Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.

This commit is contained in:
Pal
2025-10-07 21:38:27 -07:00
parent 4c5281c852
commit 9ed5f8600c
43 changed files with 3963 additions and 1195 deletions

View File

@@ -1,21 +1,11 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://b03wrq6l0mi15"]
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b03wrq6l0mi15"]
[ext_resource type="Shader" uid="uid://dcx6kdi1s2ueh" path="res://src/vfx/shaders/MinimapShader.gdshader" id="1_51rab"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_51rab"]
render_priority = 0
shader = ExtResource("1_51rab")
shader_parameter/border_thickness = 0.075
shader_parameter/dot_spacing = 0.0
shader_parameter/opacity = 1.0
shader_parameter/line_color = Color(1, 1, 1, 1)
shader_parameter/rotation_speed = 0.0
[ext_resource type="Texture2D" uid="uid://jk0ysk54nrpc" path="res://src/minimap/textures/Room Maps/mi_2ante.png" id="1_thb07"]
[resource]
next_pass = SubResource("ShaderMaterial_51rab")
transparency = 1
cull_mode = 2
depth_draw_mode = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_color = Color(0.929412, 0.454902, 0.117647, 0.843137)
albedo_texture = ExtResource("1_thb07")
texture_filter = 0
texture_repeat = false