Bug fixes, EX-stage visual tighten up
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@@ -1344,8 +1344,8 @@ process_material = SubResource("ParticleProcessMaterial_63u6y")
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draw_pass_1 = SubResource("QuadMesh_fwdls")
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[node name="FogVolume" type="FogVolume" parent="VFX"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12.6989)
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size = Vector3(30.7642, 10.3584, 24.915)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0644741, 7.34628, -2.68554)
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size = Vector3(6.65347, 4.33984, 9.62774)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="VFX"]
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root_node = NodePath("../Flame1")
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