Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
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src/map/Map.cs.uid
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src/map/Map.cs.uid
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uid://14e8mu48ed4
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src/map/dungeon/code/BossFloor.cs.uid
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src/map/dungeon/code/BossFloor.cs.uid
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uid://b74nta2e20elm
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src/map/dungeon/code/BossRoom.cs.uid
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src/map/dungeon/code/BossRoom.cs.uid
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uid://cbxpa2yua2cni
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src/map/dungeon/code/DungeonFloor.cs.uid
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src/map/dungeon/code/DungeonFloor.cs.uid
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uid://dwt6302nsf4vq
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src/map/dungeon/code/DungeonRoom.cs.uid
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src/map/dungeon/code/DungeonRoom.cs.uid
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uid://daetb3e2nm56p
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src/map/dungeon/code/Floor0.cs.uid
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src/map/dungeon/code/Floor0.cs.uid
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uid://c1nhqlem1ew3m
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src/map/dungeon/code/MinimapManager.cs.uid
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src/map/dungeon/code/MinimapManager.cs.uid
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uid://c6s8hvdj3u3aq
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src/map/dungeon/code/Overworld.cs.uid
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src/map/dungeon/code/Overworld.cs.uid
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uid://cuhfkyh3d7noa
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src/map/dungeon/corridor/corridor.gd.uid
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src/map/dungeon/corridor/corridor.gd.uid
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uid://fk3jis6rsipv
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src/map/dungeon/corridor/remove_unused_doors.gd.uid
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src/map/dungeon/corridor/remove_unused_doors.gd.uid
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uid://yl7wyeo5m725
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://dl6h1djc27ddl"]
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[ext_resource type="Script" path="res://src/map/dungeon/code/Overworld.cs" id="1_2ce63"]
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[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_2ce63"]
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[ext_resource type="PackedScene" uid="uid://duis2vhf5ojy3" path="res://src/item_rescue/ItemRescue.tscn" id="2_4ixnb"]
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[ext_resource type="PackedScene" uid="uid://tc5kdfoggrng" path="res://src/item_rescue/RescuedItems.tscn" id="3_tbcl3"]
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src/map/overworld/Skybox.gdshader.uid
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src/map/overworld/Skybox.gdshader.uid
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uid://0t8vrjdfli5d
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@@ -1,11 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cv70me80rxpem"]
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[ext_resource type="Texture2D" uid="uid://ttx6qlf7uxhe" path="res://src/map/overworld/Textures/SMALLER1/ground_0014_color_1k.jpg" id="1_gguxb"]
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[resource]
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albedo_color = Color(0.152, 0.38, 0.2052, 1)
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albedo_texture = ExtResource("1_gguxb")
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anisotropy_enabled = true
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anisotropy = 0.58
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uv1_scale = Vector3(0.1, 0.1, 0.1)
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uv1_triplanar = true
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@@ -1,11 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cv70me80rxpem"]
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[ext_resource type="Texture2D" uid="uid://ttx6qlf7uxhe" path="res://src/map/overworld/Textures/SMALLER1/ground_0014_color_1k.jpg" id="1_gguxb"]
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[resource]
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albedo_color = Color(0.152, 0.38, 0.2052, 1)
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albedo_texture = ExtResource("1_gguxb")
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anisotropy_enabled = true
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anisotropy = 0.58
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uv1_scale = Vector3(0.1, 0.1, 0.1)
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uv1_triplanar = true
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@@ -1,9 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c3wrhqfpx8th1"]
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[ext_resource type="Texture2D" uid="uid://533ju8qt5wrm" path="res://src/map/overworld/Textures/SMALLER1/concrete_0031_color_1k.jpg" id="1_wfygi"]
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[resource]
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albedo_color = Color(0.32616, 0.36, 0.3168, 1)
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albedo_texture = ExtResource("1_wfygi")
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uv1_scale = Vector3(0.3, 0.3, 0.3)
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uv1_triplanar = true
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@@ -1,9 +0,0 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c3wrhqfpx8th1"]
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[ext_resource type="Texture2D" uid="uid://533ju8qt5wrm" path="res://src/map/overworld/Textures/SMALLER1/concrete_0031_color_1k.jpg" id="1_wfygi"]
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[resource]
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albedo_color = Color(0.32616, 0.36, 0.3168, 1)
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albedo_texture = ExtResource("1_wfygi")
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uv1_scale = Vector3(0.3, 0.3, 0.3)
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uv1_triplanar = true
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src/map/overworld/water.gdshader.uid
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src/map/overworld/water.gdshader.uid
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uid://blrcjqdo7emhs
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src/map/state/MapLogic.Input.cs.uid
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src/map/state/MapLogic.Input.cs.uid
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uid://bn0l0ur7ih0ea
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src/map/state/MapLogic.State.cs.uid
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src/map/state/MapLogic.State.cs.uid
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uid://bf2bas1ky7ae1
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src/map/state/MapLogic.cs.uid
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src/map/state/MapLogic.cs.uid
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uid://dhjrhbhvpduqn
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