Mystery item implementation
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@@ -6,7 +6,6 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.SaveFileBuilder;
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using Godot;
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using System.Threading.Tasks;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Adapter;
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public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<IMap>, IProvide<ISaveChunk<GameData>>, INode3D
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@@ -32,4 +31,6 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
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public void EnemyDefeated(Vector3 defeatedLocation, EnemyStatResource enemyStatResource);
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public void TogglePause();
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public InventoryItem RerollItem(InventoryItem itemToReroll);
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}
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