Mystery item implementation
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@@ -23,9 +23,12 @@ public partial class Armor : EquipableItem
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public override float ThrowSpeed => Stats.ThrowSpeed;
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public int Defense => Stats.Defense;
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public int Defense => Stats.Defense + _bonusDefense;
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public void IncreaseArmorDefense(int bonus) => Stats.Defense += bonus;
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[Save("armor_bonus_defense")]
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private int _bonusDefense { get; set; } = 0;
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public void IncreaseArmorDefense(int bonus) => _bonusDefense += bonus;
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public override ItemTag ItemTag => Stats.ItemTag;
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@@ -15,15 +15,12 @@ collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0322805, 0)
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pixel_size = 0.0006
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billboard = 2
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shaded = true
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double_sided = false
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alpha_cut = 1
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texture_filter = 0
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render_priority = 100
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
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shape = SubResource("BoxShape3D_qdeu2")
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@@ -0,0 +1,25 @@
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://05hilwkmrs7a"]
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[ext_resource type="Texture2D" uid="uid://cics3txmkkloh" path="res://src/items/armor/textures/MYSTERY.png" id="1_rp3e6"]
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[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_s5wnf"]
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[resource]
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script = ExtResource("1_s5wnf")
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Name = "Coat"
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Description = "Unidentified coat."
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Defense = 0
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_telluricResistance = 0.0
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_aeolicResistance = 0.0
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_hydricResistance = 0.0
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_igneousResistance = 0.0
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_ferrumResistance = 0.0
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Name = "Coat"
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Description = "Unidentified coat."
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SpawnRate = 0.5
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ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTag = 2
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Texture = ExtResource("1_rp3e6")
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metadata/_custom_type_script = "uid://dqtp6ewvttoyu"
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BIN
Zennysoft.Game.Ma/src/items/armor/textures/MYSTERY.png
Normal file
BIN
Zennysoft.Game.Ma/src/items/armor/textures/MYSTERY.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 9.3 KiB |
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cics3txmkkloh"
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path="res://.godot/imported/MYSTERY.png-17d813137e6c64f71109fe85ac9d2857.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/items/armor/textures/MYSTERY.png"
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dest_files=["res://.godot/imported/MYSTERY.png-17d813137e6c64f71109fe85ac9d2857.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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