Fix up projectiles
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@@ -1,15 +1,8 @@
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[gd_scene load_steps=68 format=3 uid="uid://bredkcfalakdp"]
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[gd_scene load_steps=66 format=3 uid="uid://bredkcfalakdp"]
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[ext_resource type="Script" uid="uid://cqm6u7qa8japr" path="res://src/system/Projectile.cs" id="1_pk6yq"]
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[ext_resource type="Script" uid="uid://ctshiyffvt4y5" path="res://src/system/AttackDataResource.cs" id="2_d874y"]
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[ext_resource type="Script" uid="uid://cytefxt38q6r7" path="res://src/system/PlayerProjectile.cs" id="1_fhwm2"]
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[ext_resource type="Texture2D" uid="uid://pirfu8nw05gk" path="res://src/vfx/Items Etc/geomantic reactor - fire.png" id="3_6hnq4"]
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[sub_resource type="Resource" id="Resource_14f5p"]
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script = ExtResource("2_d874y")
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Damage = 10
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ElementType = 4
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metadata/_custom_type_script = "uid://ctshiyffvt4y5"
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[sub_resource type="AtlasTexture" id="AtlasTexture_na8n6"]
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atlas = ExtResource("3_6hnq4")
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region = Rect2(0, 0, 512, 512)
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@@ -550,8 +543,7 @@ _data = {
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[sub_resource type="SphereShape3D" id="SphereShape3D_pk6yq"]
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[node name="FireReactor" type="Node3D"]
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script = ExtResource("1_pk6yq")
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AttackData = SubResource("Resource_14f5p")
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script = ExtResource("1_fhwm2")
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[node name="Bullet" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
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