Bug fixes, EX-stage visual tighten up
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@@ -17,21 +17,21 @@ public partial class River : SpecialFloor
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public void OnResolved()
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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FloorIsLoaded = true;
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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FloorIsLoaded = true;
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}
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void ExitReached() => Game.FloorExitReached();
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public void OnExitTree()
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{
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Exit.AreaEntered -= Exit_AreaEntered;
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Exit.AreaEntered -= Exit_AreaEntered;
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}
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}
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