Mystery item implementation
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@@ -23,9 +23,12 @@ public partial class Armor : EquipableItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public int Defense => Stats.Defense;
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public int Defense => Stats.Defense + _bonusDefense;
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public void IncreaseArmorDefense(int bonus) => Stats.Defense += bonus;
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[Save("armor_bonus_defense")]
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private int _bonusDefense { get; set; } = 0;
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public void IncreaseArmorDefense(int bonus) => _bonusDefense += bonus;
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public override ItemTag ItemTag => Stats.ItemTag;
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