Area 2 all rooms preliminary lighting setup, a few with unapplied scale but maybe fine.
This commit is contained in:
@@ -1,21 +1,11 @@
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://b03wrq6l0mi15"]
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b03wrq6l0mi15"]
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[ext_resource type="Shader" uid="uid://dcx6kdi1s2ueh" path="res://src/vfx/shaders/MinimapShader.gdshader" id="1_51rab"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_51rab"]
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shader_parameter/line_color = Color(1, 1, 1, 1)
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shader_parameter/rotation_speed = 0.0
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[ext_resource type="Texture2D" uid="uid://jk0ysk54nrpc" path="res://src/minimap/textures/Room Maps/mi_2ante.png" id="1_thb07"]
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[resource]
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depth_draw_mode = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.929412, 0.454902, 0.117647, 0.843137)
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texture_filter = 0
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texture_repeat = false
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@@ -17798,7 +17798,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -350.758, -3.90238, 113.556)
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environment = SubResource("Environment_8isf0")
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camera_attributes = SubResource("CameraAttributesPractical_8nnl3")
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[node name="SpotLight3D2" type="SpotLight3D" parent="Lighting And Environment"]
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[node name="Well Spotlight 2" type="SpotLight3D" parent="Lighting And Environment"]
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transform = Transform3D(0.961194, 0.00660055, -0.275793, 0.275872, -0.0229976, 0.960919, 0, -0.999714, -0.0239261, -283.819, 49.9075, -104.243)
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light_energy = 0.369
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light_volumetric_fog_energy = 0.809
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@@ -17806,7 +17806,7 @@ spot_range = 60.8934
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spot_attenuation = -0.73
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spot_angle = 24.82
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[node name="SpotLight3D" type="SpotLight3D" parent="Lighting And Environment"]
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[node name="Altar Spotlight" type="SpotLight3D" parent="Lighting And Environment"]
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transform = Transform3D(-0.967593, -0.0729725, -0.241739, -0.251104, 0.177078, 0.951625, -0.0266357, 0.981488, -0.189663, 8.75449, 31.1184, 12.7081)
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light_energy = 0.273
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spot_range = 32.091
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@@ -17824,35 +17824,35 @@ shadow_opacity = 0.99
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shadow_blur = 1.419
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directional_shadow_max_distance = 739.4
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Lighting And Environment"]
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[node name="Temple Godrays" type="CSGCylinder3D" parent="Lighting And Environment"]
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transform = Transform3D(20.185, 0, 0, 0, 20.185, 0, 0, 0, 20.185, 118.599, 42.8541, -66.0835)
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radius = 1.10986
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height = 3.94248
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cone = true
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material = SubResource("ShaderMaterial_l0fgw")
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[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Lighting And Environment"]
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[node name="Well Godrays 2" type="CSGCylinder3D" parent="Lighting And Environment"]
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transform = Transform3D(-4.40941, -6.76658, -18.4988, -4.16682, 18.848, -5.90112, 19.2517, 2.52963, -5.51418, -284.433, 44.3825, -104.809)
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radius = 0.147461
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height = 5.5284
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cone = true
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material = SubResource("ShaderMaterial_l0fgw")
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[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Lighting And Environment"]
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[node name="Altar Godrays" type="CSGCylinder3D" parent="Lighting And Environment"]
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transform = Transform3D(-4.40941, -6.76658, -18.4988, -4.16682, 18.848, -5.90112, 19.2517, 2.52963, -5.51418, -1.15381, 49.8989, 21.97)
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radius = 0.147461
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height = 5.5485
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cone = true
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material = SubResource("ShaderMaterial_l0fgw")
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[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Lighting And Environment"]
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[node name="Well Godrays" type="CSGCylinder3D" parent="Lighting And Environment"]
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transform = Transform3D(-4.40941, -6.76658, -18.4988, -4.16682, 18.848, -5.90112, 19.2517, 2.52963, -5.51418, -292.074, 47.864, -101.821)
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radius = 0.0449219
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height = 5.18228
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cone = true
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material = SubResource("ShaderMaterial_l0fgw")
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[node name="SpotLight3D3" type="SpotLight3D" parent="Lighting And Environment"]
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[node name="Temple Spotlight" type="SpotLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, -0.107531, 0.994202, 0, -0.994202, -0.107531, 116.319, 40.0846, -62.5124)
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light_energy = 8.623
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shadow_enabled = true
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@@ -17860,7 +17860,7 @@ spot_range = 62.606
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spot_attenuation = 0.32
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spot_angle = 28.5323
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[node name="OmniLight3D" type="OmniLight3D" parent="Lighting And Environment"]
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[node name="Interior Passage Light 2" type="OmniLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 195.404, 9.06882, -59.5851)
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light_volumetric_fog_energy = 1.671
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shadow_enabled = true
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@@ -17868,27 +17868,27 @@ shadow_blur = 1.12
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omni_range = 20.0
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omni_attenuation = 1.583
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[node name="OmniLight3D2" type="OmniLight3D" parent="Lighting And Environment"]
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[node name="Interior Passage Light" type="OmniLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 167.985, 10.4049, -60.2912)
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shadow_enabled = true
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shadow_blur = 3.832
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omni_range = 20.163
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omni_attenuation = 1.347
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[node name="OmniLight3D3" type="OmniLight3D" parent="Lighting And Environment"]
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[node name="Water Light" type="OmniLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 119.48, 0, 23.4559)
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light_color = Color(0.672, 1, 0.59, 1)
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light_energy = 1.115
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omni_range = 45.654
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omni_attenuation = 0.538
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[node name="OmniLight3D4" type="OmniLight3D" parent="Lighting And Environment"]
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[node name="Temple Entrance Light 2" type="OmniLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 83.0614, 8.63657, -61.4086)
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light_energy = 0.329
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shadow_enabled = true
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omni_range = 60.893
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[node name="OmniLight3D5" type="OmniLight3D" parent="Lighting And Environment"]
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[node name="Temple Entrance Light" type="OmniLight3D" parent="Lighting And Environment"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 66.9977, 8.63657, -61.4086)
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light_energy = 0.329
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shadow_enabled = true
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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After Width: | Height: | Size: 44 KiB |
@@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://byh4w8smx17vn"
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path="res://.godot/imported/A2-Proscenium_mottled.png-f40dbdc369c8f9842d2fc4477a2603a8.ctex"
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metadata={
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"vram_texture": false
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}
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generator_parameters={
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"md5": "54f201920cc39079cdcde8f0880ce398"
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}
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[deps]
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source_file="res://src/map/dungeon/models/Area 2/Proscenium/A2-Proscenium_mottled.png"
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dest_files=["res://.godot/imported/A2-Proscenium_mottled.png-f40dbdc369c8f9842d2fc4477a2603a8.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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Binary file not shown.
@@ -3,13 +3,13 @@
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://saepqdyeepyn"
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path="res://.godot/imported/A2-Puer.glb-3b11ccd8f9ba6f91fbb05537c52490b0.scn"
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uid="uid://dh8ji8g36mmx5"
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path="res://.godot/imported/a2-puer.glb-20bdcd533f2a6024a2fa1d9a726cae55.scn"
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[deps]
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source_file="res://src/map/dungeon/models/Area 2/Puer/A2-Puer.glb"
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dest_files=["res://.godot/imported/A2-Puer.glb-3b11ccd8f9ba6f91fbb05537c52490b0.scn"]
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source_file="res://src/map/dungeon/models/Area 2/Puer/a2-puer.glb"
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dest_files=["res://.godot/imported/a2-puer.glb-20bdcd533f2a6024a2fa1d9a726cae55.scn"]
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[params]
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@@ -510,10 +510,7 @@ shadow_mesh = SubResource("ArrayMesh_psnf0")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rd0mx"]
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resource_name = "FLOOR SYMBOL2"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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cull_mode = 2
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transparency = 4
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albedo_texture = ExtResource("13_2q6hq")
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[sub_resource type="ArrayMesh" id="ArrayMesh_o5883"]
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@@ -683,7 +680,7 @@ _limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_312b8"]
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[sub_resource type="CurveTexture" id="CurveTexture_1up8d"]
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curve = SubResource("Curve_k6i88")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4bxb6"]
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@@ -694,12 +691,12 @@ angle_min = -245.3
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angle_max = 417.9
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orbit_velocity_min = -0.0269999
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orbit_velocity_max = 0.0400001
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orbit_velocity_curve = SubResource("CurveTexture_312b8")
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orbit_velocity_curve = SubResource("CurveTexture_1up8d")
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gravity = Vector3(0, -0.07, 0)
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scale_min = 0.0
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scale_max = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jig7d"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6jb2l"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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@@ -708,7 +705,7 @@ albedo_texture = ExtResource("17_6jb2l")
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_sasor"]
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material = SubResource("StandardMaterial3D_jig7d")
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material = SubResource("StandardMaterial3D_6jb2l")
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size = Vector2(0.1, 0.1)
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subdivide_width = 1
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subdivide_depth = 1
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@@ -809,7 +806,7 @@ mesh = SubResource("ArrayMesh_gia0o")
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skeleton = NodePath("")
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[node name="Circle" type="MeshInstance3D" parent="A1-Balcony"]
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transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.097109, 8.04889, -1.84557)
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transform = Transform3D(-4.16688, 0, 0, 0, -4.16688, 0, 0, 0, -4.16688, -0.0971088, 8.04889, -1.84557)
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mesh = SubResource("ArrayMesh_n0el2")
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skeleton = NodePath("")
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@@ -846,7 +843,6 @@ draw_pass_1 = SubResource("QuadMesh_sasor")
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[node name="Collision" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5355, -69.5131, -79.2895)
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@@ -1017,7 +1013,6 @@ size = Vector3(2, 20, 12)
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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visible = false
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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@@ -1042,7 +1037,6 @@ unique_name_in_owner = true
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2, 0)
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visible = false
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[node name="Room" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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@@ -1063,7 +1057,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -10.2003, -1.80546
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1785, 1.98844)
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visible = false
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layers = 2
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mesh = SubResource("PlaneMesh_f286s")
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surface_material_override/0 = SubResource("StandardMaterial3D_awhym")
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@@ -781,7 +781,7 @@ mesh = SubResource("PlaneMesh_owv6l")
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surface_material_override/0 = SubResource("StandardMaterial3D_ay4ur")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.91044, 1.88644, -4.87515)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.91044, 3.88644, -4.87515)
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light_color = Color(0.902303, 0.889942, 0.693891, 1)
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light_energy = 5.049
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shadow_enabled = true
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@@ -1013,21 +1013,21 @@ process_material = SubResource("ParticleProcessMaterial_s3puq")
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draw_pass_1 = SubResource("QuadMesh_fq8gy")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.1624, 7.31366, -0.0442629)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.1624, 6.74928, -0.0442629)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 22.064
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omni_attenuation = 1.469
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.716, 7.73823, -0.0442629)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.716, 7.17385, -0.0442629)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 14.0
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omni_attenuation = 1.5
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[node name="OmniLight3D3" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.18115, 7.73823, -0.0442629)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.18115, 7.17385, -0.0442629)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 14.0
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@@ -1018,8 +1018,8 @@ process_material = SubResource("ParticleProcessMaterial_1p4ye")
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draw_pass_1 = SubResource("QuadMesh_s0dni")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 2.50541, 1.14748)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.68808, 5.1024, -0.181477)
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light_energy = 3.174
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shadow_enabled = true
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omni_range = 7.805
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omni_range = 9.46
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omni_attenuation = 1.469
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@@ -198,24 +198,24 @@ process_material = SubResource("ParticleProcessMaterial_s7fpw")
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draw_pass_1 = SubResource("QuadMesh_nopim")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.2159, 6.1146, -0.382709)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.2159, 9.44069, -0.382709)
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light_energy = 5.0
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shadow_enabled = true
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omni_range = 18.0
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omni_range = 26.443
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omni_attenuation = 1.781
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[node name="OmniLight3D3" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.86789, 6.1146, -0.382709)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.86789, 9.44069, -0.382709)
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light_energy = 6.665
|
||||
shadow_enabled = true
|
||||
shadow_blur = 10.0
|
||||
omni_range = 18.0
|
||||
omni_range = 26.443
|
||||
omni_attenuation = 1.781
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.98437, 6.1146, -0.382709)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.98437, 9.44069, -0.382709)
|
||||
light_energy = 6.48
|
||||
shadow_enabled = true
|
||||
shadow_blur = 10.0
|
||||
omni_range = 18.0
|
||||
omni_range = 26.443
|
||||
omni_attenuation = 1.781
|
||||
|
||||
@@ -256,7 +256,6 @@ shape = SubResource("BoxShape3D_2nfuf")
|
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
|
||||
visible = false
|
||||
layers = 2
|
||||
mesh = SubResource("PlaneMesh_44h5a")
|
||||
skeleton = NodePath("")
|
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@@ -271,7 +270,7 @@ process_material = SubResource("ParticleProcessMaterial_iskcw")
|
||||
draw_pass_1 = SubResource("QuadMesh_0ydkh")
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.4526, 3.48991, 26.2586)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.4526, 4.83975, 26.2586)
|
||||
light_color = Color(0.939964, 0.858607, 0.64025, 1)
|
||||
light_energy = 4.956
|
||||
light_specular = 0.0
|
||||
@@ -280,7 +279,7 @@ omni_range = 20.0
|
||||
omni_attenuation = 1.231
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 3.48784, 26.2237)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 4.97055, 26.2237)
|
||||
light_color = Color(0.939964, 0.858607, 0.64025, 1)
|
||||
light_energy = 4.956
|
||||
light_specular = 0.0
|
||||
@@ -316,7 +315,7 @@ omni_range = 20.0
|
||||
omni_attenuation = 1.231
|
||||
|
||||
[node name="OmniLight3D4" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 3.48784, -24.361)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.0944, 5.00923, -24.361)
|
||||
light_color = Color(0.939964, 0.858607, 0.64025, 1)
|
||||
light_energy = 4.956
|
||||
light_specular = 0.0
|
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@@ -327,6 +326,7 @@ omni_attenuation = 1.231
|
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
|
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6, -10)
|
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light_energy = 10.618
|
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shadow_enabled = true
|
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spot_range = 12.0
|
||||
spot_attenuation = 0.65
|
||||
spot_angle = 38.9975
|
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@@ -334,6 +334,7 @@ spot_angle = 38.9975
|
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[node name="SpotLight3D2" type="SpotLight3D" parent="."]
|
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7, 11)
|
||||
light_energy = 10.618
|
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shadow_enabled = true
|
||||
spot_range = 12.0
|
||||
spot_attenuation = 0.65
|
||||
spot_angle = 38.9975
|
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@@ -348,10 +349,12 @@ size = Vector3(6, 5, 8)
|
||||
|
||||
[node name="OmniLight3D7" type="OmniLight3D" parent="."]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, -10)
|
||||
shadow_enabled = true
|
||||
omni_range = 3.747
|
||||
omni_attenuation = -0.85
|
||||
|
||||
[node name="OmniLight3D8" type="OmniLight3D" parent="."]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 10.1454)
|
||||
shadow_enabled = true
|
||||
omni_range = 3.747
|
||||
omni_attenuation = -0.85
|
||||
|
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@@ -1703,31 +1703,53 @@ process_material = SubResource("ParticleProcessMaterial_x03a5")
|
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draw_pass_1 = SubResource("QuadMesh_06lbc")
|
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|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="Minimap"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.41476, 2.20402, 8.51936)
|
||||
light_energy = 5.0
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.41476, 2.94534, 8.58951)
|
||||
light_energy = 1.743
|
||||
shadow_enabled = true
|
||||
shadow_blur = 3.948
|
||||
omni_range = 14.948
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="Minimap"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.72707, 2.19548, -9.48356)
|
||||
light_energy = 5.0
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="Minimap/OmniLight3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.96407, 2.43493, -5.06341)
|
||||
light_color = Color(0.524667, 0.38, 1, 1)
|
||||
light_energy = 3.312
|
||||
shadow_enabled = true
|
||||
omni_range = 6.06
|
||||
omni_attenuation = 0.538
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="Minimap/OmniLight3D/OmniLight3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.01471, -2.22861, -3.78778)
|
||||
light_color = Color(0, 0.633333, 1, 1)
|
||||
light_energy = 8.306
|
||||
shadow_enabled = true
|
||||
omni_range = 6.672
|
||||
omni_attenuation = 0.769
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="Minimap/OmniLight3D/OmniLight3D/OmniLight3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.21145, 1.02543, -2.81817)
|
||||
light_color = Color(0, 0.88, 0.572, 1)
|
||||
light_energy = 10.434
|
||||
shadow_enabled = true
|
||||
omni_range = 5.776
|
||||
omni_attenuation = 0.306
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="Minimap"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.72707, 3.02174, -9.48356)
|
||||
light_energy = 2.317
|
||||
shadow_enabled = true
|
||||
shadow_blur = 4.41
|
||||
omni_range = 14.948
|
||||
|
||||
[node name="OmniLight3D4" type="OmniLight3D" parent="Minimap"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.044, 1.95528, 5.23326)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.044, 3.00693, 5.23326)
|
||||
light_energy = 5.0
|
||||
shadow_enabled = true
|
||||
omni_range = 14.948
|
||||
shadow_blur = 2.965
|
||||
omni_range = 12.94
|
||||
|
||||
[node name="OmniLight3D5" type="OmniLight3D" parent="Minimap"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5059, 1.89116, -4.60656)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5059, 3.14913, -4.60656)
|
||||
light_energy = 5.0
|
||||
shadow_enabled = true
|
||||
omni_range = 14.948
|
||||
|
||||
[node name="OmniLight3D3" type="OmniLight3D" parent="Minimap"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.78605, 9.43229, -0.0695076)
|
||||
light_energy = 5.0
|
||||
shadow_enabled = true
|
||||
omni_range = 5.446
|
||||
shadow_blur = 3.023
|
||||
omni_range = 12.94
|
||||
|
||||
@@ -177,14 +177,16 @@ process_material = SubResource("ParticleProcessMaterial_aviq7")
|
||||
draw_pass_1 = SubResource("QuadMesh_30nhy")
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0240078, 2.08061, -0.0732279)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0240078, 2.86704, -0.0732279)
|
||||
light_energy = 5.049
|
||||
shadow_enabled = true
|
||||
shadow_blur = 5.566
|
||||
omni_range = 14.948
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.8771, 2.32407, -0.033761)
|
||||
light_energy = 1.812
|
||||
shadow_enabled = true
|
||||
shadow_blur = 5.566
|
||||
omni_range = 15.684
|
||||
omni_attenuation = 1.116
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://dadl2rua1ovhq"]
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||||
[gd_scene load_steps=17 format=3 uid="uid://dadl2rua1ovhq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_rsrpd"]
|
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[ext_resource type="PackedScene" uid="uid://0p07shc8wsja" path="res://src/map/dungeon/models/Area 2/Antechamber/A2-Antechamber.glb" id="2_v2k4g"]
|
||||
[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="5_dirfg"]
|
||||
[ext_resource type="Texture2D" uid="uid://ncu0fsnqyede" path="res://src/minimap/textures/Room Maps/mi_antechamber.png" id="7_qn47s"]
|
||||
[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="19_0qmwl"]
|
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="23_ocw1o"]
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_0qmwl"]
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@@ -12,12 +12,6 @@ data = PackedVector3Array(34.7912, -0.0015, 13.9163, 34.7912, 13.9165, 27.8321,
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[sub_resource type="BoxShape3D" id="BoxShape3D_dhety"]
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size = Vector3(2.73511, 7.17236, 3.05108)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dhety"]
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albedo_texture = ExtResource("19_0qmwl")
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texture_filter = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hwsho"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_nuwng"]
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size = Vector3(20, 6, 16)
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|
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@@ -28,6 +22,53 @@ size = Vector2(20, 16)
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albedo_texture = ExtResource("7_qn47s")
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texture_filter = 0
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[sub_resource type="Curve" id="Curve_v2k4g"]
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_limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_dirfg"]
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curve = SubResource("Curve_v2k4g")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qn47s"]
|
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lifetime_randomness = 0.05
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emission_shape = 3
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emission_box_extents = Vector3(22.2, 22.505, 22)
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angle_min = -245.3
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angle_max = 417.9
|
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orbit_velocity_min = -0.0269999
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orbit_velocity_max = 0.0400001
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orbit_velocity_curve = SubResource("CurveTexture_dirfg")
|
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gravity = Vector3(0, -0.07, 0)
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scale_min = 0.0
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scale_max = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_726dd"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(1, 1, 1, 0.0862745)
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albedo_texture = ExtResource("5_dirfg")
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_63r54"]
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material = SubResource("StandardMaterial3D_726dd")
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size = Vector2(0.1, 0.1)
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subdivide_width = 1
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subdivide_depth = 1
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[sub_resource type="Environment" id="Environment_726dd"]
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background_mode = 1
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background_color = Color(0.295867, 0.295866, 0.295866, 1)
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sdfgi_enabled = true
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glow_enabled = true
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glow_intensity = 3.02
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glow_strength = 0.98
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glow_bloom = 1.0
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fog_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.02
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||||
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||||
[node name="Antechamber 3" type="Node3D"]
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script = ExtResource("2_rsrpd")
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||||
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@@ -62,40 +103,6 @@ shape = SubResource("BoxShape3D_dhety")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.76738, 1.4514, 6.26201)
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shape = SubResource("BoxShape3D_dhety")
|
||||
|
||||
[node name="Doors" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.11434, 0)
|
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|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Doors"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0224749, 1.83591, -0.00639793)
|
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visible = false
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operation = 1
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flip_faces = true
|
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size = Vector3(20.0113, 8, 16.0328)
|
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|
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[node name="CSGBox2" type="CSGBox3D" parent="Doors"]
|
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transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 4.043, 0.0355635, -7.91259)
|
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use_collision = true
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size = Vector3(4.05, 4.05, 0.01)
|
||||
material = SubResource("StandardMaterial3D_dhety")
|
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|
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[node name="DOOR?1" type="CSGBox3D" parent="Doors/CSGBox2"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.400031, 0.065979, 0.0686455)
|
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material_override = SubResource("StandardMaterial3D_hwsho")
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operation = 2
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||||
size = Vector3(4.98703, 4.44788, 2)
|
||||
|
||||
[node name="CSGBox" type="CSGBox3D" parent="Doors"]
|
||||
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -4.03649, 0.0119586, 8.01941)
|
||||
use_collision = true
|
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size = Vector3(4.05, 4.05, 0.01)
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material = SubResource("StandardMaterial3D_dhety")
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||||
|
||||
[node name="DOOR?1" type="CSGBox3D" parent="Doors/CSGBox"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0247293, 0.0278339, 0.0686455)
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material_override = SubResource("StandardMaterial3D_hwsho")
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operation = 2
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size = Vector3(4.19556, 4.18787, 2)
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.62099, 0)
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@@ -140,8 +147,25 @@ shape = SubResource("BoxShape3D_nuwng")
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||||
|
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.524475, 0)
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layers = 2
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mesh = SubResource("PlaneMesh_63r54")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_e02pa")
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
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transform = Transform3D(0.459, 0, 0, 0, 0.197, 0, 0, 0, 0.407, 0.361126, 4.14917, -0.438256)
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amount = 20
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lifetime = 41.19
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_qn47s")
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draw_pass_1 = SubResource("QuadMesh_63r54")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
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environment = SubResource("Environment_726dd")
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.288392, 7.66531, -0.0836668)
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||||
light_energy = 4.5
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||||
shadow_enabled = true
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shadow_blur = 1.24
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omni_range = 13.0
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||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,9 +1,9 @@
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[gd_scene load_steps=14 format=3 uid="uid://cq82tqhlshn1k"]
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[gd_scene load_steps=19 format=3 uid="uid://cq82tqhlshn1k"]
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||||
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_7fo8x"]
|
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[ext_resource type="PackedScene" uid="uid://dycfeab5r3s1w" path="res://src/map/dungeon/models/Area 2/Pit/A2-Pit.glb" id="2_ycerh"]
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[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="5_6mfs2"]
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[ext_resource type="Texture2D" uid="uid://psqcaww3ufpx" path="res://src/minimap/textures/Room Maps/mi_pit_room.png" id="6_xpqkd"]
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[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="17_exoe5"]
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="19_y4v80"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4f64f"]
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@@ -20,10 +20,6 @@ data = PackedVector3Array(-0.9985, 0.3627, -0.6691, -0.9985, 0.6961, -1.0024, -0
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height = 12.0
|
||||
radius = 2.0
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2xv0l"]
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albedo_texture = ExtResource("17_exoe5")
|
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texture_filter = 0
|
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|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_d346t"]
|
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size = Vector3(36, 6, 36)
|
||||
|
||||
@@ -34,6 +30,44 @@ size = Vector2(36, 36)
|
||||
albedo_texture = ExtResource("6_xpqkd")
|
||||
texture_filter = 0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_ycerh"]
|
||||
_limits = [-2.0, 2.0, 0.0, 1.0]
|
||||
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
|
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point_count = 2
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_xpqkd"]
|
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curve = SubResource("Curve_ycerh")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_x0sr3"]
|
||||
lifetime_randomness = 0.05
|
||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(22.2, 22.505, 22)
|
||||
angle_min = -245.3
|
||||
angle_max = 417.9
|
||||
orbit_velocity_min = -0.0269999
|
||||
orbit_velocity_max = 0.0400001
|
||||
orbit_velocity_curve = SubResource("CurveTexture_xpqkd")
|
||||
gravity = Vector3(0, -0.07, 0)
|
||||
scale_min = 0.0
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||||
scale_max = 0.0
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||||
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4aqt8"]
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transparency = 1
|
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cull_mode = 2
|
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shading_mode = 0
|
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albedo_color = Color(1, 1, 1, 0.0862745)
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albedo_texture = ExtResource("5_6mfs2")
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_bom1w"]
|
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material = SubResource("StandardMaterial3D_4aqt8")
|
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size = Vector2(0.1, 0.1)
|
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subdivide_width = 1
|
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subdivide_depth = 1
|
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|
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[sub_resource type="FogMaterial" id="FogMaterial_qjo7v"]
|
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density = 1.5486
|
||||
|
||||
[node name="Pit Room B" type="Node3D"]
|
||||
script = ExtResource("2_7fo8x")
|
||||
|
||||
@@ -41,6 +75,7 @@ script = ExtResource("2_7fo8x")
|
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|
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[node name="Collision" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
visible = false
|
||||
|
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Collision"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.051639, -0.480896, -0.013773)
|
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@@ -106,59 +141,6 @@ shape = SubResource("CylinderShape3D_uo0xi")
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.99243, 73.283, 133.365)
|
||||
shape = SubResource("CylinderShape3D_uo0xi")
|
||||
|
||||
[node name="Doors" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25569, 0)
|
||||
|
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[node name="CSGBox3D" type="CSGBox3D" parent="Doors"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0496787, 4.31423, -0.329679)
|
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visible = false
|
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operation = 1
|
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size = Vector3(36, 12, 35.4266)
|
||||
|
||||
[node name="CSGBox2" type="CSGBox3D" parent="Doors"]
|
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transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0.0660033, 0.0621085, 17.8854)
|
||||
use_collision = true
|
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size = Vector3(4.05, 4.05, 0.01)
|
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material = SubResource("StandardMaterial3D_2xv0l")
|
||||
|
||||
[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox2"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0249815, -0.0408936, 0.612764)
|
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operation = 2
|
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size = Vector3(4.19995, 4.33325, 2)
|
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|
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[node name="CSGBox3" type="CSGBox3D" parent="Doors"]
|
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transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0.0660033, 0.0178824, -17.9531)
|
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use_collision = true
|
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size = Vector3(4.05, 4.05, 0.01)
|
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material = SubResource("StandardMaterial3D_2xv0l")
|
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|
||||
[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox3"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0208922, 0.0557782, -0.305267)
|
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operation = 2
|
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size = Vector3(4.30115, 4.12695, 1.27979)
|
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|
||||
[node name="CSGBox4" type="CSGBox3D" parent="Doors"]
|
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transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 17.9379, -0.0712214, 0.0194186)
|
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use_collision = true
|
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size = Vector3(4.05, 4.05, 0.01)
|
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material = SubResource("StandardMaterial3D_2xv0l")
|
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|
||||
[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox4"]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0216799, -0.0299683, 0.550755)
|
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operation = 2
|
||||
size = Vector3(4.28522, 4.33264, 2)
|
||||
|
||||
[node name="CSGBox5" type="CSGBox3D" parent="Doors"]
|
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transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -17.8995, 0.0140357, 0.0194186)
|
||||
use_collision = true
|
||||
size = Vector3(4.05, 4.05, 0.01)
|
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material = SubResource("StandardMaterial3D_2xv0l")
|
||||
|
||||
[node name="DOOR?" type="CSGBox3D" parent="Doors/CSGBox5"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0323915, 0.0638427, 0.0474663)
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operation = 2
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size = Vector3(4.31909, 4.34351, 0.881348)
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[node name="Spawn Points" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.82181, 0)
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|
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@@ -206,10 +188,33 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.04566, -10.6408, -1.19209e-
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shape = SubResource("BoxShape3D_d346t")
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|
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[node name="Minimap" type="Node3D" parent="."]
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visible = false
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|
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00409305, -0.480896, 0.025076)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.004, 0, 0.025)
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mesh = SubResource("PlaneMesh_x0sr3")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_pqndw")
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|
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.288392, 3.74148, -0.0836668)
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light_energy = 4.5
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shadow_enabled = true
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shadow_blur = 3.428
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omni_range = 13.64
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||||
omni_attenuation = 0.769
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||||
|
||||
[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
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transform = Transform3D(0.879, 0, 0, 0, 0.407, 0, 0, 0, 0.832, 0.649518, 7.89065, -0.521923)
|
||||
amount = 20
|
||||
lifetime = 41.19
|
||||
local_coords = true
|
||||
process_material = SubResource("ParticleProcessMaterial_x0sr3")
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||||
draw_pass_1 = SubResource("QuadMesh_bom1w")
|
||||
|
||||
[node name="FogVolume" type="FogVolume" parent="."]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.106932, 9.40369, -0.564365)
|
||||
size = Vector3(6.32806, 2.79297, 5.94653)
|
||||
shape = 2
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||||
material = SubResource("FogMaterial_qjo7v")
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,8 +1,9 @@
|
||||
[gd_scene load_steps=18 format=3 uid="uid://b8tiuu3l181ke"]
|
||||
[gd_scene load_steps=24 format=3 uid="uid://b8tiuu3l181ke"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://xahptbyj5wfn" path="res://src/map/dungeon/models/Area 2/Longroom/A2-Longroom.glb" id="2_kp5lh"]
|
||||
[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_oayuk"]
|
||||
[ext_resource type="Texture2D" uid="uid://deggm1f2vn0et" path="res://src/minimap/textures/Room Maps/mi_long_room.png" id="7_7b6f1"]
|
||||
[ext_resource type="Texture2D" uid="uid://b8q6l0tl2383a" path="res://src/minimap/textures/Room Maps/mi_long_rooma2.png" id="5_erovx"]
|
||||
[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="6_7i5m1"]
|
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="15_wjalf"]
|
||||
[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="19_xb78s"]
|
||||
|
||||
@@ -41,9 +42,44 @@ size = Vector2(48, 28)
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|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yrga2"]
|
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transparency = 1
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albedo_texture = ExtResource("7_7b6f1")
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albedo_texture = ExtResource("5_erovx")
|
||||
texture_filter = 0
|
||||
|
||||
[sub_resource type="Curve" id="Curve_kp5lh"]
|
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_limits = [-2.0, 2.0, 0.0, 1.0]
|
||||
_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
|
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[sub_resource type="CurveTexture" id="CurveTexture_rum6r"]
|
||||
curve = SubResource("Curve_kp5lh")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7b6f1"]
|
||||
lifetime_randomness = 0.05
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||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(22.2, 22.505, 22)
|
||||
angle_min = -245.3
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angle_max = 417.9
|
||||
orbit_velocity_min = -0.0269999
|
||||
orbit_velocity_max = 0.0400001
|
||||
orbit_velocity_curve = SubResource("CurveTexture_rum6r")
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gravity = Vector3(0, -0.07, 0)
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scale_min = 0.0
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scale_max = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aejdd"]
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transparency = 1
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||||
cull_mode = 2
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shading_mode = 0
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albedo_color = Color(1, 1, 1, 0.0862745)
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albedo_texture = ExtResource("6_7i5m1")
|
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billboard_mode = 2
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|
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[sub_resource type="QuadMesh" id="QuadMesh_0nke0"]
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material = SubResource("StandardMaterial3D_aejdd")
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size = Vector2(0.1, 0.1)
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subdivide_width = 1
|
||||
subdivide_depth = 1
|
||||
|
||||
[node name="Long Room B" type="Node3D"]
|
||||
script = ExtResource("2_oayuk")
|
||||
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@@ -240,8 +276,38 @@ shape = SubResource("BoxShape3D_w5a3p")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.0419, 0)
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layers = 2
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mesh = SubResource("PlaneMesh_0nke0")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_yrga2")
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
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transform = Transform3D(1.084, 0, 0, 0, 0.257, 0, 0, 0, 0.682, 0.688172, 4.22838, 0.00214195)
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amount = 20
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lifetime = 41.19
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_7b6f1")
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draw_pass_1 = SubResource("QuadMesh_0nke0")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.2159, 5.26953, -0.382709)
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||||
light_energy = 5.0
|
||||
shadow_enabled = true
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||||
omni_range = 26.443
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||||
omni_attenuation = 1.781
|
||||
|
||||
[node name="OmniLight3D3" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.86789, 5.26953, -0.382709)
|
||||
light_energy = 6.665
|
||||
shadow_enabled = true
|
||||
shadow_blur = 10.0
|
||||
omni_range = 26.443
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omni_attenuation = 1.781
|
||||
|
||||
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.98437, 5.26953, -0.382709)
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light_energy = 6.48
|
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shadow_enabled = true
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shadow_blur = 10.0
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omni_range = 26.443
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omni_attenuation = 1.781
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=13 format=3 uid="uid://5cstpejxygy6"]
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[gd_scene load_steps=19 format=3 uid="uid://5cstpejxygy6"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_i2lux"]
|
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[ext_resource type="PackedScene" uid="uid://bglktekocmksl" path="res://src/map/dungeon/models/Area 2/CircleColumn/A2-CircleColumn.glb" id="2_nqsfp"]
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[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="6_vfp5g"]
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[ext_resource type="Texture2D" uid="uid://bo32lieutx4fr" path="res://src/minimap/textures/Room Maps/mi_column_circle.png" id="7_be25c"]
|
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[ext_resource type="PackedScene" uid="uid://twrj4wixcbu7" path="res://src/items/ItemDatabase.tscn" id="15_28m48"]
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[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="19_p6lr6"]
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@@ -29,6 +30,41 @@ transparency = 1
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albedo_texture = ExtResource("7_be25c")
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texture_filter = 0
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||||
|
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[sub_resource type="Curve" id="Curve_nqsfp"]
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_limits = [-2.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0.00358423, 0.230769), 0.0, 0.0, 0, 0, Vector2(0.982079, -1.03846), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_be25c"]
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curve = SubResource("Curve_nqsfp")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6drtk"]
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lifetime_randomness = 0.05
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emission_shape = 3
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emission_box_extents = Vector3(22.2, 22.505, 22)
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angle_min = -245.3
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angle_max = 417.9
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orbit_velocity_min = -0.0269999
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orbit_velocity_max = 0.0400001
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orbit_velocity_curve = SubResource("CurveTexture_be25c")
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gravity = Vector3(0, -0.07, 0)
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scale_min = 0.0
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scale_max = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5a2sq"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(1, 1, 1, 0.0862745)
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albedo_texture = ExtResource("6_vfp5g")
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billboard_mode = 2
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[sub_resource type="QuadMesh" id="QuadMesh_oelme"]
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material = SubResource("StandardMaterial3D_5a2sq")
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size = Vector2(0.1, 0.1)
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subdivide_width = 1
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subdivide_depth = 1
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[node name="Column Circle Room" type="Node3D"]
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script = ExtResource("2_i2lux")
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||||
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@@ -203,8 +239,31 @@ shape = SubResource("BoxShape3D_6sers")
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.524475, 0)
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layers = 2
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mesh = SubResource("PlaneMesh_6drtk")
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skeleton = NodePath("")
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surface_material_override/0 = SubResource("StandardMaterial3D_ixa6b")
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[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
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transform = Transform3D(0.499, 0, 0, 0, 0.307, 0, 0, 0, 0.507, 0.281, 6.094, -0.438)
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amount = 20
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lifetime = 41.19
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_6drtk")
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draw_pass_1 = SubResource("QuadMesh_oelme")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.082139, 4.86582, -0.0836668)
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light_energy = 4.5
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shadow_enabled = true
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shadow_blur = 0.373
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omni_range = 13.0
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[node name="FogVolume" type="FogVolume" parent="."]
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@@ -167,9 +206,10 @@ shape = SubResource("BoxShape3D_nu4bg")
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[node name="NPC" type="Node3D" parent="."]
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@@ -195,4 +235,20 @@ visible = false
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[editable path="NPC/Proscenium"]
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File diff suppressed because one or more lines are too long
@@ -1,9 +1,10 @@
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[gd_scene load_steps=67 format=3 uid="uid://02v033xrh6xi"]
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[ext_resource type="Texture2D" uid="uid://b7kj1pxt7wx1g" path="res://src/vfx/World/BLUE_FLAME.png" id="5_pmpee"]
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[ext_resource type="Texture2D" uid="uid://dw8vvn66qqfj2" path="res://src/minimap/textures/Room Maps/mi_exit.png" id="7_vsgtq"]
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@@ -21,14 +22,6 @@ radius = 1.40381
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@@ -43,6 +36,454 @@ transparency = 1
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@@ -90,29 +531,6 @@ shape = SubResource("BoxShape3D_bracd")
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[node name="DOOR" type="CSGBox3D" parent="Doors/CSGBox2"]
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@@ -144,10 +562,66 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00295544, 1.56831, 4.23168)
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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[node name="OmniLight3D2" type="OmniLight3D" parent="."]
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[node name="AnimatedSprite3D2" type="AnimatedSprite3D" parent="."]
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[node name="OmniLight3D3" type="OmniLight3D" parent="."]
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[node name="FogVolume" type="FogVolume" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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environment = SubResource("Environment_nka2x")
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=14 format=3 uid="uid://dqppy7sj8pial"]
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[gd_scene load_steps=20 format=3 uid="uid://dqppy7sj8pial"]
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[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_kprvd"]
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[ext_resource type="Texture2D" uid="uid://dien6vkw71nya" path="res://src/minimap/textures/Room Maps/mi_gesthemi_room.png" id="6_hawfc"]
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[ext_resource type="PackedScene" uid="uid://bxybc56hq0566" path="res://src/npc/Gesthesemii/Gesthemii2.tscn" id="10_trgx2"]
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[ext_resource type="Texture2D" uid="uid://dvast710lxrmw" path="res://src/map/dungeon/door/A2_BLOCKED_DOOR.png" id="23_djym4"]
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@@ -30,6 +31,41 @@ transparency = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5b7ch"]
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[sub_resource type="QuadMesh" id="QuadMesh_61va6"]
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[node name="GesthemiisRoom" type="Node3D"]
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script = ExtResource("2_kprvd")
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@@ -41,7 +77,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0.604996)
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[node name="StaticBody3D" type="StaticBody3D" parent="Collision"]
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[node name="StaticBody3D2" type="StaticBody3D" parent="Collision"]
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@@ -111,3 +147,32 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.569493, 2.38497, 1.51063)
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[node name="Gesthemii2" parent="NPC" instance=ExtResource("10_trgx2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0431279, -0.710172, 2.12679)
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|
||||
[node name="GPUParticles3D2" type="GPUParticles3D" parent="."]
|
||||
transform = Transform3D(0.884, 0, 0, 0, 0.142, 0, 0, 0, 0.512, 0.111471, 2.97166, -0.291562)
|
||||
amount = 20
|
||||
lifetime = 41.19
|
||||
local_coords = true
|
||||
process_material = SubResource("ParticleProcessMaterial_hawfc")
|
||||
draw_pass_1 = SubResource("QuadMesh_61va6")
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.114901, 3.12703, 0.918317)
|
||||
light_color = Color(0.930926, 0.916068, 0.913116, 1)
|
||||
light_energy = 1.848
|
||||
omni_range = 11.263
|
||||
omni_attenuation = 0.573
|
||||
|
||||
[node name="OmniLight3D3" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.2922, 2.2254, -3.78773)
|
||||
light_color = Color(0.930926, 0.916068, 0.913116, 1)
|
||||
light_energy = 0.5
|
||||
omni_range = 8.044
|
||||
omni_attenuation = 0.573
|
||||
|
||||
[node name="OmniLight3D4" type="OmniLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.4843, 2.2254, -3.78773)
|
||||
light_color = Color(0.930926, 0.916068, 0.913116, 1)
|
||||
light_energy = 0.5
|
||||
omni_range = 8.044
|
||||
omni_attenuation = 0.573
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
shader_type particles;
|
||||
|
||||
//this defines how far out the particles will spawn
|
||||
uniform float particle_diameter = 5.0f;
|
||||
|
||||
|
||||
//input a value that changes over time and can also be a coordinate
|
||||
//use vec(TIME,0) if you got no coordinates
|
||||
float rand(vec2 co){
|
||||
//this will give a pseudorandom value between 0-1
|
||||
return fract(sin(dot(co.xy ,vec2(23.21,101.83))) * 34759.214);
|
||||
}
|
||||
|
||||
void vertex(){
|
||||
//this sets all the stuff necesary
|
||||
//spawn them in a given radius around the emmitor
|
||||
|
||||
|
||||
//set the position to be randomly dispersed in an area
|
||||
float x_modifier = (rand(vec2(TIME,0))*particle_diameter);
|
||||
float z_modifier = (rand(vec2(TIME+1f,0))*particle_diameter);
|
||||
|
||||
//centers effect
|
||||
TRANSFORM[3][0] = x_modifier - 0.5f*particle_diameter;
|
||||
TRANSFORM[3][2] = z_modifier- 0.5f*particle_diameter;
|
||||
|
||||
|
||||
//VELOCITY.y = -rand(vec2(TIME+2f,0));
|
||||
VELOCITY.y = -1f;
|
||||
}
|
||||
|
||||
|
||||
//apply a changing wind that changes with time with a noticable variation
|
||||
VELOCITY.x = 3f*sin(TIME/4f)*sin(TIME)*rand(vec2(float(INDEX),0f));
|
||||
VELOCITY.z = 3f*cos(TIME/4f)*cos(TIME)*rand(vec2(float(INDEX)+1f,0f));
|
||||
|
||||
|
||||
|
||||
//gives a consistent rotation that depends on the index
|
||||
float x_rotation = TIME*rand(vec2(float(INDEX),0f));
|
||||
float y_rotation = TIME*rand(vec2(float(INDEX)+1f,0f));
|
||||
float z_rotation = TIME*rand(vec2(float(INDEX)+2f,0f));
|
||||
|
||||
|
||||
|
||||
//these just rotate the leaf using matrix math
|
||||
//x rotation
|
||||
TRANSFORM[1][1] = cos(x_rotation);
|
||||
TRANSFORM[2][1] = -sin(x_rotation);
|
||||
TRANSFORM[1][2] = sin(x_rotation);
|
||||
TRANSFORM[2][2] = cos(x_rotation);
|
||||
//y rotation
|
||||
TRANSFORM[0][0] = cos(y_rotation);
|
||||
TRANSFORM[2][0] = -sin(y_rotation);
|
||||
TRANSFORM[0][2] = sin(y_rotation);
|
||||
TRANSFORM[2][2] = cos(y_rotation);
|
||||
//z rotation
|
||||
TRANSFORM[0][0] = cos(z_rotation);
|
||||
TRANSFORM[1][0] = -sin(z_rotation);
|
||||
TRANSFORM[0][1] = sin(z_rotation);
|
||||
TRANSFORM[1][1] = cos(z_rotation);
|
||||
|
||||
}
|
||||
@@ -1,46 +1,83 @@
|
||||
shader_type spatial;
|
||||
render_mode diffuse_burley, specular_schlick_ggx, blend_mix;
|
||||
|
||||
group_uniforms albedo;
|
||||
uniform vec4 albedo : source_color = vec4(1.0, 1.0, 1.0, 0.0);
|
||||
uniform sampler2D albedo_texture : source_color, hint_default_white;
|
||||
uniform float Emission_Power = 1.0;
|
||||
uniform vec3 Color:source_color;
|
||||
|
||||
group_uniforms roughness;
|
||||
uniform float roughness : hint_range(0.0, 1.0) = 0.15;
|
||||
uniform sampler2D roughness_texture : hint_roughness_r;
|
||||
group_uniforms Fresnel;
|
||||
uniform sampler2D Fresnel_Noise_Texture:source_color;
|
||||
uniform vec3 Fresnel_Color : source_color;
|
||||
uniform float Fresnel_Power : hint_range(0.1, 10.0) = 3.0;
|
||||
|
||||
group_uniforms normal;
|
||||
uniform float normal_strength : hint_range(-16.0, 16.0) = 1.0;
|
||||
uniform sampler2D normal_map : hint_normal;
|
||||
group_uniforms Lines_Alpha;
|
||||
uniform sampler2D Line_Texture:source_color;
|
||||
uniform float Repetitions = 2.0;
|
||||
uniform float Speed = 1.0;
|
||||
|
||||
group_uniforms misc;
|
||||
uniform vec4 edge_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
group_uniforms Alpha_Fade;
|
||||
uniform sampler2D Fade_Texture:source_color;
|
||||
uniform float Fade_Offset = 0.0;
|
||||
uniform float Fade_Scale = 1.0;
|
||||
|
||||
group_uniforms Lines_Color;
|
||||
uniform sampler2D Color_Line_Texture:source_color;
|
||||
uniform float Color_Line_Repetitions = 2.0;
|
||||
uniform float Color_Line_Speed = 1.0;
|
||||
|
||||
group_uniforms Vertex_Shift;
|
||||
uniform sampler2D Vertex_Shift_Texture:source_color;
|
||||
uniform float Vertex_Shift_Repetitions = 2.0;
|
||||
uniform float Vertex_Shift_Speed = 1.0;
|
||||
uniform float Shift_Power = 0.2;
|
||||
uniform float Shift_X_Mult = 1.0;
|
||||
uniform float Shift_Z_Mult = 1.0;
|
||||
|
||||
|
||||
varying vec3 Wave_WorldCoords;
|
||||
void vertex() {
|
||||
|
||||
Wave_WorldCoords = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
|
||||
vec2 uv = UV;
|
||||
uv.y = Wave_WorldCoords.y;
|
||||
uv.y = fract(uv.y * Vertex_Shift_Repetitions);
|
||||
uv.y += fract(TIME * -Vertex_Shift_Speed);
|
||||
float shift = texture(Vertex_Shift_Texture, uv).r * Shift_Power;
|
||||
|
||||
VERTEX.x += shift * Shift_X_Mult;
|
||||
VERTEX.z += shift * Shift_Z_Mult;
|
||||
|
||||
float SchlickFresnel(float u) {
|
||||
float m = 1.0 - u;
|
||||
float m2 = m * m;
|
||||
return m2 * m2 * m;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// calculate fresnel values
|
||||
float VdotN = dot(VIEW, NORMAL);
|
||||
float fresnel = clamp(SchlickFresnel(VdotN), 0.0, 1.0);
|
||||
float Fresnel = pow(1.0 - dot(NORMAL, VIEW), Fresnel_Power);
|
||||
float Noise_Value = texture(Fresnel_Noise_Texture,UV).r;
|
||||
float Noise_Fresnel = Fresnel * Noise_Value;
|
||||
|
||||
// sample and mix textures
|
||||
vec4 _albedo = texture(albedo_texture, UV) * albedo;
|
||||
float _roughness = texture(roughness_texture, UV).r * roughness;
|
||||
vec3 Final_Color = mix(Color,Fresnel_Color,Noise_Fresnel);
|
||||
|
||||
// apply glass look
|
||||
float a = mix(0.001, 1.0, _albedo.a);
|
||||
ALPHA = mix(fresnel * edge_color.a, 1.0, a);
|
||||
ALBEDO = mix(edge_color.rgb * edge_color.a, _albedo.rgb, a);
|
||||
|
||||
ROUGHNESS = _roughness;
|
||||
NORMAL_MAP = texture(normal_map, UV).xyz;
|
||||
NORMAL_MAP_DEPTH = normal_strength;
|
||||
vec2 uv = UV;
|
||||
uv.y = Wave_WorldCoords.y;
|
||||
uv.y = fract(uv.y * Repetitions);
|
||||
uv.y += fract(TIME * -Speed);
|
||||
float Line_Alpha = texture(Line_Texture,uv).a;
|
||||
|
||||
// function to compensate specular for alpha blend
|
||||
// 0.5 * ALPHA^-0.5
|
||||
SPECULAR = 0.5 * inversesqrt(ALPHA);
|
||||
}
|
||||
|
||||
vec2 uv2 = UV;
|
||||
uv2.y = Wave_WorldCoords.y;
|
||||
uv2.y = fract(uv2.y * Color_Line_Repetitions);
|
||||
uv2.y += fract(TIME * -Color_Line_Speed);
|
||||
vec3 Line_Color = texture(Color_Line_Texture,uv2).rgb;
|
||||
|
||||
Final_Color += Line_Color;
|
||||
|
||||
|
||||
vec2 uv3 = UV;
|
||||
uv3.y = (Wave_WorldCoords.y + Fade_Offset) * Fade_Scale;
|
||||
float Fade_Value = texture(Fade_Texture,uv3).a;
|
||||
|
||||
ALBEDO = Final_Color;
|
||||
EMISSION = Final_Color * Emission_Power;
|
||||
ALPHA = Line_Alpha * Fade_Value;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user