Mystery item implementation
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@@ -30,7 +30,4 @@ public interface IGameEventDepot : IDisposable
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event Action<InventoryItem>? HealingItemConsumed;
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public void OnHealingItemConsumed(InventoryItem item);
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event Action<IHealthPack>? RestorativePickedUp;
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public void OnRestorativePickedUp(IHealthPack restorative);
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}
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