Bug fixes, EX-stage visual tighten up

This commit is contained in:
Pal
2026-05-01 17:43:11 -07:00
parent b66d631bc5
commit 9e7678ce2a
93 changed files with 3689 additions and 1397 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=50 format=4 uid="uid://bfel23t0brfgb"]
[gd_scene load_steps=53 format=4 uid="uid://bfel23t0brfgb"]
[ext_resource type="Script" uid="uid://4yx8q5wp3acp" path="res://src/map/dungeon/floors/Special Floors/River.cs" id="1_0q5xi"]
[ext_resource type="Shader" uid="uid://buj0rfyawbmuu" path="res://src/map/dungeon/models/Special Floors & Rooms/EX-Grassy/Grassland.gdshader" id="2_poprr"]
@@ -17,6 +17,7 @@
[ext_resource type="Texture2D" uid="uid://biqkhlywidr7x" path="res://src/map/dungeon/models/Special Floors & Rooms/EX-River/River_ground_0007_roughness_1k.png" id="15_23sxr"]
[ext_resource type="Texture2D" uid="uid://cbpw07ft33je5" path="res://src/map/assets/EX Assetts/MOON.png" id="16_relpx"]
[ext_resource type="PackedScene" uid="uid://d6pjtdg6wh38" path="res://src/map/Placeables/Stele F.tscn" id="17_5tdbj"]
[ext_resource type="Shader" uid="uid://bpkmgenx50vof" path="res://src/map/map shaders/VOID PORTAL.gdshader" id="18_poprr"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_fsavp"]
@@ -452,7 +453,19 @@ dof_blur_amount = 0.02
size = Vector3(122.191, 37.2499, 160.67)
[sub_resource type="BoxShape3D" id="BoxShape3D_poprr"]
size = Vector3(10.2297, 7.80759, 10.2677)
size = Vector3(1.63453, 7.80759, 1.06392)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bnmex"]
render_priority = 0
shader = ExtResource("18_poprr")
shader_parameter/strength = 0.369
shader_parameter/speed = 0.12
shader_parameter/screen_resolution = Vector2(1280, 720)
[sub_resource type="QuadMesh" id="QuadMesh_5xa56"]
size = Vector2(3.785, 6.145)
subdivide_width = 2
subdivide_depth = 2
[node name="River" type="Node3D"]
script = ExtResource("1_0q5xi")
@@ -461,7 +474,6 @@ script = ExtResource("1_0q5xi")
[node name="River" type="Node3D" parent="Model"]
transform = Transform3D(21.52, 0, 0, 0, 21.52, 0, 0, 0, 21.52, 4.3771, 2.9638, 3.15186)
visible = false
[node name="RIVER" type="MeshInstance3D" parent="Model/River"]
visible = false
@@ -469,6 +481,7 @@ mesh = SubResource("ArrayMesh_kmo3x")
skeleton = NodePath("")
[node name="TOP" type="MeshInstance3D" parent="Model/River"]
visible = false
mesh = SubResource("ArrayMesh_rp2ek")
skeleton = NodePath("")
@@ -559,7 +572,7 @@ collision_layer = 256
collision_mask = 256
[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/Exit"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 114.678, -2.10891, -92.1095)
transform = Transform3D(0.825803, 0, 0.563959, 0, 1, 0, -0.563959, 0, 0.825803, 113.027, -3.71033, -95.7205)
shape = SubResource("BoxShape3D_poprr")
[node name="Spawn Points" type="Node3D" parent="."]
@@ -567,4 +580,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.70806, 0)
[node name="PlayerSpawnPoint" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
transform = Transform3D(0.949404, 0, 0.314059, 0, 1, 0, -0.314059, 0, 0.949404, 3.90301, -2.74016, 13.7071)
transform = Transform3D(0.960659, 0, 0.277734, 0, 1, 0, -0.277734, 0, 0.960659, 2.08994, -3.4838, 6.50655)
[node name="webway" type="MeshInstance3D" parent="."]
transform = Transform3D(0.409344, 0, 0.269328, 0, 0.49, 0, -0.269328, 0, 0.409344, 113.037, 0.930257, -95.666)
material_override = SubResource("ShaderMaterial_bnmex")
mesh = SubResource("QuadMesh_5xa56")
skeleton = NodePath("../..")