Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.

This commit is contained in:
Pal
2025-10-07 21:38:27 -07:00
parent 4c5281c852
commit 9ed5f8600c
43 changed files with 3963 additions and 1195 deletions

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@@ -17798,7 +17798,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -350.758, -3.90238, 113.556)
environment = SubResource("Environment_8isf0")
camera_attributes = SubResource("CameraAttributesPractical_8nnl3")
[node name="SpotLight3D2" type="SpotLight3D" parent="Lighting And Environment"]
[node name="Well Spotlight 2" type="SpotLight3D" parent="Lighting And Environment"]
transform = Transform3D(0.961194, 0.00660055, -0.275793, 0.275872, -0.0229976, 0.960919, 0, -0.999714, -0.0239261, -283.819, 49.9075, -104.243)
light_energy = 0.369
light_volumetric_fog_energy = 0.809
@@ -17806,7 +17806,7 @@ spot_range = 60.8934
spot_attenuation = -0.73
spot_angle = 24.82
[node name="SpotLight3D" type="SpotLight3D" parent="Lighting And Environment"]
[node name="Altar Spotlight" type="SpotLight3D" parent="Lighting And Environment"]
transform = Transform3D(-0.967593, -0.0729725, -0.241739, -0.251104, 0.177078, 0.951625, -0.0266357, 0.981488, -0.189663, 8.75449, 31.1184, 12.7081)
light_energy = 0.273
spot_range = 32.091
@@ -17824,35 +17824,35 @@ shadow_opacity = 0.99
shadow_blur = 1.419
directional_shadow_max_distance = 739.4
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Lighting And Environment"]
[node name="Temple Godrays" type="CSGCylinder3D" parent="Lighting And Environment"]
transform = Transform3D(20.185, 0, 0, 0, 20.185, 0, 0, 0, 20.185, 118.599, 42.8541, -66.0835)
radius = 1.10986
height = 3.94248
cone = true
material = SubResource("ShaderMaterial_l0fgw")
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Lighting And Environment"]
[node name="Well Godrays 2" type="CSGCylinder3D" parent="Lighting And Environment"]
transform = Transform3D(-4.40941, -6.76658, -18.4988, -4.16682, 18.848, -5.90112, 19.2517, 2.52963, -5.51418, -284.433, 44.3825, -104.809)
radius = 0.147461
height = 5.5284
cone = true
material = SubResource("ShaderMaterial_l0fgw")
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Lighting And Environment"]
[node name="Altar Godrays" type="CSGCylinder3D" parent="Lighting And Environment"]
transform = Transform3D(-4.40941, -6.76658, -18.4988, -4.16682, 18.848, -5.90112, 19.2517, 2.52963, -5.51418, -1.15381, 49.8989, 21.97)
radius = 0.147461
height = 5.5485
cone = true
material = SubResource("ShaderMaterial_l0fgw")
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Lighting And Environment"]
[node name="Well Godrays" type="CSGCylinder3D" parent="Lighting And Environment"]
transform = Transform3D(-4.40941, -6.76658, -18.4988, -4.16682, 18.848, -5.90112, 19.2517, 2.52963, -5.51418, -292.074, 47.864, -101.821)
radius = 0.0449219
height = 5.18228
cone = true
material = SubResource("ShaderMaterial_l0fgw")
[node name="SpotLight3D3" type="SpotLight3D" parent="Lighting And Environment"]
[node name="Temple Spotlight" type="SpotLight3D" parent="Lighting And Environment"]
transform = Transform3D(1, 0, 0, 0, -0.107531, 0.994202, 0, -0.994202, -0.107531, 116.319, 40.0846, -62.5124)
light_energy = 8.623
shadow_enabled = true
@@ -17860,7 +17860,7 @@ spot_range = 62.606
spot_attenuation = 0.32
spot_angle = 28.5323
[node name="OmniLight3D" type="OmniLight3D" parent="Lighting And Environment"]
[node name="Interior Passage Light 2" type="OmniLight3D" parent="Lighting And Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 195.404, 9.06882, -59.5851)
light_volumetric_fog_energy = 1.671
shadow_enabled = true
@@ -17868,27 +17868,27 @@ shadow_blur = 1.12
omni_range = 20.0
omni_attenuation = 1.583
[node name="OmniLight3D2" type="OmniLight3D" parent="Lighting And Environment"]
[node name="Interior Passage Light" type="OmniLight3D" parent="Lighting And Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 167.985, 10.4049, -60.2912)
shadow_enabled = true
shadow_blur = 3.832
omni_range = 20.163
omni_attenuation = 1.347
[node name="OmniLight3D3" type="OmniLight3D" parent="Lighting And Environment"]
[node name="Water Light" type="OmniLight3D" parent="Lighting And Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 119.48, 0, 23.4559)
light_color = Color(0.672, 1, 0.59, 1)
light_energy = 1.115
omni_range = 45.654
omni_attenuation = 0.538
[node name="OmniLight3D4" type="OmniLight3D" parent="Lighting And Environment"]
[node name="Temple Entrance Light 2" type="OmniLight3D" parent="Lighting And Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 83.0614, 8.63657, -61.4086)
light_energy = 0.329
shadow_enabled = true
omni_range = 60.893
[node name="OmniLight3D5" type="OmniLight3D" parent="Lighting And Environment"]
[node name="Temple Entrance Light" type="OmniLight3D" parent="Lighting And Environment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 66.9977, 8.63657, -61.4086)
light_energy = 0.329
shadow_enabled = true