Fix up projectiles
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@@ -94,10 +94,10 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
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[Node] private ShakeCamera _camera3D { get; set; } = default!;
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[Node] private Projectile FireReactor { get; set; } = default!;
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[Node] private Projectile AirReactor { get; set; } = default!;
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[Node] private Projectile WaterReactor { get; set; } = default!;
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[Node] private Projectile PersuaderBullet { get; set; } = default!;
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[Node] private PlayerProjectile FireReactor { get; set; } = default!;
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[Node] private PlayerProjectile AirReactor { get; set; } = default!;
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[Node] private PlayerProjectile WaterReactor { get; set; } = default!;
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[Node] private PlayerProjectile PersuaderBullet { get; set; } = default!;
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[Node] private Sprite2D PersuaderCrosshair { get; set; } = default!;
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#endregion
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