Add weapon textures, refactor item spawning
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24
src/items/InventoryItem.tscn
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24
src/items/InventoryItem.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dme37m7q60um4"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_84bq1"]
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size = Vector3(0.778381, 0.929947, 0.731567)
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[node name="InventoryItem" type="Node3D"]
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 0
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collision_mask = 4
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0322805, 0)
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pixel_size = 0.0003
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billboard = 2
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double_sided = false
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alpha_cut = 1
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texture_filter = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600509, 0.26725, 0.180481)
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shape = SubResource("BoxShape3D_84bq1")
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