Add weapon textures, refactor item spawning

This commit is contained in:
2024-09-09 11:53:35 -07:00
parent e7804cd229
commit 9cc88028dd
41 changed files with 424 additions and 96 deletions

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://gebgo2x6nr3t"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_3aw6j"]
[ext_resource type="Texture2D" uid="uid://b8c7kd436tg4" path="res://src/items/weapons/textures/RONDO.PNG" id="1_cvwbh"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_xfb0x"]
[resource]
@@ -13,7 +13,7 @@ AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([1])
WeaponTags = [1]
Name = "Rondo"
Description = "An eastern blade outside of time and reproach."
Texture = ExtResource("1_3aw6j")
Texture = ExtResource("1_cvwbh")