Mystery item implementation
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@@ -19,6 +19,8 @@ public abstract partial class InventoryItem : Node3D
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public abstract double ThrowDamage { get; }
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[Save("inventory_item_throw_speed")]
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public abstract float ThrowSpeed { get; }
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[Save("inventory_item_tag")]
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public abstract ItemTag ItemTag { get; }
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public abstract Texture2D GetTexture();
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}
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