Planter enemy added + Devic Balance

This commit is contained in:
Pal
2026-04-03 17:48:37 -07:00
parent 31e8b7fb01
commit 9cf8046fc3
775 changed files with 17114 additions and 375 deletions
@@ -43,22 +43,25 @@ shader_parameter/overwritten_time = 0.0
sky_material = SubResource("ShaderMaterial_ff4sn")
[sub_resource type="Environment" id="Environment_av0xc"]
background_mode = 2
background_color = Color(1, 1, 1, 1)
background_energy_multiplier = 0.33
background_energy_multiplier = 1.46
sky = SubResource("Sky_8t74b")
ambient_light_source = 1
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.0
reflected_light_source = 1
sdfgi_enabled = true
glow_enabled = true
glow_strength = 0.37
glow_strength = 0.21
glow_bloom = 1.0
glow_blend_mode = 0
fog_light_color = Color(0.450392, 0.484773, 0.538807, 1)
fog_light_energy = 0.0
fog_density = 0.0
volumetric_fog_albedo = Color(0, 0, 0, 1)
volumetric_fog_enabled = true
volumetric_fog_density = 0.02
volumetric_fog_albedo = Color(0.881937, 0.881937, 0.881937, 1)
volumetric_fog_emission = Color(1, 1, 1, 1)
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_qvgr0"]
dof_blur_far_enabled = true
@@ -107,12 +110,12 @@ shadow_mesh = SubResource("ArrayMesh_bcnkc")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_78dse"]
render_priority = 0
shader = ExtResource("4_4aa25")
shader_parameter/albedo = Color(4.52429e-06, 0.599792, 0.83457, 1)
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/roughness = 0.15
shader_parameter/refraction = 0.5
shader_parameter/refraction_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/normal_strength = 0.0
shader_parameter/edge_color = Color(0, 0.645, 0.86, 0.72549)
shader_parameter/edge_color = Color(0, 0, 0, 0.72549)
shader_parameter/surface_contribution = 1.285
shader_parameter/specular_contribution = 0.025
shader_parameter/refraction_contribution = 1.0
@@ -233,8 +236,8 @@ shader_parameter/sampler1speed = Vector2(0.02, 0)
shader_parameter/sampler2speed = Vector2(0, 0.02)
shader_parameter/albedo = Color(0.907416, 0, 0.173085, 1)
shader_parameter/time_scale = 0.1
shader_parameter/alpha = 0.8
shader_parameter/refraction_strength = 0.5
shader_parameter/alpha = 0.94
shader_parameter/refraction_strength = 1.397
shader_parameter/is_depth_based = false
[sub_resource type="BoxMesh" id="BoxMesh_r5v8j"]
@@ -305,7 +308,7 @@ camera_attributes = SubResource("CameraAttributesPractical_qvgr0")
transform = Transform3D(1, 0, 0, 0, 0.161604, -0.986856, 0, 0.986856, 0.161604, 0, 0, 0)
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.844328, -0.262224, -0.467278, 0, -0.872069, 0.489383, -0.535827, -0.413199, -0.736312, 0, 0, 0)
transform = Transform3D(0.844328, -0.262224, -0.467278, 0, -0.872069, 0.489382, -0.535827, -0.413199, -0.736312, 0, 12.8001, 0)
[node name="Model" type="Node3D" parent="."]
@@ -313,7 +316,7 @@ transform = Transform3D(0.844328, -0.262224, -0.467278, 0, -0.872069, 0.489383,
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -1.64844, -0.953783, 10.3735)
[node name="Cube" type="MeshInstance3D" parent="Model/spacestairs"]
transform = Transform3D(2.21576, 0, 0, 0, 0.293872, 0, 0, 0, 1, 0, 0, 0)
transform = Transform3D(6.746, 0, 0, 0, 0.895, 0, 0, 0, 3.044, 9.53674e-07, 0, -12.0979)
mesh = SubResource("ArrayMesh_1bmhr")
skeleton = NodePath("")
surface_material_override/0 = SubResource("ShaderMaterial_78dse")
@@ -385,7 +388,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87173, -1.37707, 75.3399)
[node name="Minimap" type="Node3D" parent="."]
[node name="Guidance Mapped" type="Node3D" parent="."]
transform = Transform3D(-12.5186, 0, 0.40063, 0, 12.525, 0, -0.40063, 0, -12.5186, -58.3144, -68.6147, -113.04)
transform = Transform3D(1.08327, 0.160451, 0.298349, -0.0286659, 1.03944, -0.454928, -0.337542, 0.426657, 0.996119, 2.61352, 0.102925, -23.7886)
[node name="Cube_003" type="MeshInstance3D" parent="Guidance Mapped"]
transform = Transform3D(0.119925, 0.0544736, -0.0357153, 0.00949702, -0.0886514, -0.103323, -0.064442, 0.0883094, -0.0816926, -9.24498, 3.16551, -4.33324)
@@ -402,8 +405,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_lspek")
[node name="Floor - ALT Goddess of Guidance mirrored" type="Node3D" parent="."]
[node name="Water Plane" type="MeshInstance3D" parent="."]
transform = Transform3D(9000, 0, 0, 0, 9000, 0, 0, 0, 9000, 0, -341.543, 0)
visible = false
transform = Transform3D(9000, 0, 0, 0, 9000, 0, 0, 0, 9000, 0, -1.19166, 0)
mesh = SubResource("PlaneMesh_slalf")
skeleton = NodePath("../Model/GoG Room mirrored")
surface_material_override/0 = SubResource("ShaderMaterial_ym6gt")