Mystery item implementation
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@@ -24,7 +24,7 @@ public partial class InGameAudioLogic
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gameRepo.UnequippedItem += OnUnequippedItem;
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gameEventDepot.InventorySorted += OnInventorySorted;
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gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
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gameEventDepot.RestorativePickedUp += OnRestorativePickedUp;
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gameRepo.RestorativePickedUp += OnRestorativePickedUp;
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gameEventDepot.TeleportEntered += OnTeleportEntered;
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gameRepo.PlayerAttack += OnPlayerAttack;
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gameRepo.PlayerAttackedWall += OnPlayerAttackWall;
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