Add weapon textures, refactor item spawning
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@@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://gebgo2x6nr3t"]
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[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_3aw6j"]
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[ext_resource type="Texture2D" uid="uid://b8c7kd436tg4" path="res://src/items/weapons/textures/RONDO.PNG" id="1_cvwbh"]
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[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_xfb0x"]
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[resource]
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@@ -13,7 +13,7 @@ AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = Array[int]([1])
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WeaponTags = [1]
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Name = "Rondo"
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Description = "An eastern blade outside of time and reproach."
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Texture = ExtResource("1_3aw6j")
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Texture = ExtResource("1_cvwbh")
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