Upgrade Godot to 4.4 beta-1, remove redundant plugin, resolve warning messages in godot editor by removing items with duplicate UIDs
This commit is contained in:
1
addons/SimpleDungeons/DungeonGenerator3D.gd.uid
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1
addons/SimpleDungeons/DungeonGenerator3D.gd.uid
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uid://b1x125h0tya2w
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1
addons/SimpleDungeons/DungeonRoom3D.gd.uid
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1
addons/SimpleDungeons/DungeonRoom3D.gd.uid
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uid://ce73fuh74l81l
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1
addons/SimpleDungeons/DungeonUtils.gd.uid
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1
addons/SimpleDungeons/DungeonUtils.gd.uid
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@@ -0,0 +1 @@
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uid://8wiue37ta0cs
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1
addons/SimpleDungeons/debug_visuals/DebugAlert.gd.uid
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1
addons/SimpleDungeons/debug_visuals/DebugAlert.gd.uid
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@@ -0,0 +1 @@
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uid://ba0ibij5hm0y0
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@@ -0,0 +1 @@
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uid://0xwtwrttji7f
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@@ -0,0 +1 @@
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uid://beairs8v8aq7o
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1
addons/SimpleDungeons/debug_visuals/WireframeCube.gd.uid
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1
addons/SimpleDungeons/debug_visuals/WireframeCube.gd.uid
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@@ -0,0 +1 @@
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uid://dsr5b6gas7d2v
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@@ -0,0 +1 @@
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uid://dx2ibo8fon7wy
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@@ -0,0 +1 @@
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uid://l1x157yhl50c
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1
addons/SimpleDungeons/plugin.gd.uid
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1
addons/SimpleDungeons/plugin.gd.uid
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@@ -0,0 +1 @@
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uid://be04ajwabsns6
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@@ -0,0 +1 @@
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uid://ca1nnuryj2oih
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@@ -0,0 +1 @@
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uid://cjmajhtwm553l
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@@ -0,0 +1 @@
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uid://ksx6piep0wgx
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@@ -0,0 +1 @@
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uid://ja3yrmm27o0b
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@@ -0,0 +1 @@
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uid://bh8yqqe7bp1vu
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@@ -0,0 +1 @@
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uid://b0i2heukatdsj
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1
addons/SimpleDungeons/utils/AABBi.gd.uid
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1
addons/SimpleDungeons/utils/AABBi.gd.uid
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@@ -0,0 +1 @@
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uid://cljr83dctbi18
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1
addons/SimpleDungeons/utils/DungeonAStarGrid3D.gd.uid
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1
addons/SimpleDungeons/utils/DungeonAStarGrid3D.gd.uid
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@@ -0,0 +1 @@
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uid://c4ce53xhlmem0
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@@ -0,0 +1 @@
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uid://cro54ystxcvpv
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1
addons/SimpleDungeons/utils/TreeGraph.gd.uid
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1
addons/SimpleDungeons/utils/TreeGraph.gd.uid
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@@ -0,0 +1 @@
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uid://cun848u87a15s
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1
addons/dialogue_manager/DialogueManager.cs.uid
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1
addons/dialogue_manager/DialogueManager.cs.uid
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@@ -0,0 +1 @@
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uid://dx7nmsb8wv8ck
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1
addons/dialogue_manager/components/code_edit.gd.uid
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1
addons/dialogue_manager/components/code_edit.gd.uid
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@@ -0,0 +1 @@
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uid://1ymv6jff0eay
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@@ -0,0 +1 @@
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uid://c2pb8gpka0t0u
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1
addons/dialogue_manager/components/dialogue_cache.gd.uid
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1
addons/dialogue_manager/components/dialogue_cache.gd.uid
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@@ -0,0 +1 @@
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uid://cvqm0f453kjn1
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@@ -0,0 +1 @@
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uid://dtgq7prk0yh50
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@@ -0,0 +1 @@
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uid://du1qxltygjocp
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@@ -0,0 +1 @@
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uid://d1wvrhfmr8ry6
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@@ -0,0 +1 @@
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uid://b8gxhsrredou6
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1
addons/dialogue_manager/components/errors_panel.gd.uid
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1
addons/dialogue_manager/components/errors_panel.gd.uid
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@@ -0,0 +1 @@
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uid://bodru4vhssqjm
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1
addons/dialogue_manager/components/files_list.gd.uid
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1
addons/dialogue_manager/components/files_list.gd.uid
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@@ -0,0 +1 @@
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uid://cxxkkarhbbf07
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1
addons/dialogue_manager/components/find_in_files.gd.uid
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1
addons/dialogue_manager/components/find_in_files.gd.uid
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@@ -0,0 +1 @@
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uid://xe50vmll2xq4
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1
addons/dialogue_manager/components/parse_result.gd.uid
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1
addons/dialogue_manager/components/parse_result.gd.uid
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@@ -0,0 +1 @@
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uid://nkbwbj4jt5h5
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1
addons/dialogue_manager/components/parser.gd.uid
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1
addons/dialogue_manager/components/parser.gd.uid
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@@ -0,0 +1 @@
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uid://kmwjxv2fbqfk
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@@ -0,0 +1 @@
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uid://dubbguqmg0y3y
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@@ -0,0 +1 @@
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uid://do3qcb4qvked0
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@@ -0,0 +1 @@
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uid://bs2b6vbxavpev
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1
addons/dialogue_manager/components/title_list.gd.uid
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1
addons/dialogue_manager/components/title_list.gd.uid
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@@ -0,0 +1 @@
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uid://5t2mxrdh0xm3
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1
addons/dialogue_manager/components/update_button.gd.uid
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1
addons/dialogue_manager/components/update_button.gd.uid
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@@ -0,0 +1 @@
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uid://boqd8cx71f1af
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1
addons/dialogue_manager/constants.gd.uid
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1
addons/dialogue_manager/constants.gd.uid
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@@ -0,0 +1 @@
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uid://c4hfjcd11f1l4
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1
addons/dialogue_manager/dialogue_label.gd.uid
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1
addons/dialogue_manager/dialogue_label.gd.uid
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@@ -0,0 +1 @@
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uid://c544a0pa1ckmf
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1
addons/dialogue_manager/dialogue_line.gd.uid
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1
addons/dialogue_manager/dialogue_line.gd.uid
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@@ -0,0 +1 @@
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uid://cub47u83kehp
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1
addons/dialogue_manager/dialogue_manager.gd.uid
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1
addons/dialogue_manager/dialogue_manager.gd.uid
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@@ -0,0 +1 @@
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uid://cst7cjlwxlxj3
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1
addons/dialogue_manager/dialogue_reponses_menu.gd.uid
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1
addons/dialogue_manager/dialogue_reponses_menu.gd.uid
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@@ -0,0 +1 @@
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uid://bq8fntgcwiosq
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1
addons/dialogue_manager/dialogue_resource.gd.uid
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1
addons/dialogue_manager/dialogue_resource.gd.uid
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@@ -0,0 +1 @@
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uid://3we8jdve7k1n
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1
addons/dialogue_manager/dialogue_response.gd.uid
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1
addons/dialogue_manager/dialogue_response.gd.uid
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@@ -0,0 +1 @@
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uid://5oenbic4tlvj
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@@ -0,0 +1 @@
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uid://cgib8ttuvr1o8
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@@ -0,0 +1 @@
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uid://dac8psvf0vqvj
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@@ -0,0 +1 @@
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uid://by1vx32y4g8gs
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1
addons/dialogue_manager/import_plugin.gd.uid
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1
addons/dialogue_manager/import_plugin.gd.uid
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@@ -0,0 +1 @@
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uid://db6mool8x8kfk
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1
addons/dialogue_manager/inspector_plugin.gd.uid
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1
addons/dialogue_manager/inspector_plugin.gd.uid
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@@ -0,0 +1 @@
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uid://dsdontxsvnauk
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1
addons/dialogue_manager/plugin.gd.uid
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1
addons/dialogue_manager/plugin.gd.uid
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@@ -0,0 +1 @@
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uid://bi3tbngwono0h
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1
addons/dialogue_manager/settings.gd.uid
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1
addons/dialogue_manager/settings.gd.uid
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@@ -0,0 +1 @@
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uid://cjvhwnu0y1fjw
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1
addons/dialogue_manager/test_scene.gd.uid
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1
addons/dialogue_manager/test_scene.gd.uid
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@@ -0,0 +1 @@
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uid://bursc6hnxrrwh
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1
addons/dialogue_manager/utilities/builtins.gd.uid
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1
addons/dialogue_manager/utilities/builtins.gd.uid
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uid://baiufk0ysfoj3
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1
addons/dialogue_manager/views/main_view.gd.uid
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1
addons/dialogue_manager/views/main_view.gd.uid
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@@ -0,0 +1 @@
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uid://qkrp3bclecwq
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1
addons/dialogue_manager/views/settings_view.gd.uid
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1
addons/dialogue_manager/views/settings_view.gd.uid
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@@ -0,0 +1 @@
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uid://md7m321a3hur
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Binary file not shown.
Binary file not shown.
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Before Width: | Height: | Size: 154 B |
@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://crd2bngqon872"
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path="res://.godot/imported/icon.png-b7032f7af70248c068afb9d98de50ab4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/fabimakesgames.embed_game/assets/icon.png"
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dest_files=["res://.godot/imported/icon.png-b7032f7af70248c068afb9d98de50ab4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,9 +0,0 @@
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[gd_resource type="Shortcut" load_steps=2 format=3 uid="uid://dvlydk5ftl206"]
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[sub_resource type="InputEventKey" id="InputEventKey_myaxp"]
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device = -1
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ctrl_pressed = true
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keycode = 4194336
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[resource]
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events = [SubResource("InputEventKey_myaxp")]
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@@ -1,6 +0,0 @@
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[gd_scene format=3 uid="uid://bb4xl1j6cf78w"]
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[node name="EmbedButton" type="CheckButton"]
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offset_right = 44.0
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offset_bottom = 24.0
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theme_type_variation = &"MainScreenButton"
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@@ -1,232 +0,0 @@
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@tool
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extends EditorPlugin
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const debug: bool = false
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var debugger: EditorDebugger
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var sesh: EditorDebuggerSession
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var last_main_screen_rect: Rect2i
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var plugin_control: PanelContainer
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var hbox: HBoxContainer
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var activate_button: Button
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var top_bar_button: Button
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var last_main_screen_not_embed: String
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var is_playing_scene: bool
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var was_playing_scene: bool
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var embed_game:= EmbedGame.new()
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var cached_game_handle: int = 0
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func _enter_tree():
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add_autoload_singleton("EmbedGameAutoload","res://addons/fabimakesgames.embed_game/embed_game_autoload.gd")
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## add checkbutton and reparent 'embed' button
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_add_control_elements()
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## CONNECT SIGNALS
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debugger = EditorDebugger.new()
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debugger.new_session.connect(register_debugger_session)
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debugger._on_return_focus.connect(self._on_return_focus)
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debugger._on_handle_transmitted.connect(self._on_handle_received)
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add_debugger_plugin(debugger)
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##connect main screen size to game window
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var main_screen := EditorInterface.get_editor_main_screen()
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main_screen_changed.connect(_on_main_screen_changed)
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#initialize vars
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was_playing_scene = EditorInterface.get_playing_scene() != ""
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is_playing_scene = EditorInterface.get_playing_scene() != ""
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if not ProjectSettings.has_setting("embed_game/padding"):
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ProjectSettings.set_setting("embed_game/padding", int(0))
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ProjectSettings.set_initial_value("embed_game/padding", int(0))
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ProjectSettings.save()
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func _exit_tree():
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hbox.queue_free()
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remove_debugger_plugin(debugger)
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remove_autoload_singleton("EmbedGameAutoload")
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func _build():
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cached_game_handle = 0 ## make sure the game handle will be gotten anew
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if activate_button.button_pressed:
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top_bar_button.visible = true
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EditorInterface.set_main_screen_editor("Embed")
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return true
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func _on_activate_button_toggled(flag: bool):
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self.queue_save_layout() ## saves setting
|
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#if not is_playing_scene: return
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if flag:
|
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embed_window()
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if is_playing_scene:
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top_bar_button.visible = true
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EditorInterface.set_main_screen_editor("Embed")
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else:
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unembed_window()
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EditorInterface.set_main_screen_editor(last_main_screen_not_embed)
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plugin_control.visible = false
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top_bar_button.visible = false
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## from project instance
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func _on_handle_received(data: Array) -> void:
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cached_game_handle = data[0]
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if activate_button.button_pressed:
|
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embed_window()
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func _get_window_layout(configuration: ConfigFile) -> void:
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configuration.set_value("embed_window", "is_enabled", activate_button.button_pressed)
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func _set_window_layout(configuration: ConfigFile) -> void:
|
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activate_button.button_pressed = configuration.get_value("embed_window","is_enabled", false)
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|
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func _add_control_elements():
|
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var top_buttons:= get_top_buttons()
|
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for i in top_buttons:
|
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if i.text == "Embed":
|
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top_bar_button = i
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hbox = HBoxContainer.new()
|
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hbox.name = "Embed"
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last_main_screen_not_embed = top_buttons[0].name ## so it's never an empty string
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top_bar_button.get_parent().add_child(hbox)
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top_bar_button.reparent(hbox)
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top_bar_button.shortcut = load("res://addons/fabimakesgames.embed_game/config/embed_shortcut.tres")
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top_bar_button.visible = false
|
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activate_button = preload("res://addons/fabimakesgames.embed_game/embed_button.tscn").instantiate()
|
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activate_button.toggled.connect(_on_activate_button_toggled)
|
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hbox.add_child(activate_button,true)
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||||
|
||||
## add empty panel
|
||||
plugin_control = PanelContainer.new()
|
||||
EditorInterface.get_editor_main_screen().add_child(plugin_control)
|
||||
plugin_control.hide()
|
||||
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not activate_button.button_pressed: return
|
||||
|
||||
## UPDATE PLACEMENT WHEN MOVING EDITOR WINDOW ONLY
|
||||
_update_screen_rect_if_required()
|
||||
|
||||
## removes embed view on quitting the play mode
|
||||
is_playing_scene = EditorInterface.get_playing_scene() != ""
|
||||
|
||||
if not is_playing_scene:
|
||||
cached_game_handle = 0 ## reset game handle e.g. no running instance.
|
||||
|
||||
if was_playing_scene and not is_playing_scene:
|
||||
top_bar_button.visible = false
|
||||
EditorInterface.set_main_screen_editor(last_main_screen_not_embed)
|
||||
was_playing_scene = is_playing_scene
|
||||
|
||||
func _on_return_focus(data):
|
||||
var keycode: int = data[0]
|
||||
var f_key_number = keycode - 4194332
|
||||
var top_buttons:= get_top_buttons()
|
||||
if f_key_number < top_buttons.size():
|
||||
if f_key_number == 4: ## is KEY_F5
|
||||
EditorInterface.set_main_screen_editor("Embed")
|
||||
else:
|
||||
var desired_tab: String = top_buttons[f_key_number].name
|
||||
EditorInterface.set_main_screen_editor(desired_tab)
|
||||
|
||||
#region Window Management
|
||||
|
||||
func _update_screen_rect_if_required() -> void:
|
||||
var main_screen := EditorInterface.get_editor_main_screen()
|
||||
var main_screen_rect:= Rect2i(
|
||||
main_screen.global_position + Vector2.ONE * _get_padding() / 2,
|
||||
main_screen.size - Vector2.ONE * _get_padding()
|
||||
)
|
||||
if main_screen_rect != last_main_screen_rect:
|
||||
embed_game.set_window_rect(cached_game_handle, main_screen_rect)
|
||||
last_main_screen_rect = main_screen_rect
|
||||
|
||||
func _force_update_window_rect() -> void:
|
||||
var main_screen := EditorInterface.get_editor_main_screen()
|
||||
var main_screen_rect:= Rect2i(
|
||||
main_screen.global_position,
|
||||
main_screen.size
|
||||
)
|
||||
embed_game.set_window_rect(cached_game_handle, main_screen_rect)
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||||
last_main_screen_rect = main_screen_rect
|
||||
|
||||
func get_handle_editor() -> int:
|
||||
var window := self.get_window().get_window_id()
|
||||
return DisplayServer.window_get_native_handle(DisplayServer.WINDOW_HANDLE, window)
|
||||
|
||||
func _get_padding() -> int:
|
||||
return ProjectSettings.get_setting("embed_game/padding", 2)
|
||||
|
||||
func embed_window() -> void:
|
||||
embed_game.show_window(cached_game_handle, false) ## takes longer but looks nicer
|
||||
embed_game.store_window_style(cached_game_handle)
|
||||
embed_game.set_window_borderless(cached_game_handle)
|
||||
embed_game.make_child(get_handle_editor(), cached_game_handle)
|
||||
_force_update_window_rect()
|
||||
embed_game.show_window(cached_game_handle, true)
|
||||
|
||||
|
||||
func unembed_window() -> void:
|
||||
embed_game.show_window(cached_game_handle, false)
|
||||
embed_game.unmake_child(cached_game_handle) ##revert window style must come before unmake child, else window moves downwards
|
||||
embed_game.revert_window_style(cached_game_handle)
|
||||
embed_game.show_window(cached_game_handle, true)
|
||||
|
||||
func _on_main_screen_changed(screen_name: String) -> void:
|
||||
if screen_name != "Embed":
|
||||
last_main_screen_not_embed = screen_name
|
||||
if activate_button.button_pressed:
|
||||
embed_game.show_window(cached_game_handle,false)
|
||||
else:
|
||||
embed_game.show_window(cached_game_handle,true)
|
||||
|
||||
|
||||
#region Helper Functions
|
||||
func get_top_buttons() -> Array[Node]:
|
||||
var cont := Control.new()
|
||||
add_control_to_container(CustomControlContainer.CONTAINER_TOOLBAR, cont)
|
||||
var btns := cont.get_parent().get_child(2).get_children()
|
||||
remove_control_from_container(CustomControlContainer.CONTAINER_TOOLBAR, cont)
|
||||
return btns
|
||||
#endregion
|
||||
|
||||
|
||||
#region Editor Plugin specific functions
|
||||
func _has_main_screen():
|
||||
return true
|
||||
func _get_plugin_name():
|
||||
return "Embed"
|
||||
func _make_visible(visible):
|
||||
plugin_control.visible = visible
|
||||
func _get_plugin_icon():
|
||||
return preload("res://addons/fabimakesgames.embed_game/assets/icon.png")
|
||||
|
||||
|
||||
#region Debugger Setup
|
||||
class EditorDebugger extends EditorDebuggerPlugin:
|
||||
signal new_session(session:EditorDebuggerSession)
|
||||
signal _on_return_focus(session: EditorDebuggerSession)
|
||||
signal _on_handle_transmitted(session: EditorDebuggerSession)
|
||||
|
||||
func _has_capture(prefix):
|
||||
if prefix == "return_focus": return true
|
||||
if prefix == "transmit_handle": return true
|
||||
return true
|
||||
|
||||
func _capture(message, data, session_id):
|
||||
if message == "return_focus:":
|
||||
_on_return_focus.emit(data)
|
||||
return true
|
||||
if message == "transmit_handle:":
|
||||
_on_handle_transmitted.emit(data)
|
||||
return true
|
||||
func _setup_session(session_id):
|
||||
new_session.emit(get_session(session_id))
|
||||
|
||||
func register_debugger_session(dbgs: EditorDebuggerSession):
|
||||
sesh = dbgs
|
||||
#endregion
|
||||
@@ -1,14 +0,0 @@
|
||||
extends Node
|
||||
|
||||
func _ready() -> void:
|
||||
if !OS.has_feature("editor"): ## remove plugin autoloads in exported builds
|
||||
queue_free()
|
||||
|
||||
EngineDebugger.send_message("transmit_handle:",[DisplayServer.window_get_native_handle(DisplayServer.WINDOW_HANDLE, self.get_window().get_window_id())])
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventKey:
|
||||
if event.ctrl_pressed and event.pressed:
|
||||
if event.keycode >= KEY_F1 and event.keycode <= KEY_F9:
|
||||
EngineDebugger.send_message("return_focus:", [event.keycode])
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
[plugin]
|
||||
|
||||
name="fabimakesgames.EmbedGame"
|
||||
description="Embeds the game window in the Editor"
|
||||
author="fabimakesgames/fabimakesgames"
|
||||
version="1.0"
|
||||
script="embed_game.gd"
|
||||
Reference in New Issue
Block a user