Add weapon textures, refactor item spawning

This commit is contained in:
2024-09-09 11:53:35 -07:00
parent e7804cd229
commit 9cc88028dd
41 changed files with 424 additions and 96 deletions

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://c1bg0o7nmu2xw"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_4hugd"]
[ext_resource type="Texture2D" uid="uid://cil3xe3jq82r6" path="res://src/items/weapons/textures/JIBLETT.PNG" id="1_ifm43"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_re512"]
[resource]
@@ -13,7 +13,7 @@ AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([])
WeaponTags = []
Name = "Jiblett"
Description = ""
Texture = ExtResource("1_4hugd")
Texture = ExtResource("1_ifm43")

View File

@@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://db075qhmlmrcu"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_35u6c"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_kbje7"]
[ext_resource type="Texture2D" uid="uid://bkntmni5jxfpk" path="res://src/items/weapons/textures/KUBEL.PNG" id="1_kwtbu"]
[resource]
script = ExtResource("1_kbje7")
@@ -13,7 +13,7 @@ AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([])
WeaponTags = []
Name = "Kubel"
Description = ""
Texture = ExtResource("1_35u6c")
Texture = ExtResource("1_kwtbu")

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://cfr100khjkloh"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_rcmir"]
[ext_resource type="Texture2D" uid="uid://blq3nnyostunl" path="res://src/items/weapons/textures/LOVE JUDGEMENT.PNG" id="1_ivlxj"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_vroib"]
[resource]
@@ -13,7 +13,7 @@ AeolicDamageBonus = 25.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([])
WeaponTags = []
Name = "Love Judgement"
Description = "A mace only wieldable by the strong of heart."
Texture = ExtResource("1_rcmir")
Texture = ExtResource("1_ivlxj")

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://ckj1m4iv4m02r"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_ccrtk"]
[ext_resource type="Texture2D" uid="uid://740syoj0w14p" path="res://src/items/weapons/textures/PALM OF HEAVEN.PNG" id="1_hi6xm"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_pwwg7"]
[resource]
@@ -13,7 +13,7 @@ AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([3])
WeaponTags = [3]
Name = "Palm of Heaven"
Description = "Very Powerful. Breaks upon leaving the floor."
Texture = ExtResource("1_ccrtk")
Texture = ExtResource("1_hi6xm")

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://gebgo2x6nr3t"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_3aw6j"]
[ext_resource type="Texture2D" uid="uid://b8c7kd436tg4" path="res://src/items/weapons/textures/RONDO.PNG" id="1_cvwbh"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_xfb0x"]
[resource]
@@ -13,7 +13,7 @@ AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([1])
WeaponTags = [1]
Name = "Rondo"
Description = "An eastern blade outside of time and reproach."
Texture = ExtResource("1_3aw6j")
Texture = ExtResource("1_cvwbh")

View File

@@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://b7xr0l4a8g1gk"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_8htja"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_40b5j"]
[ext_resource type="Texture2D" uid="uid://b1qbho30vnuxf" path="res://src/items/weapons/textures/sealing rod.PNG" id="1_wiylj"]
[resource]
script = ExtResource("1_40b5j")
@@ -13,9 +13,9 @@ AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([])
Texture = ExtResource("1_8htja")
WeaponTags = []
Name = "Sealing Rod"
Description = "A wand fitted with charms said to cleanse and purify that which belongs to other worlds.
It's unaligned nature has the power to balance all that it comes into contact with, should the wielder have the will."
Texture = ExtResource("1_wiylj")

View File

@@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://bpdbuf0k0exb5"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_cik6n"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_qxt4y"]
[ext_resource type="Texture2D" uid="uid://cvtcsi2sagfwm" path="res://src/items/weapons/textures/SWAN SWORD.PNG" id="1_qc4eu"]
[resource]
script = ExtResource("1_cik6n")
@@ -13,9 +13,9 @@ AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([1])
WeaponTags = [1]
Name = "Swan Sword Odette"
Description = "Ignores Affinity.
The blade of a thousand faced heroine."
Texture = ExtResource("1_qxt4y")
Texture = ExtResource("1_qc4eu")