_sasor"]
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material = SubResource("StandardMaterial3D_jig7d")
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material = SubResource("StandardMaterial3D_6jb2l")
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size = Vector2(0.1, 0.1)
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subdivide_width = 1
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subdivide_depth = 1
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@@ -809,7 +806,7 @@ mesh = SubResource("ArrayMesh_gia0o")
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skeleton = NodePath("")
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[node name="Circle" type="MeshInstance3D" parent="A1-Balcony"]
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transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.097109, 8.04889, -1.84557)
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transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.0971088, 8.04889, -1.84557)
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mesh = SubResource("ArrayMesh_n0el2")
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skeleton = NodePath("")
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@@ -846,7 +843,6 @@ draw_pass_1 = SubResource("QuadMesh_sasor")
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5355, -69.5131, -79.2895)
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@@ -1017,7 +1013,6 @@ size = Vector3(2, 20, 12)
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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visible = false
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -1042,7 +1037,6 @@ unique_name_in_owner = true
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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visible = false
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[node name="Room" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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@@ -1063,7 +1057,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -10.2003, -1.80546
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1785, 1.98844)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_f286s")
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surface_material_override/0 = SubResource("StandardMaterial3D_awhym")
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@@ -781,7 +781,7 @@ mesh = SubResource("PlaneMesh_owv6l")
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surface_material_override/0 = SubResource("StandardMaterial3D_ay4ur")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.91044, 1.88644, -4.87515)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.91044, 3.88644, -4.87515)
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light_color = Color(0.902303, 0.889942, 0.693891, 1)
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light_energy = 5.049
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shadow_enabled = true
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@@ -1013,21 +1013,21 @@ process_material = SubResource("ParticleProcessMaterial_s3puq")
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draw_pass_1 = SubResource("QuadMesh_fq8gy")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.1624, 7.31366, -0.0442629)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.1624, 6.74928, -0.0442629)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 22.064
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omni_attenuation = 1.469
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.716, 7.73823, -0.0442629)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.716, 7.17385, -0.0442629)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 14.0
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omni_attenuation = 1.5
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[node name="OmniLight3D3" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.18115, 7.73823, -0.0442629)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.18115, 7.17385, -0.0442629)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 14.0
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@@ -1018,8 +1018,8 @@ process_material = SubResource("ParticleProcessMaterial_1p4ye")
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draw_pass_1 = SubResource("QuadMesh_s0dni")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 2.50541, 1.14748)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 5.1024, -0.181477)
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light_energy = 3.174
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shadow_enabled = true
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omni_range = 7.805
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omni_range = 9.46
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omni_attenuation = 1.469
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@@ -198,24 +198,24 @@ process_material = SubResource("ParticleProcessMaterial_s7fpw")
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draw_pass_1 = SubResource("QuadMesh_nopim")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.2159, 6.1146, -0.382709)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.2159, 9.44069, -0.382709)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 18.0
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omni_range = 26.443
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omni_attenuation = 1.781
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[node name="OmniLight3D3" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.86789, 6.1146, -0.382709)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.86789, 9.44069, -0.382709)
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light_energy = 6.665
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shadow_enabled = true
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shadow_blur = 10.0
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omni_range = 18.0
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omni_range = 26.443
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omni_attenuation = 1.781
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.98437, 6.1146, -0.382709)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.98437, 9.44069, -0.382709)
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light_energy = 6.48
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shadow_enabled = true
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shadow_blur = 10.0
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omni_range = 18.0
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omni_range = 26.443
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omni_attenuation = 1.781
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@@ -256,7 +256,6 @@ shape = SubResource("BoxShape3D_2nfuf")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_44h5a")
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skeleton = NodePath("")
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@@ -271,7 +270,7 @@ process_material = SubResource("ParticleProcessMaterial_iskcw")
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draw_pass_1 = SubResource("QuadMesh_0ydkh")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.4526, 3.48991, 26.2586)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.4526, 4.83975, 26.2586)
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light_color = Color(0.939964, 0.858607, 0.64025, 1)
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light_energy = 4.956
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light_specular = 0.0
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@@ -280,7 +279,7 @@ omni_range = 20.0
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omni_attenuation = 1.231
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 3.48784, 26.2237)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 4.97055, 26.2237)
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light_color = Color(0.939964, 0.858607, 0.64025, 1)
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light_energy = 4.956
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light_specular = 0.0
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@@ -316,7 +315,7 @@ omni_range = 20.0
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omni_attenuation = 1.231
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[node name="OmniLight3D4" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 3.48784, -24.361)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 5.00923, -24.361)
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light_color = Color(0.939964, 0.858607, 0.64025, 1)
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light_energy = 4.956
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light_specular = 0.0
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@@ -327,6 +326,7 @@ omni_attenuation = 1.231
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6, -10)
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light_energy = 10.618
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shadow_enabled = true
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spot_range = 12.0
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spot_attenuation = 0.65
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spot_angle = 38.9975
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@@ -334,6 +334,7 @@ spot_angle = 38.9975
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[node name="SpotLight3D2" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7, 11)
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light_energy = 10.618
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shadow_enabled = true
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spot_range = 12.0
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spot_attenuation = 0.65
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spot_angle = 38.9975
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@@ -348,10 +349,12 @@ size = Vector3(6, 5, 8)
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[node name="OmniLight3D7" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, -10)
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shadow_enabled = true
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omni_range = 3.747
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omni_attenuation = -0.85
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[node name="OmniLight3D8" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 10.1454)
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shadow_enabled = true
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omni_range = 3.747
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omni_attenuation = -0.85
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@@ -1703,31 +1703,53 @@ process_material = SubResource("ParticleProcessMaterial_x03a5")
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draw_pass_1 = SubResource("QuadMesh_06lbc")
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[node name="OmniLight3D" type="OmniLight3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.41476, 2.20402, 8.51936)
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light_energy = 5.0
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.41476, 2.94534, 8.58951)
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light_energy = 1.743
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shadow_enabled = true
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shadow_blur = 3.948
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omni_range = 14.948
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[node name="OmniLight3D2" type="OmniLight3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.72707, 2.19548, -9.48356)
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light_energy = 5.0
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[node name="OmniLight3D" type="OmniLight3D" parent="Minimap/OmniLight3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.96407, 2.43493, -5.06341)
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light_color = Color(0.524667, 0.38, 1, 1)
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light_energy = 3.312
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shadow_enabled = true
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omni_range = 6.06
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omni_attenuation = 0.538
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[node name="OmniLight3D" type="OmniLight3D" parent="Minimap/OmniLight3D/OmniLight3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.01471, -2.22861, -3.78778)
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light_color = Color(0, 0.633333, 1, 1)
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light_energy = 8.306
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shadow_enabled = true
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omni_range = 6.672
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omni_attenuation = 0.769
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[node name="OmniLight3D" type="OmniLight3D" parent="Minimap/OmniLight3D/OmniLight3D/OmniLight3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.21145, 1.02543, -2.81817)
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light_color = Color(0, 0.88, 0.572, 1)
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light_energy = 10.434
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shadow_enabled = true
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omni_range = 5.776
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omni_attenuation = 0.306
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[node name="OmniLight3D2" type="OmniLight3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.72707, 3.02174, -9.48356)
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light_energy = 2.317
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shadow_enabled = true
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shadow_blur = 4.41
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omni_range = 14.948
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[node name="OmniLight3D4" type="OmniLight3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.044, 1.95528, 5.23326)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.044, 3.00693, 5.23326)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 14.948
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shadow_blur = 2.965
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omni_range = 12.94
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[node name="OmniLight3D5" type="OmniLight3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5059, 1.89116, -4.60656)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5059, 3.14913, -4.60656)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 14.948
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[node name="OmniLight3D3" type="OmniLight3D" parent="Minimap"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.78605, 9.43229, -0.0695076)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 5.446
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shadow_blur = 3.023
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omni_range = 12.94
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@@ -177,14 +177,16 @@ process_material = SubResource("ParticleProcessMaterial_aviq7")
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draw_pass_1 = SubResource("QuadMesh_30nhy")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0240078, 2.08061, -0.0732279)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0240078, 2.86704, -0.0732279)
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light_energy = 5.049
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shadow_enabled = true
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shadow_blur = 5.566
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omni_range = 14.948
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.8771, 2.32407, -0.033761)
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light_energy = 1.812
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shadow_enabled = true
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shadow_blur = 5.566
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omni_range = 15.684
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omni_attenuation = 1.116
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