Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
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@@ -1,21 +1,11 @@
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://b03wrq6l0mi15"]
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b03wrq6l0mi15"]
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[ext_resource type="Shader" uid="uid://dcx6kdi1s2ueh" path="res://src/vfx/shaders/MinimapShader.gdshader" id="1_51rab"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_51rab"]
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render_priority = 0
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shader = ExtResource("1_51rab")
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shader_parameter/border_thickness = 0.075
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shader_parameter/dot_spacing = 0.0
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shader_parameter/opacity = 1.0
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shader_parameter/line_color = Color(1, 1, 1, 1)
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shader_parameter/rotation_speed = 0.0
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[ext_resource type="Texture2D" uid="uid://jk0ysk54nrpc" path="res://src/minimap/textures/Room Maps/mi_2ante.png" id="1_thb07"]
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[resource]
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next_pass = SubResource("ShaderMaterial_51rab")
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transparency = 1
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cull_mode = 2
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depth_draw_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.929412, 0.454902, 0.117647, 0.843137)
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albedo_texture = ExtResource("1_thb07")
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texture_filter = 0
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texture_repeat = false
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